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In the games you've played, are there any perceived flaws that you actually enjoyed?

I was thinking of why I liked Dragon's Dogma so much despite being arguably more flawed than some popular games that I've disliked. I think it's because some of its mechanics despite not quite working are still reflective of a certain vision for the game, and end up giving it personality. For example:

Lack of fast travel: It led to a lot of wasted time running around back and forth, but if it wasn't for it traveling at night, with the risk of the lamp oil running out, wouldn't be as nail-bitingly tense as it is.

Broken romance options: The game gives the player a love interest at the end of the game based on who they interacted with the most. That character then opens a shop in the main character's hometown in the post game. Unfortunately for some people, who they interacted with the most was the inn-keeper, responsible for changing the player's class, which means he'll leave his position and the player won't be able to change class at all during the entire post game. Or maybe it was just a character of the same gender as the player's avatar, so it was a surprise for some people to find out in the last cutscene that apparently their avatar was gay. Or maybe it was just someone the player didn't like at all and only interacted with for quests. I love it. I love being surprised by who the love interest is going to be. Yes, it's a mess, but Capcom tried to do the whole WRPG romance option thing their way, and it sure was unique.
that game needs to come to pc, l console does not do the game justice
Does this question have an age requirement because a lot of the NES games had really stupid flaws in them that were, not so much helpful, but funny as hell to play around with.

In MLB for the NES you could wander into the crowd and walk around on top of the spectators. Like I said, totally pointless, but always good for a laugh.
Post edited December 02, 2015 by tinyE
A really hard level in Alpha Protocol glitched and all the enemies disappeared. I never told anyone!

I beat a boss in Rogue Legacy from a glitch that made me invincible for most of the fight. I would have beat him anyway, but probably 15 generations later.

I say if it glitches and gives you super-powers, who's to say you weren't supposed to get them?
SaGa 1: The game is extremely short (especially by RPG standards), the growth system is strange and lacks diminishing returns (and for one race is dependent on a broken RNG), and the battle programming is filled with bugs. Yet, somehow, the game is quite fun despite (or perhaps because) of that. The fact that the game is short helps give it a lot of replayability, especially since the game doesn't waste your time the way many RPGs tend to.
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djranis: that game needs to come to pc, l console does not do the game justice
I can barely wait till it hits Steam in January. Always thought it would benefit immensely from mods, I just hope it's not too late to get a good modding community going.
skate 3

so metal

http://i.imgur.com/ILbx5sE.gif
Seizure glitches on several Bethesda games.
There's something magical about seeing an enemy you just killed break dancing so hard on the floor.
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djranis: that game needs to come to pc, l console does not do the game justice
It is coming to PC.
http://store.steampowered.com/app/367500/
Post edited December 02, 2015 by omega64
The export import feature and a plethora of other "flaws", in Baldur's Gate original duo of games. I exploited those so hard, that the game i ended playing had nothing in common with how the game i played should had been and felt...

And missingno in Pokemon Red/Blue. Also combined with a large list of other "flaws", also exploited hard and transformed my game into an entirely different experience, than that i should had been and felt...
Screwball physics (the unintentional variety, that is) in just about any game using the Havok engine.
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KiNgBrAdLeY7: The export import feature and a plethora of other "flaws", in Baldur's Gate original duo of games. I exploited those so hard, that the game i ended playing had nothing in common with how the game i played should had been and felt...

And missingno in Pokemon Red/Blue. Also combined with a large list of other "flaws", also exploited hard and transformed my game into an entirely different experience, than that i should had been and felt...
If you haven't already, you need to watch this video:
https://www.youtube.com/watch?v=wtZ7CzbxBFM
The voice acting in Dynasty Warriors 3 is abysmal, but sometimes it can be hilarious.
Like having enemies stuck on the scenery, and unable to attack you? That happened a lot in The Elder Scrolls: Daggerfall.
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NuffCatnip: The voice acting in Dynasty Warriors 3 is abysmal, but sometimes it can be hilarious.
Most of the English voice acting in the House of the Dead series is equally atrocious but it has that "so crappy that it's endearing" quality.

For instance...