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muddysneakers: Unless they are really drunk no way I could sneak past them into one of the doors. With only a thief, warrior, and mage with maybe a ranger, paladin, and necromancer following I'm not sure we'll be able to survive many more fights. Maybe we can bluff past them, say we're chasing an evil drow and illithid or possibly intimidate if they don't have their wits about them.

Doc, can I tell if the duergar are drunk?
You can pm Doc to ask, I don't know if he will reply here.

We can do this fight if things turn ugly, I will summon a monster this turn to come with us and I have Web/Acid Fog if needed. You can talk to the duergar without worries if you want to, Damon and me will arrive at the end of this turn and the duergar are sitting at a table so they don't really have time to stand up and attack you this turn. And you have many ways to approach the situation. You can offer to trade with them, they like enchanted crafted items like your daggers, you can offer to play cards with them betting the exit (Doc mentioned portals that land above), if they don't respect you, you can tell them your master, the wizard (me) who slayed the illithid will arrive soon. And my favorite, you can play the crazy goblin and say something like "I will crush Quxtotayl with my bare hands!" . Just improvise:) I am very interested:D in facing Quxtotayl but I won't mind if we find the exit sooner.
51 - Henz - Elf Thief

Kraken. Sounds like a bad idea, but it's our only chance to escape this dungeon. I guess it's time to swap my dagger to those new ones I found earlier. Might works better against the Kraken. I'll stand on back side of the boat, but not too close to the edge. I don't want to be knocked off the ship, but at the same time if Kraken attacks it will surely aims for the center of the ship and I don't want to be there either.

I wish the others, especially strong fighters would consider taking the sides of the boat. And whoever have range attack could go to starboard or here with me at the back
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greeklover: ...
(I'm a little confused: Isn't that dead Illithid Quxtotayl and he was talking about himself in third person?)
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greeklover: ...
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FlockeSchnee: (I'm a little confused: Isn't that dead Illithid Quxtotayl and he was talking about himself in third person?)
Oops I never thought of it that way, you are probably right. So, it's max 1 battle until the end
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greeklover: ...
(Ah, I thought I might have missed something. But 2 obstacles might have been a litte much to make it out in time.)
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muddysneakers:
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greeklover: Since you are in front of us, you will have the choice of interacting with the duergar or choose a door and get in while hidden. Our actions will depend on what you do, so what ideas do you have? Btw duergar are evil and If you talk to them I don't know how well they will react to a goblin. I suggest you wait or explore the rooms until I arrive to do the talking. They respect mages but hate other dwarf clans so Damon should stay a bit back or I could cast invisibility on him so that the duergar don't see him.We can discuss other suggestions on the thread instead of exchanging pms , it's more convenient and everybody will read other's messages at the same time.
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Damon18:
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greeklover:
The problem here is that we don't know what is behind the corner so we should act like if we don't know there are 6 duergars there..only Squee does know since he went down 1 turn ahead
And our actions are not dependant to him, since we (and I mean me and you) just only see and know the tunnel turning to left, nothing else
Post edited November 23, 2019 by Damon18
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greeklover: Since you are in front of us, you will have the choice of interacting with the duergar or choose a door and get in while hidden. Our actions will depend on what you do, so what ideas do you have? Btw duergar are evil and If you talk to them I don't know how well they will react to a goblin. I suggest you wait or explore the rooms until I arrive to do the talking. They respect mages but hate other dwarf clans so Damon should stay a bit back or I could cast invisibility on him so that the duergar don't see him.We can discuss other suggestions on the thread instead of exchanging pms , it's more convenient and everybody will read other's messages at the same time.
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Damon18: The problem here is that we don't know what is behind the corner so we should act like if we don't know there are 6 duergars there..only Squee does know since he went down 1 turn ahead
And our actions are not dependant to him, since we (and I mean me and you) just only see and know the tunnel turning to left, nothing else
You are right of course. I forget that we don't know things that we haven't seen in the game. I'll just do the conservative play that I would anyway since it's 4 turns to end and cast Summon Monster
[56 - Damon - Dwarf Warrior] [Northern Side Tunnel]

I try to understand better where the tunnel leads, I try to focus and listen for anything to move but I can't her any in particular
Seeing the tunnel turning on the left I decide to go ahed.
I just make a small signal with my head to the mage without saying anything and assuming a defensive position, I decide to walk quietly ahead and proceed where the tunnel tunrs
Post edited November 23, 2019 by Damon18
[Northern Main tunnel, onboard the pirate ship]

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kusumahendra: I wish the others, especially strong fighters would consider taking the sides of the boat. And whoever have range attack could go to starboard or here with me at the back
During the fight I willI position myself on the bow of the ship. I want to be near the monster, and without a range attack, my only weapon is my silver sword. Hopefully I will cut off some tentacles!

Range attackers, please hit the Kraken with all your strength!

OK, now brainstorming time! The Kraken will be a tough boss so perhaps there is a way to make the fight easier. (Warning: things are going to get a little crazier from now on. Please allow me some tongue-in-cheek ideas that might *actually* work before we face the Boss).

Well, first... I took a look around the ship. I'm guessing we're pre-gunpowder era so no cannons around, but doesn't hurt to check.

Second... What does this little piece of information tell us?

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Doc0075: 65 - Grom Grombly - Half-Orc Shaman the zombie lets go of your arm and the undead shark slinks back into the water clearing a path for you to board the ship.
Is BJ controlling the undead sharks as well? It seems so! So I implore BJ to send the sharks as the vanguard of the attack. I hope he is not too attached to the animals, Tanea-style (*reference to the Western tunnel) and will use everything we have against the beast.

Which takes me to my third point. Back in the Western tunnel I "borrowed" some bones with meat attached to them in case we found another carnivore, to use as a distraction. Well, here is the carnivore. But these bones are probably too small for him to even notice. If only we had a reserve of potential food for the Kraken... Wait, what's this?

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Doc0075: 68 - Peloquin - Dwarven Thief *rolls dice* in all the commotion you successfully open the trapdoor unnoticed and slip below deck. You have to stop yourself from gagging as there are two piles of bodies, one to your left and another to your right. You assume this is where BJ has been putting his zombies together.
Not only one but two piles of bodies?? With a four turn limit, I will leave any traces of moral superiority in my other pants and ignore how the bodies ended up on the ship. It's also been established already how my character feels about using corpses in order to protect the living (hint: yay!) so I will spare you any attempts to make it sound nicer. We've got this here, and the Kraken probably wants it. They are of no use to BJ if the Kraken destroys us. If he wants new corpses, there are several to choose from down the tunnels. I politely explain to BJ why this is necessary to gain an advantage for the fight (more on that in the next paragraphs). I swore to do anything that I could to help those who'd join me and I am keeping my oath.

But... will the Kraken just let us go if we feed him? Of course not! That's why we are going to send him a Trojan horse. I ask around if they have any rat poison or just anything toxic to season the corpses with it. I asked before if anyone had any poisoning skills or potions and I don't remember anyone answering yes, but that should be a common appliance in a well-respected ship.

And now my final plan. If there is no poison... or on top if the poison (why not both?)... Let's give the Kraken the party of his life before he goes down to the bottom of the sea. What is sure to find onboard the ship (and one of us already paid the price to try to steal it)? Rum! Lots of rum! Bad-quality, alcohol-intoxication-inducing rum! Let's soak all the poisoned corpses in rum and throw them at the Kraken! I'd prefer to fight an inebriated Kraken than a fully conscious one! I firmly ask BJ to use his rum reserves as weapons.

This job can be done by the zombies while we prepare our weapons for the fight.

So... your thoughts? Any other ideas?

~~~~~~~~~~~
Siegfried the Human Paladin
Post edited November 23, 2019 by ConsulCaesar
Squee quietly crawls back down the tunnel and around the bend. He climbs down the wall and sees Damon and Vanathradil. He whispers to them that there are (counts on fingers) lots of duergars around the corner distracted by playing cards.
(Northern Main Tunnel)

No longer burdened by Danric's weight and not looking back to see if he follows, I arrive in the main tunnel and approach the ship. I stand readied to assist in attacking the behemoth, hoping to help make a large "crack in" it with my powerful magic. "Permission to come aboard, I yell." My skills as a trained seaman should come in handy as I now stand at the ready, determined to survive and aid the others.

- Stephareth, Human Necromancer
Action Summary Moved to Post 453

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_northern_tunnels/post453
Post edited November 26, 2019 by BenKii
Loradan decided to remain on the crows nest.
From there he would be able scout for the Kraken and use his ranged spells from a good position.
He recast his expiring magic: Levitate and one protection spell.

He also asked the penguin if he could share any useful info about the beast, like:
- what shape does it have, is it like a giant squid?
- what's its method of attack, does it peek out of the water with the head or does it only show its tentacles?
- which weapon\spells did the captain try against it and what seemed effective or ineffective?

--

[ Some info about the cavern from Doc:
- its roof rises about 20-25 feet above the water (wait, is 6-7 meters enough for a ship?).
- there aren't any stalactites on it.
- the cavern isn't dark, light comes from algae in the water.
- we can't see any exit from where we are, much like the levitating drow ahead. ]
Post edited November 24, 2019 by phaolo
Action Summary Updated
40 - Gilius, dwarven druid

If it is possible, I summon a stone elemental on the deck of the ship from the crow's nest. And then I instruct him to try to fight the flames on the ship.
I then cast barkskin on myself and Loradan if he is close enough.

"All aboard !"