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Lifthrasil: Someone please stand by to heal poison or sickness on me as necessary. I'm going to try if the liquid does something helpful.

Thras drinks the liquid in the goblet. Then puts the goblet in his backpack.

If something bad happens, I wait for a heal. If nothing bad happens, I turn invisible and enter the room with the cackling to set whether I can fry whatever ate my Bugbear without hitting any allies in the process.
If you've gone ahead with the group as you've said before, you should be right next to Roark who has a Cure Poison spell and so far is waiting where the witches are.
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bler144: Assuming I'm following others' actions, I'll move forward and engage a hag that has had its shield dispelled using ciemnogrodzianin's +3 hammer (may he rest in peace), buddying up if there's space to still reasonably attack, not if not.

If no one else is already putting protection on me I'll cast my own Protection Bubble x 1.

May the light protect us as we destroy these foul cackling abominations! If they were guffawers I'd feel more conflicted, but cackling is pretty annoying.
Can you wield it at the same time as a shield or is it two-haneded? Just asking in case we manage to free the captive before we find their equipment.

Roark told the spider to aid me, so if it's not so big, I'll attack with it in tandem while you can teamup with svartalf. Babargh and Max are attacking a hag as well, Rudy is firing arrows from behind and hopefully Kyp and Zayd will respond in time and also provide cover with fire by hitting a hag we're not engage with, to prevent friendly fire.

I follow my strategy above, and pass my spare shield to svartalf. With the magic shield and mace ready, I wait until he casts Reflect Spells at me, dispels the hag's barrier, and then I move forward with svartalf and smarty (and Roark's spider) as the first melee attackers. If Rudy and others provide back support with their arrow fire, they should fire right after the barrier is dispeled to prevent hittting us once we engage them in melee.

The spider is set to aid me, so it should only move to attack once we do (and not rush when the barrier is still up). I try to attack with the spider as a team, but if it's so big it can only attack a hag alone and no one else can attack with it (due to being so big), I direct it to attack a hag that's alone (ideally distracting it, so that Max can sneak up behind it and attack from behind), and I move to attack another hag, ideally one softened up by arrows or in tandem with someone else (if 3 people can attack the same one without hitting each other, otherwise I play it safe and attack where I won't have a chance of hitting an ally!). When moving, I'm at least a meter to the side of the spider, so that I have enough space to manouver should anything happen and also hopefully reflect any spells coming at me. After my Reflect Spells wears off and I've attacked a hag (unless it wears off before reaching one, so I have enough time to team up with Babargh and Max before that), I move to Babargh to be under the Globe's protection if there's a free spot and attack a hag under the Globe's Protection

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babark: I cast Ball of Holy Light in the direction of the cackling, and then move forward with Max, holding my axe Iconoclast to the ready
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MaxFulvus: I cast Ball of Holy Light in the direction of the cackling, and then move forward with Max, holding my axe Iconoclast to the ready
I recommend adding to your actions that you're doing it after Svartalf dispels the barrier, so that Doc doesn't say you've moved ahead and starting attacking before that happened.
Post edited October 18, 2019 by Green_Hilltop
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Lifthrasil: Someone please stand by to heal poison or sickness on me as necessary. I'm going to try if the liquid does something helpful.

Thras drinks the liquid in the goblet. Then puts the goblet in his backpack.

If something bad happens, I wait for a heal. If nothing bad happens, I turn invisible and enter the room with the cackling to set whether I can fry whatever ate my Bugbear without hitting any allies in the process.
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Green_Hilltop: If you've gone ahead with the group as you've said before, you should be right next to Roark who has a Cure Poison spell and so far is waiting where the witches are.
That's great. Thank you for the update. I got a bit confused about who is where.
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Green_Hilltop: If you've gone ahead with the group as you've said before, you should be right next to Roark who has a Cure Poison spell and so far is waiting where the witches are.
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Lifthrasil: That's great. Thank you for the update. I got a bit confused about who is where.
Be welcome! And sorry, I meant to write that Roark is waiting in the tunnel close to where the witches are, not right next to them.
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RedFireGaming: I missed that line about the summoned creatures being eaten. OK, I'll Send my giant spider to back up Eranear - Elf Paladin
"Her name is Hildegard, take good care of her!"
Roark, Elven Druid
"Thanks, I will! Let's get ready for holy smiting, Hildegard!"
Post edited October 18, 2019 by Green_Hilltop
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Green_Hilltop: Can you wield it at the same time as a shield or is it two-haneded? Just asking in case we manage to free the captive before we find their equipment.
My understanding was that it is 1-H, so I presume I have +3 hammer + shield (plus my spare original silver hammer). In practice I don't know how much help the shield will be against magic in any case.

But if you're asking about spare equipment, yes, I believe I have 2 x 1-H hammers.
Triock Ulagolor, Elven Paladin, after returning to the main Southern tunnel, rushes to the portcullis, whistling an old Elven marching tune, to catch up with his "companions".
Perhaps we will get lucky - I mean, no one actually saw them eat the summoned creatures, and they haven't eaten the captive.

https://www.offthemark.com/cartoon/leisure-hobbies/food-drink/2010-10-25

They stole his clothes because they contained leather and wool. If only he'd been wearing synthetic armor.
The evil up ahead seems very evil...
Shoots arrow down dark tunnel to see what is down there with flaming arrow
(I did try to do this last turn but it got over looked i think, that is ok though)


30 - Kyp, Dwarf ranger
Post edited October 19, 2019 by aRealCyborg
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Green_Hilltop:
Fair points regarding the engagement. Very well, we'll follow your plan of attack.

I cast Dispel Magic on the Hags to remove any magical protection that they have. I also cas Reflect Spells on myself, Eranear and Smarty. Then proceed to engage the Hags in melee as Eranear originally described with my hammer and the shield I get from him.

May luck smile on us this day. I still have one spell available should we need it.
Post edited October 19, 2019 by idbeholdME
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aRealCyborg: The evil up ahead seems very evil...
Shoots arrow down dark tunnel to see what is down there with flaming arrow
(I did try to do this last turn but it got over looked i think, that is ok though)
If you want to, feel free to join in on our attack, right now everyone is attacking the hags after svartalf will dispel the magical barrier.

The plan we're doing is here:

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_southern_tunnels/post472

If you'd like come blazing, I recommend stating that you're going to shoot at a hag after svartalf dispels the shield, so that Doc knows you're following the plan too and not shooting while it's still up. :)
What is current;y happening? sorry if i ask this a lot sometimes hard to keep up with stuff
As Zayd arrows' failed penetrating whatever barrier there, he have no choice but to wait for his chance. He only shoot when the party deal with the barrier first and he sees that he could do a high damage shot from an ideal range.
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aRealCyborg: What is current;y happening? sorry if i ask this a lot sometimes hard to keep up with stuff
We're doing this:

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_southern_tunnels/post472

The whole group is standing near the opening where the hags are, they have a captive as well we can hear. You're standing with us, as you said you were going forward from the portcullis, if I'm not mistaken.

We don't know who who's were, just that Zayd saw some shapes and encountered a magic barrier when he shot at them.

The plan:

Svartalf dispels the magic barrier, then Zayd and Rudy shoot at the witches, after that I, Svartalf, Smarty and spider rush in and attack, while Max and Babargh follow and also attack. If you'd like to join in, state that you're going to start shooting at the enemies after svartalf dispels the barrier and you can move with Babargh/Max, as they're under the Globe of Protection spell.
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aRealCyborg: What is current;y happening? sorry if i ask this a lot sometimes hard to keep up with stuff
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Green_Hilltop: We're doing this:

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_southern_tunnels/post472

The whole group is standing near the opening where the hags are, they have a captive as well we can hear. You're standing with us, as you said you were going forward from the portcullis, if I'm not mistaken.

We don't know who who's were, just that Zayd saw some shapes and encountered a magic barrier when he shot at them.

The plan:

Svartalf dispels the magic barrier, then Zayd and Rudy shoot at the witches, after that I, Svartalf, Smarty and spider rush in and attack, while Max and Babargh follow and also attack. If you'd like to join in, state that you're going to start shooting at the enemies after svartalf dispels the barrier and you can move with Babargh/Max, as they're under the Globe of Protection spell.
I can follow up with a few Poison Dart spells as soon as the barrier lowers. It's less risky than other spell types, and I can cure poison should the need arise.
Roark moves towards his companions at the barrier and prepares to attack.
** TURN 9 **

Southern main tunnel:

*rolls dice*
A spell is cast in the room ahead, only two moving shapes can be seen now.

13 - Roosevelt - Human Paladin wakes up in a cage, he casts Heal on himself. Looking around he sees three witches including the one that grabbed him. Wait, one has just disappeared from sight, only two are visible now.
You start searching your cage *rolls dice* but find nothing useful.
You can see your equipment piled up five feet back from your cage.

*As the party moves forward the two Hags become visible rather than just being vague moving shapes. One has saggy grey skin and a bloated belly. There is a festering scratch on its right arm, although that does not seem to bother the creature.
The second Hag is tall and skinny with a sickly yellow tint to its skin. It is just tasting the broth as if it has no concern about your approach.*

52 - Roark - Elven Druid casts Summon Giant Spider *rolls dice* a huge Wolfsman spider appears which is sent to support Eranear (hope he likes spiders).

69 - Rudy - Human Ranger readies his bow, waiting on others actions.

48 - Babargh - Dwarven Cleric casts Ball of Holy Light towards the Hags *rolls dice* they both turn to face you sneers on their faces as the light washes around them but a foot from actually making contact.
*rolls dice* You notice that the light also parts around a stocky shape 6 feet off to the left of the two hags.

70 - Thras - Dwarven Mage pours the content of the goblet down the back of his throat before stowing the goblet in his backpack.
The liquid warms and rejuvenates his body. Thras goes to cast a spell but stops as he feels a sudden pain in the top of his left shoulder. You double over in agony as you desperately loosen your armour.
With a sickening tearing sound, a head emerges from the top of your shoulder. Blinking, it looks at you while smiling a gap-toothed grin.
"Hey handsome, my name's Taz!", the head looks its new body over "You need to lay off the pies, we're looking a bit plump around the waistline".
You feel your left arm start to move of its own accord as Taz tries to take control of it.

70 - Thras - Dwarven Mage earns the achievement *Two Heads Are Better Than One*

43 - Svartalf - Dwarven Battlemage casts several spells - he casts Dispel Magic towards the two visible Hags *rolls dice* as you cast the spell, the tall skinny Hag spits out her own spell *rolls dice* an acid arrow splatters over the Globe of Protection, you watch it sizzle there before it is absorbed. *rolls dice* The two Hags shriek in annoyance as your spell hits them.
You cast 3 Reflect Spell spells on yourself, Eranear and SmartyFartBlart.
You equip the shield that Eranear hands you.

The flabby Hag casts a spell *rolls dice* her skin visibly hardens.

41 - Zayd ibn Yasin - Human Ranger *rolls dice* fires at the tall skinny hag, one of the arrows catches her in the shoulder staggering her back.
Laughing she yanks the arrow out and licks her blood of the tip. *rolls dice* You see a ring glow on her left hand and the arrow wound closes and heals.

30 - Kyp - Dwarf Ranger shoots a flaming arrow at the tall skinny Hag *rolls dice* the Hag puts her hand up and the arrow stops mid-flight. *rolls dice* The Hag sends the arrow flying into the cage behind her narrowly missing Roosevelt's head. She laughs "Foods should stay quiet!"

69 - Rudy - Human Ranger fires twice at the flabby Hag *rolls dice* neither arrow penetrates her hardened skin.

80 - Eranear - Elf Paladin with the Spider in tow attacks the tall skinny Hag. *rolls dice* the Hag fire several foot-long spikes as you approach *rolls dice* one bounces harmlessly off your shield and out to the side the other two are sent right back at the Hag. *rolls dice* A spike explodes through the Hags side the other just misses her right arm. The Hag screeches but the wound is already healing.
*rolls dice* The Spider launches itself at the Hag *rolls dice* wrapping its legs around her body and biting into her right breast. The venom has no effect.
You attack with your mace *rolls dice* the Hag raises her right arm to block as if the spider is not there *rolls dice* your blow tears her arm off at the elbow sending her staggering back.
*rolls dice* With a scream the Hag punches her left fist through the spiders head before launching the still twitching body at Eranear.
*rolls dice* Eranear is knocked of his feet and buried underneath the spiders body.

*As the skinny Hag retreats she casts a spell *rolls dice* the spell casting is interrupted as Zayd ibn Yasin hits her in the stomach with an arrow.*

2 - SmartyFartBlart - Human Paladin advances on the flabby Hag who sneers in response *rolls dice* the hammer blow crashes into her chest, breaking several ribs. *rolls dice* Startled the Hag backhands SmartyFartBlart sending him flying back down the tunnel.

43 - Svartalf - Dwarven Battlemage attacks with his warhammer of smiting *rolls dice* surprising the Hag as the weapon smashes into her armoured left shoulder spinning her around.

*A spell is cast in the left of the room* *rolls dice*

A lightening bolt shoots out of nowhere aimed at *rolls dice* Max, son of Fulvus - Dwarven Thief. *rolls dice* The lightening explodes around the Globe of Protection dispelling it in the process. *rolls dice* Max and Babargh are briefly stunned by the power of the spell but otherwise unharmed.

*A spell is cast in the left of the room* *rolls dice*

41 - Zayd ibn Yasin feels a presence behind him.

28 - Triock Ulagolor - Elven Paladin rushes up the tunnel past the portcullis, where he cans see battle has been joined ahead.

52 - Roark - Elven Druid casts Poison Darts at *rolls dice* the skinny Hag *rolls dice* the darts hit home but the Hag seems to embrace the poison.