Looger23: Have you already won the game? If not just grab the orb and win.
No, I think the most runes I've ever gotten was 2, and I'd never been to the Depths before, nor survived very far into the Vaults (or the Shoals, for that matter).
Looger23: Ziggurats can be quite random in difficulty, epecially for melee dudes. You can take usually the first 7 levels or so quite safely but monster density winds up pretty fast and despite an exit being on every floor you can die there really fast. I mean - really fast. As a MiFi you don't need the experience there and it seems like you already have quite good equipment so there is really no reason for you to be there.
Yeah, that's what I figured. :(
Looger23: Some branches (like Tomb) will almost certainly kill you the first one or two times you are there until you are knowing what you're doing.
First time in the Crypt and the Tomb. Crypt was absurdly easy, and even the Tomb wasn't too bad until the bottom floor...though there was definitely a bit of retreating and resting going on throughout. (Of course, my maxed-out negative energy resistance AND magic resistance probably helped more than a little. =D )
Looger23: It always depends on your character but for me with melee fighters the easiest branches of the extended game are usually Slime and Abyss. But if I were you I would just go on to Zot and win the game.
I was worried about mutation in the Slime Pits. When I was considering whether I should try to explore that branch, I only had one or two cure mutation potions stashed for the endgame. (I had recently used one curemut to cut down on the amount of negative mutations I'd gotten while using a couple of those aforementioned awesome pieces of equipment -- I got two different really good artifact axes (quite a wile apart, but still) that each had the *Contam property, which causes high-level magical contamination when unequipped. I actually didn't even notice the first couple mutations as I got them, simply because it apparently takes a while for the contamination to actually trigger a mutation (which makes sense, I suppose, since that gives one time to drink a cancellation potion or something), so by the time I decided to quit using the *Contam items, I already had 4 malmutations -- nothing truly debilitating, but still). So, I didn't really feel like facing potentially more mutation, and acid (which, to be fair, I have a ring I can swap in to mitigate if necessary). But I'll keep that in mind for future runs. :)
(I have since found more curemuts, BTW, but I'll save them for Zot and the run up.)
Another thing I feel I should relate: one of those awesome items that I found (NOT one of the *Contam ones) was an artifact +18 medium shield which also granted MR+ (maybe even MR++ ? I forget) and a couple other nice things. Unfortunately, the artifact name ended with "of the gong", which means that every time I blocked an attack (and with my already-high shield skill, the ridiculous enchantment bonus on the shield, and the amulet of reflection that I eventually found, I was blocking A LOT of attacks), it made a horrendously loud noise that alerted almost everything on the level possessing working auditory sensors, drawing them toward the commotion. Needless to say, from whenever I found it mid-game, to when I finally decided it might be more of a liability than an asset in the late game and swapped it for a more boring shield (after the Tomb, certainly, and after clearing most or all of the depths), I was fighting a large majority of most floors' denizens before having explored more than perhaps a third of a given floor's area, at most. (Of course, some floors are
designed specifically so that happens no matter what. ;) )