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Franziskan Human Cleric

Things aren't going well. GUYS, DANGER AHEAD! Let's stop quarreling between us and face the real enemy. I cast Summon Holy Guardian in front of the group
I'm dazed or stunned, right? I should skip my turn.
Ahead and behind, apparently.

We have 4 Berserkers, 2 Warriors and a Paladin in here, plus whatever was summoned. That makes for 8 of the 12 "slots" if we're to block both front and back with tanks. If we're attacked by large creatures, it may be enough, as they shouldn't be able to slip past if a one-person space is left on each side. If they're regular sized creatures, may need thieves and/or rangers (there are 3 of each) to take the front as well? Though maybe not, just placing them on the sides of the 2nd line should be good enough.

Calad readies his wand of acid arrows and tries to find a more protected position, holding off on casting until more will be known about what's to be faced.

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18 - Cavalary - Calad - Elf Mage
Pater Alf. Half-Orc Warrior

Human Thief Vertel just entered the tunnel screaming something about a giant centipede with swords at the end of each leg.

Me thinks we should run. But me not carry stunned elf. Maybe body will stop monster for a while.
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PaterAlf: Me thinks we should run.
Considering that "All the noise has attracted the attention of something in the dark area ahead.", where to?
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PaterAlf: Me thinks we should run.
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Cavalary: Considering that "All the noise has attracted the attention of something in the dark area ahead.", where to?
Me stupid. Me thought noise was just coming from the cave. Then we should follow your plan and prepare to fight. Maybe thieves could look for hidden doors?
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Doc0075: 49 - Zazz - Goblin Berserker - charges at 14 - Lady Beatrice Eilonwy Giulietta Giselle - Elf Druid swinging both axes.
A little confused. Will it take next turn to resolve or has the attack missed?
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Doc0075: Eastern tunnel:

8 - Cardan - Half Orc Berserker drinks the cure poison potion. *rolls dice* it has no effect on the holes in his body that are still leaking blood. The world starts to go dark.
Correct me if I'm wrong Doc, but I tossed Cardan a cure potion, I was given 2 before we set out. Did it turn into a cure poison potion? Actually as per our chat convo, it was 2x healing potions, sorry if I wasn't clear (again, second time that happened, I gotta work on that), but I tossed him one of the two I have.
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blastradius:
These things need to be said very specifically. But I'm a bit confused about the effect of that spell. From what I saw it should do constitution damage per round until a successful save, with recovery being a Cure Disease potion or spell or a Heal spell, so neither Cure Poison nor a regular Healing Potion would do any good anyway. But maybe Doc has another version of the spell in mind?
Me see others reading weapons. Me take me dwarven Waraxe. Me see no one haz noticed The Smell.

12 - Garethianopolisian - Half Orc Ranger
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te_lanus: Me see others reading weapons. Me take me dwarven Waraxe. Me see no one haz noticed The Smell.

12 - Garethianopolisian - Half Orc Ranger
https://www.youtube.com/watch?v=yBojxDhFLRI
Fognino: Goblin Shaman

"We musst get a moves, yess! No go beack, only forward! Drag pointy ears, good bait, let that be the absolutions, yess!"

"Cannot have greenskin die. Behold power of shamans"!

Fognino casts heal on Cardan, trying to save him form certain death.

EDIT: my post depends on the results of blastardius' actions; if he already managed to cure cardan, there's no point in casting a spell.
Post edited September 26, 2019 by Enebias
Way ahead seems clear (so far) so I choose to go deeper into the Eastern tunnel. In a cautious sneaky manner.
That Half-Orc Warrior Pater Alf was talking so loud I couldn't help but hear him mention hidden doors, so I focus myself on finding some if possible while I progress slowly onward.

Godbran Helloburger, Halfling Thief.
*Encouraged by the company's renewed sense of purpose Raybur readies his weapon and place himself on the 2nd line towards the main cave and exclaims:*

"Fear not fellow adventurers I will try to slow down whatever it may came from behind but i'll offer assistance to the brave souls who will face the horrors that surely lurk ahead of us!"

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Cavalary: We have 4 Berserkers, 2 Warriors and a Paladin in here, plus whatever was summoned. That makes for 8 of the 12 "slots" if we're to block both front and back with tanks. If we're attacked by large creatures, it may be enough, as they shouldn't be able to slip past if a one-person space is left on each side. If they're regular sized creatures, may need thieves and/or rangers (there are 3 of each) to take the front as well? Though maybe not, just placing them on the sides of the 2nd line should be good enough.
I agree, should'nt we deploy on three "rows" with the weaker characters in the middle?
Post edited September 26, 2019 by dmg1975
Krssl Kssk lowers his crossbow and shakes his head. "Terrible shot," he mutters.

"Alright. Off we go fellow adventures. I'm not sticking around to see what's coming." The Drow starts walking at a brisk pace down the tunnel. This puts him between the group still around Beatrice and those further down the tunnel. As he walks, he also gets his Summon Undead spell ready.