Posted January 08, 2018

X-com
................
Registered: Oct 2012
From Australia

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted January 08, 2018
Another day another "fuck you EA" topic, what else is new?

Themken
Old user
Registered: Nov 2011
From Other

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico

Anothername
StubbornOldGamer
Registered: Sep 2008
From Germany

ZatEmerald
New User
Registered: Dec 2015
From Poland
Posted January 08, 2018

I first saw it was talking about some Activision multiplayer matchmaking system that deliberately mixes expert players (with advanced gear) with newbies so that newbies would get frustrated and get an urge to buy similar advanced gear. Yeah, that does sound like BS to, I always thought the point of matchmaking is to match you with others of similar experience, not newbies with experts.
However, when the video proceeded to EA, it complained about a "new" system where the difficulty of the game will be adjusted according to how well the player seems to be doing. Ie. if you are doing poorly, the game automatically becomes easier, and if you are doing great, the difficulty level increases.
While I do generally oppose such "behind the scenes" difficulty adjustment, I don't understand why that Youtuber is presenting it as some kind of new thing? Hasn't he heard about e.g. Sega Rally Championship coin op game? It came out already in 1994, and I think it had a system like that. If you were driving poorly, the competing cars would slow down, and if you were driving great, the other car(s) would also start driving exceptionally good.
I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast or slow you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.
EDIT: So could someone quickly summarize what was the evil thing that EA has now done? Something beyond that Activision stuff which tries to nudge newbies to buy extra weapons? Or was it that difficulty adjustment stuff only?
Since we are talking about manipulating matchmaking across multiple matches, here's a better analogy than rubber banding in a racing game: it would be like if in CS:GO instead of players being matched against others of similar rank the game decided after a certain amount of wins that a player is doing too good and needs to lose to keep being engaged so instead of the player's team being matched against other players with similar rank they are instead getting matched against global elite players.
Of course if this was the case the rank would most likely be hidden but you get the idea: instead of matchmaking players based on skill the matchmaking would instead be used to ensure a particular outcome with the end goal of manipulating people to play the game more and to spend more money on microtransactions.

PrincessIda
New User
Registered: Apr 2015
From United States
Posted January 10, 2018

I first saw it was talking about some Activision multiplayer matchmaking system that deliberately mixes expert players (with advanced gear) with newbies so that newbies would get frustrated and get an urge to buy similar advanced gear. Yeah, that does sound like BS to, I always thought the point of matchmaking is to match you with others of similar experience, not newbies with experts.
However, when the video proceeded to EA, it complained about a "new" system where the difficulty of the game will be adjusted according to how well the player seems to be doing. Ie. if you are doing poorly, the game automatically becomes easier, and if you are doing great, the difficulty level increases.
While I do generally oppose such "behind the scenes" difficulty adjustment, I don't understand why that Youtuber is presenting it as some kind of new thing? Hasn't he heard about e.g. Sega Rally Championship coin op game? It came out already in 1994, and I think it had a system like that. If you were driving poorly, the competing cars would slow down, and if you were driving great, the other car(s) would also start driving exceptionally good.
I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast or slow you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.
EDIT: So could someone quickly summarize what was the evil thing that EA has now done? Something beyond that Activision stuff which tries to nudge newbies to buy extra weapons? Or was it that difficulty adjustment stuff only?
Sorry, next time I'll post up the article or give a brief summary about the vid. I was just too used to reddit/voat/Steam forums. I didn't realize my mistake.

P-E-S
I like games
Registered: Nov 2008
From United States
Posted January 10, 2018
Rubber-banding isn't adjusting to difficulty. It just means if the AI is doing horrible and may be half a lap behind you, they may just magically (teleport) catch up to you again. It doesn't improve the AI one iota. Rubber-banding has never been a good thing.

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico

Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted January 10, 2018



Elisebathe
The Third
Registered: Mar 2015
From Switzerland
Posted January 10, 2018
I do not care one bit about multi-player, so thanks, EA, for making more people have the same feeling. I hope that they are going to make it in a way, where people will have to pay everything for multi-player.

Artour_A
New User
Registered: Jun 2011
From United States
Posted January 10, 2018

THESLITHERYDEE
Abattoir
Registered: Sep 2013
From United States
Posted January 10, 2018
In other news the sky has several clouds in it. Possibly composed of water vapor.