Doc0075: 29 - Og'rialt - Dwarf Brigand listens at the newly discovered middle door. He can hear movement and the orcish word 'Shinies!' shouted out.
Does anything in the sounds I hear indicate if what's behind the door is a room or a corridor? Anything to indicate how many orcs there are?
Doc0075: 69 - Rudy - Human Ranger - moves to the furthest door and opens it in front of 22 - Kip - Halfling Brigand. There is a small dark corridor ahead and a door at the end.
How small? Smaller than the tunnel we're in right now, or the same size?
I inform my fellow party members of what I've heard (but make a point of it to speak very softly about the "shinies", so Rudy doesn't hear), so we can hastily discuss if the potential for shinies are worth a fight, or if we should head onward, away from the main chamber. *looks around at his fellow party members* "Well, what say you?"
If the group consensus is that we'd like to go for shinies, then me and kip use our brigand expertise to swiftly direct the party to set up an ambush for anything behind the middle door. (@Kip: how's your supply of traps? Anything particularly useful against Orcs? I have a weakness trap that could be useful, but might be worth hanging on to it for something tougher than orcs, particularly since we have the advantage here.)
The way I'm envisioning this is that four of us hide around the edges of the door, and one person opens the door, pretends to be surprised by the orcs behind it and to "flee". When the orcs rush out in pursuit, all five of us attack simultaneously. My attack will focus on trying to trip up the lead orc with my spiked chain, making further orcs stumble over him, for even more advantage for us. I'm sure my fellow party members can come up with flourishes and enhancements based on their own skills and abilities.