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Haha, this is going to turn into a mess.

Roy gets impatient at waiting for the thief, is fine with those opening the door on the right to possibly get killed, casts a magic shield on himself, and goes thru the left door. What do I see?
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Fairfox: ...whats all this? i dont get it
Start here. Happy reading.
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ConsulCaesar: ... time to play Lawful Good).

~~~~~~~
Siegfried the Human Paladin
https://i.imgur.com/ySguN3x.jpg
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sasuke12: ... i am levitating just one feet above the ground with my feet tucked up towards my chest in a fetal position and crossbow at the ready. ...
(Are you sure about the one feet? What good would 30 cm do you in case of getting attacked?)

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ZyloxDragon: Haha, this is going to turn into a mess.

Roy gets impatient at waiting for the thief, is fine with those opening the door on the right to possibly get killed, casts a magic shield on himself, and goes thru the left door. What do I see?
Tanea notices Web (38 - ZyloxDragon - Roy Jenks - Half-Orc Battemage) moving to walk through the left door without waiting for a trap check, squelshes a rising unpleasant memory involving Origi and casts "Protection From Elements" on him, because, that's all she can do for him.
Post edited October 13, 2019 by FlockeSchnee
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ConsulCaesar: ... time to play Lawful Good).

~~~~~~~
Siegfried the Human Paladin
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CervelloYM: https://i.imgur.com/ySguN3x.jpg
https://static1.fjcdn.com/comments/Gtnot+being+lawful+good+_a93cf20a49c19d2e133004d5849a1d9e.jpg

;)
(Yup. I choose to be nice, but lawful good can be an asshole if he wants. As long as he is generally good and abides law, then he's still lawful good. I once had a paladin that was a raging drunk who would piss off everyone. But in the end he did the right thing virtually every time, and was definitely within the law.
Fish the Half-Orc Berserker

I can't believe I'm saying this but I stand with Yeenwi the Drow Necromancer. I do not mind dying but not because of someone else's foolishness. I'm not smart but throwing a torch at a seemingly dangerous ward is not a good idea. I'm now standing by the left door watching my fellow orc's back and at the same time keeping my eye on the fools that are trying to open the right door.
Loradan kept his Dispel Ward spell ready on his hand.

What a mess.. he waited to see what would have happened, even if he feared that the drows wouldn't have been able to stop those stubborn humans in a non-violent way.

In any case, he was prepared to instantly remove the ward if anyone or anything came too close the right door.
(Ok, let's see if Captain BenKii can resolve this peacefully.)

Gentlemen, please, there is no need to fight amongst ourselves. If the potential danger from the right door is too much for anyone in this party then may I suggest those members try to explore what is inside the left door well away from anything that may happen here. Everyone else that wishes to stand with me and try and save this women then you are all welcome to stay and help but I can not ignore the pleas coming from behind this door. Loradan, I would very much like your help with what is behind the right door but I understand if you don't wish to. Could you at the very least still Dispel the ward before moving off with the rest of the party inside the left door? It would be better than me trying to dispel it with this torch.
(Personally, the more this goes on, the more I believe, there is nothing/noone behind the right door. That it's just a trick to keep everyone's attention there so the real threat can spring at us from the left door. But that guess could be wrong. Either way Tanea sticks with her actions and I just hope she is far enough out of harms way should attack/s occur, because, well, she has no shield and no nothing, should someone or something target her. But seeing how the fighters are crowding around the doors, I hope that won't happen.)
Post edited October 13, 2019 by FlockeSchnee
** TURN 7 **

Western tunnel:

When you post, then alter your original post to react to an action that someone posted afterwards it can make things difficult for me to follow.

Now several people have posted conflicting actions. Where this happens I will roll the dice to see which action takes precedent. This in turn can result in some actions by others getting canceled.

25 - BenKii - Human Warrior considers throwing either his torch or shield at the ward to try to activate it but stops as Loradan dispels it for him.

40 - Gilius - Dwarven Druid commands his Stone Elemental to return and stand near the warded door. He takes a quick glance in the left room. There are three paintings, one on each wall not including the wall with the door. You are not sure but you think that you saw movement in one of the paintings.

45 - Loradan - Elven Mage recasts his two protection spells upon himself. *Rolls dice* You decide to dispel the ward rather than wait for others actions. Loradan casts Dispel Ward *rolls dice* successfully.

13 - Roosevelt - Human Paladin rejoins the party by the doors and faces the now unwarded right door with BenKii.

40 - Gilius - Dwarven Druid quietly suggests to Shins, Peloquin and Loradan about placing a trap in front of the right door.

67 - Rufus - Human Cleric moves out of BenKii's way then lights his torch. He looks in the left room and see three paintings on the walls. There appears to be movement in the paintings. He also notices muddy paw prints on the floor.
He looks further up the tunnel *rolls dice* but sees nothing of note.
His Holy Guardian returns to his side.

57 - Siegfried - Human Paladin draws his sword, ready for action.

63 - Fish - Half Orc Berserker stands by the left door shaking his head at the fools around him. He tells Roy Jenks to be ready.

58 - Tanea - Halfling Shaman positions herself in the middle of the tunnel at equal distance from either door but 6 feet further down the tunnel. She keeps defensive spells ready on her lips. She also keeps an ear out in case who furry friends return in a not so friendly mood.

68 - Peloquin - Dwarven Thief moves beside Rufus and under his Globe of Protection. You examine the entrance to the left room and can see paw prints leading out through the door. *rolls dice* The prints are for rats but dog sized, so you now know where Tanea's friends came from. You tell Rufus you are ready to check the room for traps if he will protect you from and magical monsters.

74 - Yeenwi - Drow Necromancer casts Death Armour upon himself. He levitates to halfway between the tunnels floor and ceiling, near BenKii and now Roosevelt. He casts summon Undead *rolls dice* two Ghasts rise from the ground.
*rolls dice* Yeenwi has to mentally prevent the ghasts from attacking his companions.
He orders one to try to kick BenKii into the now unwarded and hopefully through it. *rolls dice* BenKii is alive to the action and nimbly side steps the Ghast. *rolls dice* The Ghast tries to bite BenKii as it goes past, such is its nature, but misses.

*Ghasts are similar to their cousins Ghouls only far more deadly and cunning. They have a paralytic touch that is especially effective against Elves.*

57 - Siegfried - Human Paladin orders Yeenwi to 'stay his hand, that you are on the same side'. He then moves, silver sword ready, to confront the Ghasts should either make a move against his companions again.

74 - Yeenwi - Drow Necromancer stands by his actions, saying that he is merely trying to defend the group from one fools actions.

4 - Strigon - Drow Necromancer positions himself behind the two half orcs while staying clear of the left door. He is levitating a foot of the ground, crossbow ready. He is also keeping an eye out for the return of the rats.

38 - Roy Jenks - Half-Orc Battemage laughs, casts Magic Shield upon himself and walks brazenly into the left room. there are muddy paw prints leading from the right wall to the door. He looks around *rolls dice* there are three paintings, one in front of you, one on the left wall and one on the right wall. You see movement in the paintings.
The left painting shows a desolate mountain pass, a rope bridge swaying gently in the wind.
The painting ahead shows barren red rocky ground. Large bones from some long dead beast protrude out of the rock. You can see some winged creature flying far in the distance. It starts to get closer but it is still too small for you to see what it is.
The right painting shows several trees and long swaying grass.

58 - Tanea - Halfling Shaman casts Protection from Elements on Roy Jenks as he enters the room.

*rolls dice*
25 - BenKii tries to calm the group suggesting *BOOM* the right door explodes outwards! *rolls dice* BenKii and Roosevelt are sent flying away to land stunned on the ground.

In the doors place stands a Hag, a Witch of great power. She is completely naked with a large bloated belly, saggy grey skin, a mouth full of long sharp teeth that is currently grinning at you all. Her gums are black and she has hands with talons as sharp and strong as steel on the end of long, gangly arms.
Two beady, red eyes regards the group with undisguised hatred.
"My, what a bounty you will provide for me sisters and meself!" Specks of drool flying from her mouth with every word.

*rolls dice*
The Ghast that attempted to attack BenKii advances on the Hag.



My update post that I just spent well over an hour putting together has just vanished.
Post edited October 13, 2019 by Doc0075
Phew, it returned.
40 - Gilius, Dwarven druid

I order the stone elemental to get close with the hag, and grab it with its arms to hinder her from moving and doing anything. If possible, I order it to try a headbutt on the hag to stun her.

Meanwhile, I go to BenKii and I help him to regain his senses and get on his feet. "Congrats, lad ! Now is your time to play hero ! :D"
I help him to stand up and push him to fight the hag.
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runnerex: ...
(You do realize Yeenwi just summoned two apparently powerful creatures (_two_ ) into the middle of us, that he will most likely loose control over and they will attack the people he claims he is trying to protect from one's foolish actions?! And by what? Doing a foolish action himself?! How excactly is that gonna help?)
Post edited October 13, 2019 by FlockeSchnee
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FlockeSchnee: (You do realize Yeenwi just summoned two apparently powerful creatures (_two_ ) into the middle of us, that he will most likely lose control over and they will attack the people he claims he is trying to protect?! How exactly is that gonna help?!)
... provided that they last long enough to turn against us. That hag just ahead of us will likely not just stand there and watch them idly.