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22 - Kip - Halfling Brigand - Southern side tunnel

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Lone_Scout: Now let's quickly decide what to do. My opinion is to follow Rudy from a distance, so that the ranger (or his/her bloody remnants) can serve us as a warning for dangers, traps or enemies.
Who knows what Rudy is up to, they may or may not proceed down the tunnel. I think we should just make our own way down the side tunnel, regardless of what Rudy does.

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jonridan: "Unless someone else has a high dexterity and also lacks ranged weapons, then yes, I'll gladly take the Longbow."

(Doc, I'm guessing the longbow requires arrows which I don't have, correct me if I'm wrong).
I wonder if the orcs had any arrows, and if they survived the fireball?
Post edited October 03, 2019 by 01kipper
Thras - Southern main tunnel

Did the magical explosion dispell the ward? Then I suggest we try the door it protected. I throw a stone at the door to test whether the ward is still there. If it seems to be gone, I send my Bugbear through and follow, if it comes through unscathed.
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Lifthrasil: Thras - Southern main tunnel

Did the magical explosion dispell the ward? Then I suggest we try the door it protected. I throw a stone at the door to test whether the ward is still there. If it seems to be gone, I send my Bugbear through and follow, if it comes through unscathed.
The explosion was caused by me activating the ward. Wards are usually gone once they are activated. But sending a summon in first is a good idea.
Post edited October 03, 2019 by idbeholdME
For the Main Corridor folks, we have apparently cleared the current opposition.

People seem interested in opening the door that was just unwarded, albeit that seems a bit hasty without regrouping first. We do have Babargh's globe of protection for 3 turns, but otherwise seems like we're all doing different things.

Other Options:

1) Loot more stuff. I'm out of heals, so I wouldn't mind some insurance.
2) Scan/Investigate zombie room for loot and/or exits, which at present represents our potential avenue if escape were needed, yet it may or may not go anywhere
3) If we were truly going for glory we could also return to the main chamber to assist mrkgnao's band of flying stone elementals against the centipede.


_____

Something something human paladin
Main corridor
Hammerer-time. Will hurt them.
I guess this turn should be searching rooms for lootz and dividing it as decently as possible and then goes wherever each want to go.

Oh and The Main Southern Tunnel still goes on and on mind you.
Post edited October 03, 2019 by zlaywal
It might be worth using a turn to check the 3 rooms we know are relatively safe to at least check?

- The room the skeletons came in from, that I just fired Holy Light into, and we heard that crackle from inside as if some evil was defeated?
- The now unwarded room
- The area beneath the trapdoor


If one is a huge long corridor and two are smaller rooms with something that may help us as to our presence here, we could check the smaller rooms.

Babargh the Dwarven Cleric peeks through the open door the skeletons came through that his Holy Light went through
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Doc0075: 2 - SmartyFartBlart - Human Paladin loots Thulgrun the One-Eyed corpse and finds a mithril war hammer of + 3 vs undead.
Hey, but what about my healing potions (x2)? Is that a matter of game engine error or result of SmartyFartBlart's low perception?
69 - Rudy - Human Ranger Will check for loot on the dead orc and then move to the main tunnel towards the trapdoor being careful for any traps and then check what is behind that door.
Post edited October 04, 2019 by alexandros050
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Doc0075: ** TURN 3 **

Southern main tunnel:
I was looking for loot on dead wights. Nothing interesting ?
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idbeholdME:
I'm also agree to explore the unwarded room. We should send a summon first, then I can enter to check traps or secrets under the Globe of Protection.
"So be it, my friends. Maybe we'll have the opportunity to loot Rudy's corpse should that crazed ranger try to rush past us again..." -grins- " Let's continue exploring this tunnel. Aslain, lead the way!"
After recovering, Beldarion grabs the belt of protection from piercing, wears and buckles it. He also takes his part of the emeralds and a potion of cure disease. Afterwards, he returns to the formation and continues advancing, just two steps behind Aslain.
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bler144: 1) Loot more stuff. I'm out of heals, so I wouldn't mind some insurance.
Worry not rivvil, for I keep my words.
hands over 1 healing potion to SmartyFartBlart - Human Paladin.
Is the Magic ward dispelled? And please have me in front of the group as we continue
Also Me is sad I did not do anything... :L
30- Kyp, dwarf ranger
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bler144: 1) Loot more stuff. I'm out of heals, so I wouldn't mind some insurance.
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CervelloYM: Worry not rivvil, for I keep my words.
hands over 1 healing potion to SmartyFartBlart - Human Paladin.
why thank you ;)
[Darrim looks at the remaining closed door with interest, he's willing to open it while thinking that the group should take advantage of the active protection spell before it vanishes]

Darrim, Dwarf Warrior
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gogtrial34987: Since there's no exits from this room, these are our options
1) open the remaining door
2) continue down the small tunnel
3) take the small corridor toward the main tunnel and join whoever is left there

The remaining door would probably be either another connection to the main tunnel, or another room. My preference at this point is 2), with Aslain and Beldarion on point again.

The way the fight went, I suggest we get consensus before taking actions, since it seems all taken actions play out.

Then, the loot:
- one-handed axe with an ice rune set in the blade
- a belt of protection from piercing
- a longbow +2 damage
- a dagger +2 vs undead
- 3 healing potions,
- 2 cure disease potions
- several emeralds

I think we should spread the potions out equally over the party, so everyone can help everyone else as much as possible. I still have one healing potion left, and Aslain also mentioned healing potions, so one healing potion to each of Beldarion, Sulibor and Kip? If one of them also has healing potions already, I'll take one to replace the one I just used. Does anyone have cure disease potions already? Otherwise, any preferences for who gets them?

I apparently didn't get the memo that I should pick a weapon with magical properties, so I'd like either the axe or the dagger as an upgrade for my chain, where an axe fits my dwarven sensibilities a bit more. (I'll still use the chain whenever I can due to its reach, though.)

I'm guessing the longbow should go to someone without a ranged weapon, with high dexterity, so presumably Aslain?
And then the belt to Beldarion so he can tank even better? Or to Sulibor as our (presumably) most vulnerable party member?
Which leaves the dagger for Kip? Or Sulibor?

Finally, I say that "several" equals "exactly five", and we each get an emerald. :P
Dunward: “If no one is interested in the dagger, I will pick it up as a last resort weapon and I hope I will never need to use it, just like the healing potion. Regarding my share of the emerald(s), I do sincerely hope I will live long enough to make good use of them.”
“It looks like the consensus has been reached regarding 2)continuing down the small tunnel, so let’s do not delay our departure.”