Posted December 02, 2015
In the games you've played, are there any perceived flaws that you actually enjoyed?
I was thinking of why I liked Dragon's Dogma so much despite being arguably more flawed than some popular games that I've disliked. I think it's because some of its mechanics despite not quite working are still reflective of a certain vision for the game, and end up giving it personality. For example:
Lack of fast travel: It led to a lot of wasted time running around back and forth, but if it wasn't for it traveling at night, with the risk of the lamp oil running out, wouldn't be as nail-bitingly tense as it is.
Broken romance options: The game gives the player a love interest at the end of the game based on who they interacted with the most. That character then opens a shop in the main character's hometown in the post game. Unfortunately for some people, who they interacted with the most was the inn-keeper, responsible for changing the player's class, which means he'll leave his position and the player won't be able to change class at all during the entire post game. Or maybe it was just a character of the same gender as the player's avatar, so it was a surprise for some people to find out in the last cutscene that apparently their avatar was gay. Or maybe it was just someone the player didn't like at all and only interacted with for quests. I love it. I love being surprised by who the love interest is going to be. Yes, it's a mess, but Capcom tried to do the whole WRPG romance option thing their way, and it sure was unique.
I was thinking of why I liked Dragon's Dogma so much despite being arguably more flawed than some popular games that I've disliked. I think it's because some of its mechanics despite not quite working are still reflective of a certain vision for the game, and end up giving it personality. For example:
Lack of fast travel: It led to a lot of wasted time running around back and forth, but if it wasn't for it traveling at night, with the risk of the lamp oil running out, wouldn't be as nail-bitingly tense as it is.
Broken romance options: The game gives the player a love interest at the end of the game based on who they interacted with the most. That character then opens a shop in the main character's hometown in the post game. Unfortunately for some people, who they interacted with the most was the inn-keeper, responsible for changing the player's class, which means he'll leave his position and the player won't be able to change class at all during the entire post game. Or maybe it was just a character of the same gender as the player's avatar, so it was a surprise for some people to find out in the last cutscene that apparently their avatar was gay. Or maybe it was just someone the player didn't like at all and only interacted with for quests. I love it. I love being surprised by who the love interest is going to be. Yes, it's a mess, but Capcom tried to do the whole WRPG romance option thing their way, and it sure was unique.