It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
timppu: Yeah, rubber banding. I think that's the term used for those racing games where the competing cars drive according to how you are driving.
Me and my mates used to call it Mario catch-up cause it occurred in Mario Karts, didn't know there was a formal name for it.
Another day another "fuck you EA" topic, what else is new?
avatar
Elmofongo: what else is new?
You are online! :-)
avatar
Elmofongo: what else is new?
avatar
Themken: You are online! :-)
Yeah, been online since November. Just haven't frequented the forums.
avatar
Elmofongo: Another day another "fuck you EA" topic, what else is new?
... "fuck you Activision/Bungy/Destiny2" ?
avatar
timppu: Sorry I didn't watch the whole video, I hate these "talking head" Youtube rants, I'd much rather have them in a text format.

I first saw it was talking about some Activision multiplayer matchmaking system that deliberately mixes expert players (with advanced gear) with newbies so that newbies would get frustrated and get an urge to buy similar advanced gear. Yeah, that does sound like BS to, I always thought the point of matchmaking is to match you with others of similar experience, not newbies with experts.

However, when the video proceeded to EA, it complained about a "new" system where the difficulty of the game will be adjusted according to how well the player seems to be doing. Ie. if you are doing poorly, the game automatically becomes easier, and if you are doing great, the difficulty level increases.

While I do generally oppose such "behind the scenes" difficulty adjustment, I don't understand why that Youtuber is presenting it as some kind of new thing? Hasn't he heard about e.g. Sega Rally Championship coin op game? It came out already in 1994, and I think it had a system like that. If you were driving poorly, the competing cars would slow down, and if you were driving great, the other car(s) would also start driving exceptionally good.

I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast or slow you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.

EDIT: So could someone quickly summarize what was the evil thing that EA has now done? Something beyond that Activision stuff which tries to nudge newbies to buy extra weapons? Or was it that difficulty adjustment stuff only?
While I do see your comparison in rubber banding seen in some racing games this situation is very different because we are talking about doing this in a multiplayer game. Basically this video describes a way of manipulating players through matchmaking to minimize the risk of players leaving the game or, if the objective function is chosen accordingly, to encourage them to spend money on microtransactions like loot boxes.

Since we are talking about manipulating matchmaking across multiple matches, here's a better analogy than rubber banding in a racing game: it would be like if in CS:GO instead of players being matched against others of similar rank the game decided after a certain amount of wins that a player is doing too good and needs to lose to keep being engaged so instead of the player's team being matched against other players with similar rank they are instead getting matched against global elite players.

Of course if this was the case the rank would most likely be hidden but you get the idea: instead of matchmaking players based on skill the matchmaking would instead be used to ensure a particular outcome with the end goal of manipulating people to play the game more and to spend more money on microtransactions.
avatar
timppu: Sorry I didn't watch the whole video, I hate these "talking head" Youtube rants, I'd much rather have them in a text format.

I first saw it was talking about some Activision multiplayer matchmaking system that deliberately mixes expert players (with advanced gear) with newbies so that newbies would get frustrated and get an urge to buy similar advanced gear. Yeah, that does sound like BS to, I always thought the point of matchmaking is to match you with others of similar experience, not newbies with experts.

However, when the video proceeded to EA, it complained about a "new" system where the difficulty of the game will be adjusted according to how well the player seems to be doing. Ie. if you are doing poorly, the game automatically becomes easier, and if you are doing great, the difficulty level increases.

While I do generally oppose such "behind the scenes" difficulty adjustment, I don't understand why that Youtuber is presenting it as some kind of new thing? Hasn't he heard about e.g. Sega Rally Championship coin op game? It came out already in 1994, and I think it had a system like that. If you were driving poorly, the competing cars would slow down, and if you were driving great, the other car(s) would also start driving exceptionally good.

I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast or slow you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.

EDIT: So could someone quickly summarize what was the evil thing that EA has now done? Something beyond that Activision stuff which tries to nudge newbies to buy extra weapons? Or was it that difficulty adjustment stuff only?
Someone already summed it up, but EA decided to screw with the multiplayer. Just so they can get more moolah (I find this a bit ironic that Activision had this patent that will purposely screwed with the multiplayer, but according to them they didn't put it...yet or didn't place it in at all. So, EA beat them to the punch). EA didn't learn their lesson, despite what happen with Star Wars BF2 remake.

Sorry, next time I'll post up the article or give a brief summary about the vid. I was just too used to reddit/voat/Steam forums. I didn't realize my mistake.
avatar
timppu: Yeah, rubber banding. I think that's the term used for those racing games where the competing cars drive according to how you are driving.
Rubber-banding isn't adjusting to difficulty. It just means if the AI is doing horrible and may be half a lap behind you, they may just magically (teleport) catch up to you again. It doesn't improve the AI one iota. Rubber-banding has never been a good thing.
avatar
Elmofongo: Another day another "fuck you EA" topic, what else is new?
avatar
anothername: ... "fuck you Activision/Bungy/Destiny2" ?
Destiny 1 wasn't that great either.

Bungie made a mistake going to Activsion.
avatar
timppu: Yeah, rubber banding. I think that's the term used for those racing games where the competing cars drive according to how you are driving.
avatar
Mr.Mumbles: Rubber-banding isn't adjusting to difficulty. It just means if the AI is doing horrible and may be half a lap behind you, they may just magically (teleport) catch up to you again. It doesn't improve the AI one iota. Rubber-banding has never been a good thing.
And vice versa, increasing the player's speed (or decreasing that of drivers before them) so that they can catch up. And like a rubber band, the further between the end points, the more the band pulls them together.
I do not care one bit about multi-player, so thanks, EA, for making more people have the same feeling. I hope that they are going to make it in a way, where people will have to pay everything for multi-player.
avatar
Elisebathe: I do not care one bit about multi-player, so thanks, EA, for making more people have the same feeling. I hope that they are going to make it in a way, where people will have to pay everything for multi-player.
Might be a dumb question, but why would you ever want EA to do that?
In other news the sky has several clouds in it. Possibly composed of water vapor.