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YongYea's EA Is At It Again vid: https://www.youtube.com/watch?v=oC19cGJa-xw

This makes no sense to me at all. Plus, they have another indie game that's probably plague with Denuvo.

https://www.youtube.com/watch?v=C7g7HCS5_Xk
Nothing surprises me with EA anymore.

Eventually they are going to run out of series to kill.
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tinyE: Nothing surprises me with EA anymore.

Eventually they are going to run out of series to kill.
I keep thinking and hoping that too, but they have this ability to constantly find new series to ruin.
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Yeah, sorry, but I'm not going to watch a 12 minute video for explanation, what the hell is this post about.
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I really hate it when people link some random youtubers video instead of writing at least a few sentences to explain what the thread and the video is about.
Surprisingly interesting, especially in the light of recent definitions of gaming obsession (extreme engagement) as a medical condition.
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Breja: I really hate it when people link some random youtubers video instead of writing at least a few sentences to explain what the thread and the video is about.
me too. videos replacing articles is not an improvement. though I don't mind that asian dude in the channel he linked. haven't watched the video though.
Please don't let Anthem or Beyond Good and Evil 2 suck.
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Breja: I really hate it when people link some random youtubers video instead of writing at least a few sentences to explain what the thread and the video is about.
I didn't watch it but it appears to be about EA designing multiplayer to frustrate weaker players and push them to make up for their lack of skill with loot boxes and the like. That would not surprise me at all, especially since most game devs are pretty blunt about how they mine data on player behaviors.
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Breja: I really hate it when people link some random youtubers video instead of writing at least a few sentences to explain what the thread and the video is about.
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StingingVelvet: I didn't watch it but it appears to be about EA designing multiplayer to frustrate weaker players and push them to make up for their lack of skill with loot boxes and the like. That would not surprise me at all, especially since most game devs are pretty blunt about how they mine data on player behaviors.
See? Two sentences! Was that so hard, Princesslda?
did all the CEO's of the big companies get together and ask "how can we screw the gamers?"
EA with this crap
Bethesda with CC, micro transactions in single player games....
I wouldn't be suprised when the money stopps rolling in from new releases that they come back to older games that people have decided to play instead of being ripped off, and find some way to milk money from those games also....

(looks around for the police) All they have done in my eyes is give people reasons to pirate games, it seems to be the only way you will get to play single player games without spending 400$ to be the best/most geared/curent patched...
Sorry I didn't watch the whole video, I hate these "talking head" Youtube rants, I'd much rather have them in a text format.

I first saw it was talking about some Activision multiplayer matchmaking system that deliberately mixes expert players (with advanced gear) with newbies so that newbies would get frustrated and get an urge to buy similar advanced gear. Yeah, that does sound like BS to, I always thought the point of matchmaking is to match you with others of similar experience, not newbies with experts.

However, when the video proceeded to EA, it complained about a "new" system where the difficulty of the game will be adjusted according to how well the player seems to be doing. Ie. if you are doing poorly, the game automatically becomes easier, and if you are doing great, the difficulty level increases.

While I do generally oppose such "behind the scenes" difficulty adjustment, I don't understand why that Youtuber is presenting it as some kind of new thing? Hasn't he heard about e.g. Sega Rally Championship coin op game? It came out already in 1994, and I think it had a system like that. If you were driving poorly, the competing cars would slow down, and if you were driving great, the other car(s) would also start driving exceptionally good.

I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast or slow you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.


EDIT: So could someone quickly summarize what was the evil thing that EA has now done? Something beyond that Activision stuff which tries to nudge newbies to buy extra weapons? Or was it that difficulty adjustment stuff only?
Post edited January 08, 2018 by timppu
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timppu: I guess the idea was so that competing cars would always stay in your vicinity, no matter how fast you drove, to make the game feel more interesting. Still, I felt that system is bullshit. I shouldn't be punished for being great in a game, nor pampered for playing poorly.
Fun story from playing NFS Underground 2 (on hard) sometime last year. There was this one race where the competitors would always speed right past me at a corner near the very end of the race. I kept trying and trying, and I kept getting better and better times on the race, but I could never take that corner at enough speed to not fall behind. Tried different racing lines, different braking techniques, hand brake turns, different car tunings, nothing worked. I just kept slowly improving my time and they kept smoking me at the very end. Like they can take a corner at any speed and they're stuck to the road like there's a magnet moving under the asphalt.

That made me quite furstrated and I couldn't concentrate anymore, so on my last attempt I got rather sloppy. Bumping into walls and oncoming traffic and all. Lap time got significantly worse compared to the previous rounds, which I always drove without bumping into anything. And I won.

Fuck rubber banding..
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clarry: Fuck rubber banding..
Yeah, rubber banding. I think that's the term used for those racing games where the competing cars drive according to how you are driving.

I wouldn't be surprised that if you had decided to stop just before the finish line, the competing cars would have stopped there too. :)
Post edited January 08, 2018 by timppu
EA has always been at it. They never really stopped. They always will.