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low rated
I searched your name and didn't find a recent post for you, nor some of the other posts we posted in about a similar topic, but something you said in one of them got me thinking. I'm curious how you feel about a certain game.

DRM-free link (japanese only)

Good news is, they're working on an english translation, as one can see from their steam page.

Steam

I'm curious on your opinion, because I know how you feel about ARPGs, and don't believe they're RPGs to begin with. This game actually has both ARPG and Turn-based RPG mechanics rolled into the same game, as it's main advertising point. I've actually tried it out, and unfortunately it doesn't run well on my computer, however it does indeed have a turn-based mode and an action mode. I want your thoughts on the idea itself.
low rated
It should be illegal to sell non-English games on Steam
Post edited May 02, 2021 by Crosmando
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kohlrak: I searched your name and didn't find a recent post for you, nor some of the other posts we posted in about a similar topic, but something you said in one of them got me thinking. I'm curious how you feel about a certain game.

DRM-free link (japanese only)

Good news is, they're working on an english translation, as one can see from their steam page.

Steam

I'm curious on your opinion, because I know how you feel about ARPGs, and don't believe they're RPGs to begin with. This game actually has both ARPG and Turn-based RPG mechanics rolled into the same game, as it's main advertising point. I've actually tried it out, and unfortunately it doesn't run well on my computer, however it does indeed have a turn-based mode and an action mode. I want your thoughts on the idea itself.
This post reminds me of an old NES game called The Magic of Scheherezade. The game would play like a Zelda-like, albeit with towns and experience points and a discrete chapter structure, most of the time. However, sometimes when you switch screens, the game would switch to a turn-based RPG-style battle, where you can call 2 companions and fight with a party of 3 against enemies in turn-based RPG fashion. The game has a few elements that were ahead of its time, like combinations attacks during RPG-style combat.

There are a few negatives about that game, however, though they're not game ruining by any means:
* Turn-based combat is underused; in particular, there are no mandatory turn-based fights, and as a result speedruns avoid them as much as possible. (Although a TAS of the (very different) Japanese version used luck-manipulated fights to get carpets at certain points.)
* The first two combination spells are multi-target instant death attacks. Unfortunately, enemies can use them on you, so you could end up in a situation where you lost a life (because the main character died) and you have to go back to a mosque (because one of your allies died, and you need that ally at a certain point).
* The game uses password saves. Not a problem on an emulator, but on console this could be a problem if, say, you accidentally mixed up "5" and "S" when writing down the password.
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Crosmando: It should be illegal to sell non-English games on Steam
Why?
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dtgreene: This post reminds me of an old NES game called The Magic of Scheherezade. The game would play like a Zelda-like, albeit with towns and experience points and a discrete chapter structure, most of the time. However, sometimes when you switch screens, the game would switch to a turn-based RPG-style battle, where you can call 2 companions and fight with a party of 3 against enemies in turn-based RPG fashion. The game has a few elements that were ahead of its time, like combinations attacks during RPG-style combat.

There are a few negatives about that game, however, though they're not game ruining by any means:
* Turn-based combat is underused; in particular, there are no mandatory turn-based fights, and as a result speedruns avoid them as much as possible. (Although a TAS of the (very different) Japanese version used luck-manipulated fights to get carpets at certain points.)
* The first two combination spells are multi-target instant death attacks. Unfortunately, enemies can use them on you, so you could end up in a situation where you lost a life (because the main character died) and you have to go back to a mosque (because one of your allies died, and you need that ally at a certain point).
* The game uses password saves. Not a problem on an emulator, but on console this could be a problem if, say, you accidentally mixed up "5" and "S" when writing down the password.
I'll have to look into this one. Interesting suggestion.

I'm not sure how this game compares, though, due to my limited trial. However, in particular, the physical combat begins when coming into physical contact with an enemy. Since i was skimming and rushing through the demo on my gf's PC before buying (since her PC's better than mine and i bought it for the future, like most of my purchases), there might be other ways to change to and from turnbased combat, but I figured this game in particular would be particularly challenging for you to classify, given your definition, and I wanted to see how you reacted to it.
avatar
Crosmando: It should be illegal to sell non-English games on Steam
Why?
avatar
dtgreene: This post reminds me of an old NES game called The Magic of Scheherezade. The game would play like a Zelda-like, albeit with towns and experience points and a discrete chapter structure, most of the time. However, sometimes when you switch screens, the game would switch to a turn-based RPG-style battle, where you can call 2 companions and fight with a party of 3 against enemies in turn-based RPG fashion. The game has a few elements that were ahead of its time, like combinations attacks during RPG-style combat.

There are a few negatives about that game, however, though they're not game ruining by any means:
* Turn-based combat is underused; in particular, there are no mandatory turn-based fights, and as a result speedruns avoid them as much as possible. (Although a TAS of the (very different) Japanese version used luck-manipulated fights to get carpets at certain points.)
* The first two combination spells are multi-target instant death attacks. Unfortunately, enemies can use them on you, so you could end up in a situation where you lost a life (because the main character died) and you have to go back to a mosque (because one of your allies died, and you need that ally at a certain point).
* The game uses password saves. Not a problem on an emulator, but on console this could be a problem if, say, you accidentally mixed up "5" and "S" when writing down the password.
I'll have to look into this one. Interesting suggestion.

I'm not sure how this game compares, though, due to my limited trial. However, in particular, the physical combat begins when coming into physical contact with an enemy. Since i was skimming and rushing through the demo on my gf's PC before buying (since her PC's better than mine and i bought it for the future, like most of my purchases), there might be other ways to change to and from turnbased combat, but I figured this game in particular would be particularly challenging for you to classify, given your definition, and I wanted to see how you reacted to it.