synfresh: I don't think of GoG as a boutique for the same reasons given. For the most part they don't sell a whole lot of things that are different from other stores (they used to when they were Good Old Games). If we were to use the grocery store analogy, I think of GoG as more of a Mom and Pop grocery store that does not sell most of the same products say a Walmart or big box grocery store does. But they sell some and that appeals to a certain type of buyer that doesn't like big grocery stores.
The problem here is in the retail world, most of these MoM and Pop store cannot compete with the big stores because more and more are going to big stores. They either eventually start carrying more products or they fold up. I don't see why it would be any different in the digital world. I make the point all the time, since GoG has come into existance, it's not like people have stopped buying from Steam in any sort of measurable numbers, quite the opposite actually. So GoG has tried to devise different ways to be competitive, whether that's regional pricing, development of Galaxy and now Early Access (GID). I think the next step to be more competitive is to continue to grow their library and if that means sacrificing curation to a point, then so be it.
Whether you want to think of them as a boutique or as a "mom & pop", it is their curated approach that defines them, just as much as their DRM-free-ness -- I recently heard a blogger I follow mention their identifiable sense of taste (my words -- I don't recall what words he used) in Comparison to Origin and Steam in a conversation on his podcast that wasn't even about GOG. So it isn't just me. : )
And as has already been explained, they probably cannot release many more games per year and still be able to test and support what they sell. It would just not be logistically possible.
I do think something Chacranajxy said earlier is what it boils down to: either you like GOG, dig their style (even if you don't care about a lot of the specific games/genres they release), and are willing to buy DRM-free elsewhere if there's something you want that they don't have (and buy DRMed or simply not buy if the game isn't available otherwise); or, you find GOG the
least distateful of the various not-quite-right stores, and want them to become that one shining store where you can buy every game you want (or at least, everything that's available DRM-free).
It's entirely possible that the second camp will eventually "win", and GOG will significantly change the way they operate so they can release as many titles as possible (and if that happens, I will be almost as sad as many of the Good Old Gamers were when their classic games store started branching out). But, if digital DRM-free is seen to be a successful enough business model (and if that happens, it would probably be because of GOG), it's also very possible that some other DRM-free games service will rise to fill that "superstore" role that Steam fills for PC gaming overall. And while that would probably be bad for GOG, it would be good for consumers. Competition in business always is. If GOG becomes the Steam of the DRM-free market, it would be every bit as bad for that market as, say, a Walmart supercenter moving into a smaller town -- most smaller shops offering the same types of products and services are not going to be able to compete, and will close, effectively ending competition in that market. Superstores are fine, I suppose, but only if they have competition.
Anyway, just some more food for thought.
And with that, I think I'm gonna bow out of the discussion while it's still civil (yes, OP, this
has been a mostly civil thread -- Crosmando and Starmaker don't really count, as they're
always rude :P ), since I think most all of the coherent arguments have been made (on both sides) that can be.