Alexim: The developers' response:
https://steamcommunity.com/app/534380/discussions/0/5015323495606813936/?ctp=32#c5015323495607894901
When it comes to Denuvo -
Dying Light 2 Stay Human was in development for seven years; throughout that period, over fifteen hundred people invested their time and talent into making the game. To protect the efforts of the whole team from piracy we suffered when we released Dying Light 1, we’ve included the Denuvo system, at least for the launch period. It’s a solution used widely for AAA games nowadays.
Being gamers ourselves, we understand your concerns, and we want to ensure that it will not impact your gaming experience. We continue putting extra resources into testing the game, and at this stage, we do not see any noticeable impact on the performance.
We’ll be actively reviewing feedback during the game’s launch.
Do not hesitate to share yours with us too.
Alexim: The actual sales figures of Dying Light, source wikipedia:
https://en.wikipedia.org/wiki/Dying_Light#Sales
In the first week after its release, 1.2 million people played Dying Light. The retail version of Dying Light debuted at No. 1 on the US software sales chart, outselling heavy competitors such as Grand Theft Auto V and Call of Duty: Advanced Warfare. Dying Light has the highest-selling first month of sales for a new survival-horror intellectual property, breaking the record previously held by The Evil Within. The game also reached No. 1 on the UK software retail chart for two weeks, outperforming other major releases in February such as The Order: 1886 and Evolve, despite the game having been released a month earlier in digital format. In its first 45 days after its release, 3.2 million people played Dying Light, making it the most popular game that Techland had developed. Techland announced 4.5 million players had played the game by May 2015. The game had sold five million units by August in the same year More than 17 million players had played the game by December 2019.
Alexim: As The Thing would say: "What a Revoltin' Development!"
Mmmm very strong smell of contradiction.
I've always been amazed at how confidently they attribute lost sales to piracy, while also making record sales.
How can they possibly determine how many have grabbed a pirate version, that would have ever paid for it anyway, certainly at full first release price. Simply they cannot, so all smoke and mirrors.
I say that as someone who doesn't support piracy, but who believes in pointing out bullshit when I see it.
If you really want to get insight at how a company behaves and why, just look at what has happened here at GOG with all the DLCs for Dying Light 1, and the pricing, and the way they treat long term customers, their best supporters. It is just totally about squeezing maximum profit and not giving a toss about us really. If anything, things will be worse for Dying Light 2, which the advent of Denuvo inclusion has clearly indicated already.