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Green_Hilltop:
Also forgot regarding the strategy:

It seems that You, I and Smarty are currently the only people here which could go engage in frontal, full-on melee. Thulgrun is dead, Triock bailed and Darrim left through one of the doors earlier. The rest are spell casters mostly. So unless Rangers (Kyp and Zayd) want to join the fray at the frontline, I guess it is indeed only us 3.

I will wait to see what people do and then we decide on our final strategy.

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MaxFulvus: I can try to liberate the captive but I need a derivation. The hags must remain focus on warriors, while I use my lockpicks to open the cage. I will also need to check if the cage is not trapped first !
Babargh has to assist and protect me during the operation.
A risky plan !

1 : cast everything you can !
2 : go to the close combat with the hags, while Babargh and me try to sneak and free Roosevelt.
3 : checking traps on and around the cage and open it. Giving him a sword and a shield to fight.
4 : slay the bitches !
5 : profit !
I am not sure trying to rescue him while the hags are still alive is wise. There is 3 of them and I doubt we can keep all of them fully distracted while you free the prisoner. We should dispatch them as quickly as possible so they don't cause as much damage. If 2 of our people are busy trying to break free an unarmed prisoner, we are severely reducing our available manpower for the fight. We could rescue him after the fight IF we survive this encounter.

EDIT:
Here is some spell info buried in the main thread as stated by Doc:
You will get all your spell charges back at turn ten and also be able to change your selection of spells then.

AT turn 10 specifically means turn 10. Not AFTER 10 turns.

Protective spells last for 5 turns, so you can cast one in advance before setting of on your journey if you want.
I should have looked there before bothering Doc with that question :P.
Post edited October 17, 2019 by idbeholdME
"Here we go again..."

Aslain speeds up a little to not fall too much behind Beldarion so that he is not left without ranged cover and advises the rest of the group to speed up a little too.
After Og'rialt tosses Beldarion the book, he is startled by a drow rushing past, and then that hothead Beldarion starts seriously pushing the pace, shouting something about spies while the rest of the party has barely gotten into formation.

Og'rialt heaves a heavy sigh, while a small battle rages in his mind.

Drow! Evil! Perversion!
No! Prejudices I can overcome!
Where did she come from? Hiding behind us? How did she avoid my fire trap? Why not talk to us?
Is that reason to attack?
Can't let Beldarion face her alone!

In the end, Og'rialt sees this as a battle situation. The unit must function as one to overcome, and must remain whole to see the mission through.

"Kip, Dunward, Aslain!" Og'rialt snaps with battle-trained command in his voice, "take down the drow! Just like we practised! You have clean line of sight, so take her out, and if Beldarion gets too far ahead, remember that he's immune to both fire and piercing!"

(If the unimaginable happens where these near-strangers don't live up to my battle trauma memories and don't follow my orders, then I try to keep formation as much as possible while I watch the inevitable unfold.)
Post edited October 19, 2019 by gogtrial34987
OK I'm Casting Giant Spider again and sending her down the tunnel (again)

69 Rudy Human Ranger with his longbow ready will wait for Svartalf - Dwarven Battlemage to cast dispel magic to the witches. If he does cast the spell, he will attack from behind and help his fellow adventurers save roosvelt. If he does not cast the spell he will wait and see what happens.
22 - Kip - Halfling Brigand - Southern side tunnel

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gogtrial34987: "Kip, Dunward, Aslain!" Og'rialt snaps with battle-trained command in his voice, "take down the drow! Just like we practised! You have clean line of sight, so take her out, and if Beldarion gets too far ahead, remember that he's immune to both fire and piercing!"
Kip, although leery of drow, realises that this particular drow has done nothing aggressive, and in fact refrained from attacking us when she passed. He hesitates, his sling at the ready . . .
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idbeholdME: Also forgot regarding the strategy:

It seems that You, I and Smarty are currently the only people here which could go engage in frontal, full-on melee. Thulgrun is dead, Triock bailed and Darrim left through one of the doors earlier. The rest are spell casters mostly. So unless Rangers (Kyp and Zayd) want to join the fray at the frontline, I guess it is indeed only us 3.
Yes, that was the reason why I'm proposing the three of us go and engage the enemies in melee, while the rangers shoot from behind, since we have no idea if Triock will join us or not (he's back in the main tunnel, but behind us), so it's better to be overbuffed rather than not (and metagaming aside, we wouldn't have known the side tunnel team is approaching).

That's also one the reasons why I considered saving the cleric/paladin during the battle, so we could get more leverage in the fight, however I was thinking it over during the night and realized it's better to save him afterwards, since he might get hurt more due to not having armour anyway and you'll have the shield, so he wouldn't be protected as much - and it's better to first take down the hags and then free the captive, unless it turns out Max and Babargh don't have anything else to do (since usually only 2-3 can attack one enemy, and if they're all crowded next to each other, we might hardly have 2 people attacking one due to space).

There might be more than 3 hags too, we don't know the count, unless we can ask Roosevelt in character by shouting.

Very important question: Does your dispel work on an area, or on a specific spell? So if each hag has their own magic shield, would we need to dispel each individually, or would 1x Dispel Magic work? It's possible it's just one spell (one barrier) protecting all of them though.

The strategy which could work:

1. You cast Reflect Spells on the 3 of us, which should leave you with 2 spells, right?
2. If Dispel Magic doesn't target an area, we all start moving forward and attack with ranged to determine if there is one barrier or multiple ones by:
a) either the rangers shoot arrows at each witch so we know where the magic shields are
b) we throw rocks/torches at the Hags - or we combine both a) and b)
3. You cast Dispel Magic (and Thras can join too if he has one, eg. "I cast Dispel Magic if Svartalf's doesn't succeed or there are magic shields remaining)
4. Me, Smarty and Svartalf rush the hags, ideally 2 people take one, and the remaining one targets the one fighting the spider, so there are 2 allies per hag.
5. The rangers target the hag which no one has engaged, so that they don't accidentally hit us.
6. Babargh, Max and 2 other people who want (rangers or Thras+Roark) follow, under the Globe of Protection spell (so that our Reflect can first Reflect), and start attacking whoever they assume they can, without hitting us.
Babargh has a sword and shield and Max could try positioning himself so that he could backstab, right? This would work great if there is a fourth hag there, or if they can move to attack after the rangers have fired their shots.
Idieally Babargh and Max fight one hag together. The other two with them could attack another one that's open to attack.
7. If it's too crowded for them to join us, they could instead try freeing Roosevelt or just standing by to attack in case they summon creatures or the hags move around.

8. Roark and Thras should be careful if they want to cast, so that they don't hit us- it's probably better if they don't attack with spells unless there is a fifth hag or one not attacked by anyone they could cast Poison Darts or something else at them. Otherwise they risk hitting us too.

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Green_Hilltop:
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MaxFulvus: I can try to liberate the captive but I need a derivation. The hags must remain focus on warriors, while I use my lockpicks to open the cage. I will also need to check if the cage is not trapped first !
Babargh has to assist and protect me during the operation.
A risky plan !

1 : cast everything you can !
2 : go to the close combat with the hags, while Babargh and me try to sneak and free Roosevelt.
3 : checking traps on and around the cage and open it. Giving him a sword and a shield to fight.
4 : slay the bitches !
5 : profit !
Svartalf's right, I also came to the conclusion during the night that it might be better if you and Babargh move in to support us, and only go and free Roosevelt if there's no one you can attack - since the Globe should provide a good bonus, and the hags might be targetted by our Reflect Spells. Can you backstab and together with Babargh face one witch, if there's one not targetted by anyone?

Check the strategy I provided in the post above, I listed the steps! :)
Post edited October 18, 2019 by Green_Hilltop
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RedFireGaming: OK I'm Casting Giant Spider again and sending her down the tunnel (again)
Can you please send the spider to assist one of the melee fighters, so it moves and attacks whoever the melee fighter picks, so that spider doesn't rush ahead and attack while the barrier is still up? You can either pick one of us, or say, the spider follows and assist one of the three melee attackers who faces the hag alone.

Since 2 of us will face a hag together and 1 should team up with the spider (if otehrs agree with my strategy).
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Green_Hilltop:
A few points:

1) Doc said that there is a "large opening" where the hags are. So I think there is no reason to strategize only in a way that only 2 of us can attack a single hag. Focusing them down quickly one by one is also worth considering since a dead spellcaster is better than an injured one. If we engage them all at once and it takes a while for them to die, they could overwhelm us with spells even though we are going to be protected. Reducing the number of threats (especially when they are powerful) as quickly as possible is usually a good idea.

2) The group in the side tunnel is going to join with us? I don't follow the happenings in the other tunnels much.

3) Supposing we are going by D&D (which it seems like we are), then Dispel should affect at least a small area.

4) Yes, if I cast Reflect Spells on 3 people, then I will have 2 spells left. Another question though, should I cast Reflect Spells as we've discussed earlier or Magic Shield? Magic Shield protects against both spells and physical attacks (you mentioned that Hags have high STR and CON so they will probably also be dangerous in melee).
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Green_Hilltop: Svartalf's right, I also came to the conclusion during the night that it might be better if you and Babargh move in to support us, and only go and free Roosevelt if there's no one you can attack - since the Globe should provide a good bonus, and the hags might be targetted by our Reflect Spells. Can you backstab and together with Babargh face one witch, if there's one not targetted by anyone?
Ok, I will try to cut the throat of an isolated hag, helped by Babargh and his Globe, right after Svartalf dispels the barrier !
Post edited October 19, 2019 by MaxFulvus
I cast Ball of Holy Light in the direction of the cackling, and then move forward with Max, holding my axe Iconoclast to the ready
Someone please stand by to heal poison or sickness on me as necessary. I'm going to try if the liquid does something helpful.

Thras drinks the liquid in the goblet. Then puts the goblet in his backpack.

If something bad happens, I wait for a heal. If nothing bad happens, I turn invisible and enter the room with the cackling to set whether I can fry whatever ate my Bugbear without hitting any allies in the process.
I missed that line about the summoned creatures being eaten. OK, I'll Send my giant spider to back up Eranear - Elf Paladin
"Her name is Hildegard, take good care of her!"
Roark, Elven Druid
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Green_Hilltop:
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idbeholdME: A few points:

1) Doc said that there is a "large opening" where the hags are. So I think there is no reason to strategize only in a way that only 2 of us can attack a single hag. Focusing them down quickly one by one is also worth considering since a dead spellcaster is better than an injured one. If we engage them all at once and it takes a while for them to die, they could overwhelm us with spells even though we are going to be protected. Reducing the number of threats (especially when they are powerful) as quickly as possible is usually a good idea.

2) The group in the side tunnel is going to join with us? I don't follow the happenings in the other tunnels much.

3) Supposing we are going by D&D (which it seems like we are), then Dispel should affect at least a small area.

4) Yes, if I cast Reflect Spells on 3 people, then I will have 2 spells left. Another question though, should I cast Reflect Spells as we've discussed earlier or Magic Shield? Magic Shield protects against both spells and physical attacks (you mentioned that Hags have high STR and CON so they will probably also be dangerous in melee).
1. What I mean is, if you've followed the other threads, you can't attack a single person with more people at once even when you're in an open space, because they'll get in the way. When 5 people ganged up on the hag before, half of them couldn't get to her as other people were fighting her already or were blocking the way, and they missed their turn. The same thing happened with the skeletons, I said I was going to fight them, yet both me and one of the fighters were unable to target a single one of those 8+ skeletons and zombie because supposedly there were too many people there (which I disagreed with, back then, but oh well).

Sinc the hags are probably close to each other, you'd need people to be able to get behind the hag in order to attack with more people 1 hag, unless Doc says it's okay if people "move" aside after attacking. But then you'll never know what the hag will try to do.

So keeping limited to 2 people per hag, with others having "standby" actions where they attack when there's an opening to get in on the action seems safer, rather than sending more people at once and then having the message " Svartalf tried to attack the hag, but couldn't get near as it was too crowded." Realistically only 2-3 people would be able to fit around an enemy anyway, but we can ask Doc how many fighters does he allow next to someone. Also I thought that if we have a group targetting each hag, it'll be easier for them not to attack another team (of us), as they'll be focused on the team fighting them.

2. Right now it seems they might fight someone else, however that's metagaming which we probably shouldn't involve in our theories for the upcoming fiight. But yes, they are very near the cackling as well and unless they fight each other, they will most likely reach them this or next turn. Actually, that's the adjoining tunnel! I just realized.

3. I hope so too. Can you ask Doc?

4. Well, I did consider the Magic Shield, but I thought having their spells reflected back at them could be an interesting surprise, and additional damage for us. If we soften them up first with whatever spells they've cast, it'll be easier to take them down rather than tank all the damage. However that's up to you, personally I'd prefer if you cast Reflect Spells on me, and decide if you want to have RS or MS on you and Smarty. Also I assumed that RS provides you with complete magic immunity, as it reflects the whole spells back, while the Magic Shield might take the brunt of the whole spell, but then disappears if it takes too much damage, so I'm hoping RS coudl withstand one or more spells and deal additional damage to them.
Post edited October 18, 2019 by Green_Hilltop
Assuming I'm following others' actions, I'll move forward and engage a hag that has had its shield dispelled using ciemnogrodzianin's +3 hammer (may he rest in peace), buddying up if there's space to still reasonably attack, not if not.

If no one else is already putting protection on me I'll cast my own Protection Bubble x 1.

May the light protect us as we destroy these foul cackling abominations! If they were guffawers I'd feel more conflicted, but cackling is pretty annoying.