Posted January 09, 2021
It is quite common in RPGs for attack spells (and/or sometimes other attacks) to have different elements. For example, in Final Fantasy games, you have Fire, Blizzard, and Thunder spells that deal damage; Lords of Xulima has the same 3 elements, as well.
There are some games where the elements are symmetric; you have, for each element, a collection of spells which are identical except for the element. For example, in Final Fantasy 2, 4, and 5, Fire/Blizzard/Thunder are identical except for the element, and in 4 and 5 that can be said for higher tiers, as well as for the elemental summons in 4 (not 5).
However, there are other games where the elements are not symmetric. For example, in FF1 Blizzard is 2nd level and twice as powerful as Fire and Thunder, which are 2nd level each; FF3 and FF6 have some differences, though maybe not this drastic (and in FF6, which doesn't have spell levels, the more powerful element costs slightly more). Dragon Quest games give different elements different targeting capabilities; I can cite Earthbound as another game that takes this approach (fire hits a row, ice hits a single enemy hard, for example). Or you could even look into cases like Lords of Xulima, where not only is there no elemental symmetry, but each element has an entirely different special property (fire does damage over time, for example, while I think lightning might stun or something).
So, do you like elemental symmetry, or do you prefer the elemental spells to be different?
There are some games where the elements are symmetric; you have, for each element, a collection of spells which are identical except for the element. For example, in Final Fantasy 2, 4, and 5, Fire/Blizzard/Thunder are identical except for the element, and in 4 and 5 that can be said for higher tiers, as well as for the elemental summons in 4 (not 5).
However, there are other games where the elements are not symmetric. For example, in FF1 Blizzard is 2nd level and twice as powerful as Fire and Thunder, which are 2nd level each; FF3 and FF6 have some differences, though maybe not this drastic (and in FF6, which doesn't have spell levels, the more powerful element costs slightly more). Dragon Quest games give different elements different targeting capabilities; I can cite Earthbound as another game that takes this approach (fire hits a row, ice hits a single enemy hard, for example). Or you could even look into cases like Lords of Xulima, where not only is there no elemental symmetry, but each element has an entirely different special property (fire does damage over time, for example, while I think lightning might stun or something).
So, do you like elemental symmetry, or do you prefer the elemental spells to be different?