Posted September 27, 2019
high rated
** TURN 2 **
Southern main tunnel:
52 - Roark - Elven Druid - summons giant spider.
80 - Eranear - Elf Paladin moves to the first right door to engage the zombies and skeletons trying to get out.
2 - SmartyFartBlart - Human Paladin - stands a couple of paces behind 78 - Cervello - Drow Battlemage and casts Turn Undead.
*rolls dice*
Two skeletons turn back into the room.
43 - Svartalf - Dwarven Battlemage - quickly casts a fireball at the three Wights before they notice him.
*rolls dice*
The fireball misses and strikes the group of adventurers behind the Wights.
*rolls dice*
48 - Babargh - Dwarven Cleric's Globe of Protection protects the adventurers from the fire ball *rolls dice* the Holy Guardian is not so lucky and is blasted apart as it moves to engage the Wights.
70 - Thras - Dwarven Mage - casts Lightening Bolt at the closest Wight *rolls dice* it blasts a hole through the center of the Wight who collapses dead. *rolls dice* the lightening bolt carries on and strikes 26 - Thulgrun the One-Eyed - Dwarven Warrior *rolls dice* the height of the lightening bolt blasts through Thulgrun's upper torso, tearing it apart.
26 - Thulgrun the One-Eyed - Dwarven Warrior collapses dead. - DEAD
28 - Triock Ulagolor - Elven Paladin - strikes the left Wight *rolls dice* Triock scores a direct hit, badly injuring the Wight.
9 - Max, son of Fulvus - Dwarven Thief - throws his axes at the currently uninjured Wight. *rolls dice* they bounce off without doing any damage.
30 - Kyp - Dwarf Ranger - aims his bow at a zombie exiting the first door near the entrance of the tunnel *rolls dice* he hits it twice in the side, staggering it.
72 - Darrim - Dwarf Warrior - moves to attack the zombies and skeletons by the first door. The area is very crowded and there is a Gnoll in his way.
2 - SmartyFartBlart - Human Paladin - *rolls dice* smashes a skeleton with his silver hammer rendering it lifeless.
41 - Zayd ibn Yasin - Human Ranger *rolls dice* aims his bow at the injured Wight and takes it down with two silver arrows.
One Wight remains.
48 - Babargh - Dwarven Cleric - casts Ball of Holy Light towards the undead bunched around the first door. *rolls dice* one zombie and one skeleton are obliterated.
3 - Arsalan - Elven Mage sends his Gnoll in to battle. *rolls dice* it lands several hits on a zombie. *rolls dice* it is stabbed in the arm by a skeleton.
3 - Arsalan - Elven Mage casts Fire Ball despite his close proximity to the door and other combatants (you lot are more dangerous to each other than any monsters I have sent yet). The fireball explodes almost immediately.
*rolls dice*
3 - Arsalan - Elven Mage is incinerated in the blast. - DEAD
*rolls dice*
2 - SmartyFartBlart - Human Paladin, standing a bit further back, is badly burned and one arm hangs limply by his side.
*rolls dice*
Gnoll dies instantly.
*rolls dice*
78 - Cervello - Drow Battlemage the blast throws the Drow further up the tunnel *rolls dice* he is unconscious and badly injured.
*rolls dice*
72 - Darrim - Dwarf Warrior resists the fire ball and receives minor burns. He stands ready for any undead to come out of the door.
*rolls dice*
Two zombies are blown apart in the blast.
*rolls dice* The remaining Wight turns away from the fire ball blast and attacks 9 - Max, son of Fulvus - Dwarven Thief
*rolls dice* the Wight rakes him with its claws - Max, son of Fulvus - Dwarven Thief turns grey and collapses.
*rolls dice* Max, son of Fulvus - Dwarven Thief is diseased and severely weakened.
*rolls dice* two skeletons attack 72 - Darrim - Dwarf Warrior by the first door
*rolls dice* Darrim - Dwarf Warrior avoids any damage in the attack.
Southern main tunnel:
52 - Roark - Elven Druid - summons giant spider.
80 - Eranear - Elf Paladin moves to the first right door to engage the zombies and skeletons trying to get out.
2 - SmartyFartBlart - Human Paladin - stands a couple of paces behind 78 - Cervello - Drow Battlemage and casts Turn Undead.
*rolls dice*
Two skeletons turn back into the room.
43 - Svartalf - Dwarven Battlemage - quickly casts a fireball at the three Wights before they notice him.
*rolls dice*
The fireball misses and strikes the group of adventurers behind the Wights.
*rolls dice*
48 - Babargh - Dwarven Cleric's Globe of Protection protects the adventurers from the fire ball *rolls dice* the Holy Guardian is not so lucky and is blasted apart as it moves to engage the Wights.
70 - Thras - Dwarven Mage - casts Lightening Bolt at the closest Wight *rolls dice* it blasts a hole through the center of the Wight who collapses dead. *rolls dice* the lightening bolt carries on and strikes 26 - Thulgrun the One-Eyed - Dwarven Warrior *rolls dice* the height of the lightening bolt blasts through Thulgrun's upper torso, tearing it apart.
26 - Thulgrun the One-Eyed - Dwarven Warrior collapses dead. - DEAD
28 - Triock Ulagolor - Elven Paladin - strikes the left Wight *rolls dice* Triock scores a direct hit, badly injuring the Wight.
9 - Max, son of Fulvus - Dwarven Thief - throws his axes at the currently uninjured Wight. *rolls dice* they bounce off without doing any damage.
30 - Kyp - Dwarf Ranger - aims his bow at a zombie exiting the first door near the entrance of the tunnel *rolls dice* he hits it twice in the side, staggering it.
72 - Darrim - Dwarf Warrior - moves to attack the zombies and skeletons by the first door. The area is very crowded and there is a Gnoll in his way.
2 - SmartyFartBlart - Human Paladin - *rolls dice* smashes a skeleton with his silver hammer rendering it lifeless.
41 - Zayd ibn Yasin - Human Ranger *rolls dice* aims his bow at the injured Wight and takes it down with two silver arrows.
One Wight remains.
48 - Babargh - Dwarven Cleric - casts Ball of Holy Light towards the undead bunched around the first door. *rolls dice* one zombie and one skeleton are obliterated.
3 - Arsalan - Elven Mage sends his Gnoll in to battle. *rolls dice* it lands several hits on a zombie. *rolls dice* it is stabbed in the arm by a skeleton.
3 - Arsalan - Elven Mage casts Fire Ball despite his close proximity to the door and other combatants (you lot are more dangerous to each other than any monsters I have sent yet). The fireball explodes almost immediately.
*rolls dice*
3 - Arsalan - Elven Mage is incinerated in the blast. - DEAD
*rolls dice*
2 - SmartyFartBlart - Human Paladin, standing a bit further back, is badly burned and one arm hangs limply by his side.
*rolls dice*
Gnoll dies instantly.
*rolls dice*
78 - Cervello - Drow Battlemage the blast throws the Drow further up the tunnel *rolls dice* he is unconscious and badly injured.
*rolls dice*
72 - Darrim - Dwarf Warrior resists the fire ball and receives minor burns. He stands ready for any undead to come out of the door.
*rolls dice*
Two zombies are blown apart in the blast.
*rolls dice* The remaining Wight turns away from the fire ball blast and attacks 9 - Max, son of Fulvus - Dwarven Thief
*rolls dice* the Wight rakes him with its claws - Max, son of Fulvus - Dwarven Thief turns grey and collapses.
*rolls dice* Max, son of Fulvus - Dwarven Thief is diseased and severely weakened.
*rolls dice* two skeletons attack 72 - Darrim - Dwarf Warrior by the first door
*rolls dice* Darrim - Dwarf Warrior avoids any damage in the attack.