Alexim: The developers' response:
https://steamcommunity.com/app/534380/discussions/0/5015323495606813936/?ctp=32#c5015323495607894901
When it comes to Denuvo -
Dying Light 2 Stay Human was in development for seven years; throughout that period, over fifteen hundred people invested their time and talent into making the game. To protect the efforts of the whole team from piracy we suffered when we released Dying Light 1, we’ve included the Denuvo system, at least for the launch period. It’s a solution used widely for AAA games nowadays.
Being gamers ourselves, we understand your concerns, and we want to ensure that it will not impact your gaming experience. We continue putting extra resources into testing the game, and at this stage, we do not see any noticeable impact on the performance.
We’ll be actively reviewing feedback during the game’s launch.
Do not hesitate to share yours with us too.
Alexim: The actual sales figures of Dying Light, source wikipedia:
https://en.wikipedia.org/wiki/Dying_Light#Sales
In the first week after its release, 1.2 million people played Dying Light. The retail version of Dying Light debuted at No. 1 on the US software sales chart, outselling heavy competitors such as Grand Theft Auto V and Call of Duty: Advanced Warfare. Dying Light has the highest-selling first month of sales for a new survival-horror intellectual property, breaking the record previously held by The Evil Within. The game also reached No. 1 on the UK software retail chart for two weeks, outperforming other major releases in February such as The Order: 1886 and Evolve, despite the game having been released a month earlier in digital format. In its first 45 days after its release, 3.2 million people played Dying Light, making it the most popular game that Techland had developed. Techland announced 4.5 million players had played the game by May 2015. The game had sold five million units by August in the same year More than 17 million players had played the game by December 2019.
Alexim: As The Thing would say: "What a Revoltin' Development!"
I agree with them, denuvo does have a big impact in early sales, it means even more people will not buy it and just pirate it. It will be cracked quite quickly of course, but it does give a good overview of their standpoint.
Ruvika: I send them a mesaage asking for a gog release and they reply "Not a release, but we'll consider it".
What they meant was:
“Not a release, but once we have squeezed every last penny from every other store/possibility then we may consider a GOG release”.
I would t hold your breath, if it’s denuvo infected. I thought it may happen, aren’t they owned by tencent now?