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Starmaker: How come you still don't understand how idiotic this plan is and how it is an insult to GOG, the devs and the users? "Hey, devs, we think your game is kinda cool, we'd like you to participate in a shitty popularity contest so that maybe we condescend to host you?"
Did you even read the full text of the idea?
So many people just don't get it. There are about 3,000 games released every year on Steam, about 55 a week! Do you really think GoG can open the floodgates like that? I think a lot of people here are delusional. Yeah, Humble and Steam do it, but you know how? If its a broken piece of crap, it's not their problem, all up to the developer.

GoG released more games last year than any other year, a little over 300. They promise to do their best to update games to work on modern systems, are trying to make them work on Linux and provide Mac versions. GoG actually does work on the games here unlike the stores everyone keeps mentioning.

If every game tried to get on GoG, they'd have to reject 90% of them. It's no wonder so many developers are turned down. But the fact is, the vast majority of the games mentioned as rejected, just don't sell, not even on Steam. Go to Steamspy and look at the player numbers.

Personally, I think it would be the dumbest idea in the world to open the floodgates, because then GoG could become just like Desura and we'd all be stuck contacting the developers seeing if they'll be nice enough to give us a Steam key after they go belly up.
Post edited February 18, 2016 by RWarehall
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reative00: . Steam IS DRM, not only because the client is required to download games - even DRM-free ones - but because according to their ToS you're not owning games, you're just buying subscription. And this is one of the biggest problems with Steam. Along with many others...
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Pheace: I assume you count GOG among those others as they are no different when it comes to that, you don't buy ownership over your game here either.
You could make a case that you do buy ownership, given that outside of the fine print, GOG refers to your purchase as "ownership," rather than a subscription.

But the legal distinction doesn't particularly matter. What does matter is how it works in effect. If I buy a game from GOG, regardless of the quantum of ownership the law says I have, I have a file that is completely portable and that I can use to install the game where I want, when I want, without any restrictions. You have no such ability with Steam or other services that require you to login to do anything with the game you purchased.
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Chacranajxy: You could make a case that you do buy ownership, given that outside of the fine print, GOG refers to your purchase as "ownership," rather than a subscription.
And Steam says 'Buy' and not 'Subscribe'. The fine print is what matters.

Yes, the big difference is that after you purchase, GOG has no control over your game, so you can defy them even if you somehow lose your rights to your purchase and keep it anyway. If that's what you call 'ownership', then absolutely, you 'own' the game you buy on GOG. However so does the pirate who never bought it but downloaded the game for himself.

Both on Steam and GOG you buy a license. Legally there's little difference between them. Practically there is, but that's not a valid argument when used to argue Steam is still DRM even for the games they have no control over after you purchase/downloaded it.
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Chacranajxy: You could make a case that you do buy ownership, given that outside of the fine print, GOG refers to your purchase as "ownership," rather than a subscription.
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Pheace: And Steam says 'Buy' and not 'Subscribe'. The fine print is what matters.

Yes, the big difference is that after you purchase, GOG has no control over your game, so you can defy them even if you somehow lose your rights to your purchase and keep it anyway. If that's what you call 'ownership', then absolutely, you 'own' the game you buy on GOG. However so does the pirate who never bought it but downloaded the game for himself.

Both on Steam and GOG you buy a license. Legally there's little difference between them. Practically there is, but that's not a valid argument when used to argue Steam is still DRM even for the games they have no control over after you purchase/downloaded it.
Just to be clear on that first point, when you're at the checkout stage on Steam, it'll refer to the game as a "subscription," not as a good that you're purchasing. It's not in the fine print. While somewhat tenuous, GOG only including such terms in the fine print that's never highlighted to the purchaser in a reasonable capacity suggests to me that a court could construe buying a game on GOG as ownership.
There is a game I desperately want on GOG.

Right now, it is only available on Steam. Nowhere else in the world.

The developer submitted his game to GOG some time ago - and never heard back at all.

He's just re-submitted a few days ago... and so far still no response of any kind. Yet.

This is a game that absolutely deserves to be here, and I'm one of the people who believes in a highly-curated GOG, and supports most of these rejections.

But I'm gonna be really really burned if this game gets ignored here.
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yogsloth: There is a game I desperately want on GOG.

Right now, it is only available on Steam. Nowhere else in the world.

The developer submitted his game to GOG some time ago - and never heard back at all.

He's just re-submitted a few days ago... and so far still no response of any kind. Yet.

This is a game that absolutely deserves to be here, and I'm one of the people who believes in a highly-curated GOG, and supports most of these rejections.

But I'm gonna be really really burned if this game gets ignored here.
what game is it?
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fortune_p_dawg: what game is it?
The developer asked me not to share it at this point, until he finds out for sure whether he will succeed. If he gets ignored or rejected, I'll howl about it plenty.
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fortune_p_dawg: what game is it?
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yogsloth: The developer asked me not to share it at this point, until he finds out for sure whether he will succeed. If he gets ignored or rejected, I'll howl about it plenty.
Can you share the genre?
GOG went from an awesome site to a good but very flawed one. One would think that DRM-Free here is a liberation and it's a sigh of relief, no doubt about that. But sooner or later they find out they've got another problem, some of their games are either rejected or released without their platform of choice and a valid reason wasn't given.

On other occasions a person tries to be the good gog customer, only to find out that the company doesn't release DLC xyz at the same price / way of Steam, while they'll offer it for a different game.

I also remember when GOG used to communicate on the forums, they used to fight for what's fair and right. Now it seems now their heads grown bigger, pockets got deeper and they no longer hold the community in high regards.

I can hardly call GOG serious anymore, one would think that submitting a game will have more or less a form of checklist if it qualifies or not. And instead of having a robot answer you the same beyond-expiry-date canned response, there should be a real person writing a real response, slightly detailing what's wrong and why a game was rejected. They call a game too niche yet a week later they release a (sorry for the expression) shitty game such as Pony Island (no offense to those who like it).

I could sit here all day detailing each and every game that I personally think GOG screwed up.
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Ganni1987: GOG went from an awesome site to a good but very flawed one. One would think that DRM-Free here is a liberation and it's a sigh of relief, no doubt about that. But sooner or later they find out they've got another problem, some of their games are either rejected or released without their platform of choice and a valid reason wasn't given.

On other occasions a person tries to be the good gog customer, only to find out that the company doesn't release DLC xyz at the same price / way of Steam, while they'll offer it for a different game.

I also remember when GOG used to communicate on the forums, they used to fight for what's fair and right. Now it seems now their heads grown bigger, pockets got deeper and they no longer hold the community in high regards.

I can hardly call GOG serious anymore, one would think that submitting a game will have more or less a form of checklist if it qualifies or not. And instead of having a robot answer you the same beyond-expiry-date canned response, there should be a real person writing a real response, slightly detailing what's wrong and why a game was rejected. They call a game too niche yet a week later they release a (sorry for the expression) shitty game such as Pony Island (no offense to those who like it).

I could sit here all day detailing each and every game that I personally think GOG screwed up.
Maybe it's not so much that's their heads have grown bigger as so much that the decisions have been made to continue to make them viable. They are trying to be something different while at the same time trying to run a business. The digital distribution landscape is what it is and at some point your have to adapt and make certain concessions or else you simply will not exist anymore. You can say 'fight the good fight' all you want but what kind of a fight are you putting up when there are very few voices listening to you, let alone trying to follow you.
GOG's ostensibly trying to be a boutique in the PC gaming space. But that makes no sense. They don't sell boutique items. They sell the same thing as everyone else in this marketplace. When you sell the same stuff but just have way less of it and frequently don't have the things people actually want, that doesn't make you NewEgg; it makes you RadioShack.
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yogsloth: The developer asked me not to share it at this point, until he finds out for sure whether he will succeed. If he gets ignored or rejected, I'll howl about it plenty.
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fortune_p_dawg: Can you share the genre?
Now that's a way to get people interested! :)
As for me, if my game got rejected in here (and if I deep inside knew it was a nifty idea that truly belongs in here) I'd ask GOG something like "how can I perfect it in order to get in here, in a possible way?"

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vicklemos: And say it together with me: Rapa Nui. Been there (no lie) and didn't hear the term easter not even once ;p
Yup but I'm thankfully far from the poor ol' nation I was born. Nope, I didn't flee to Europe ;D
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timppu: I used to have a co-worker in the same team at my work who was from Congo (an engineer), he was good in indoors football too. I was kinda half-expecting you were him, but I guess I can't win every time, not even always.
Which Congo? The best one, right? :P
Afaik there's a healthy rivalry between brazza-kinshasa ;D
Post edited February 18, 2016 by vicklemos
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vicklemos: Which Congo? The best one, right? :P
Afaik there's a healthy rivalry between brazza-kinshasa ;D
I don't even know what Congos there are, and if there have been any recent changes to that. I last saw him many many years ago. I called him Abu, IIRC.

EDIT: Ok Wikipedia did reveal there are two "Congos" now, and the bigger one was called Zaire up until 1997, right? Still blank, I don't recall from where (city etc.) he was originally. I learn new geography.
Post edited February 18, 2016 by timppu
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reative00: Yet, there are still things that I don't like.
Game rejection.
I understand that GoG is no place for every title. I understand you're choosing quality over quantity and that's great. But your pickiness - over criteria not known to people - is more and more known, and this is actually... Not a cool thing. Because pickiness is not based on quality but rather on something you don't want to tell people. I feel like jerk or asshole when I'm talking with developers to bring their games to GoG. And then when they're sending an email it's "GoG rejected us" - "Ohh, sorry then, looks like I have to buy your game here, sorry for your trouble". Now I'm not even asking for bringing it, only if they were thinking about other releases - and I either hear that they don't want to be on GoG, or GoG rejected them or they want to focus on Steam.
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ncameron: That's the problem with curation. It doesn't matter what they do, there will always be games that miss out, and invariably there will be people who are annoyed about that. There really isn't any way to solve that unless they abandon curation completely and go the steam route... but therein also lies a problem, because if they do that and open the floodgates, then say goodbye to any sort of decent support for the games as well - there simply won't be time for the GOG staff to do all of the things that they currently do with games such as compatibility testing etc.

I can understand the frustration, and I do share it myself - there are games that I'd like to see here. But I like the care and attention to detail that the GOG staff give their catalogue, so I'd prefer that they keep on the way they are.
Well said. But it's not just that GOG test all the games (even new ones, I think) before they release them -- they also package them in their own nice, consistent installers, and the "extras" included with some titles (especially older ones) are sometimes created by GOG from provided materials, or even tracked down on the internet. There's probably almost no way doing those things would continue to be feasible (especially given the fairly small staff) if they relaxed their curation. Basically, we'd wind up with the system some other DRM-free vendors apparently use, where whatever game files the devs or publishers send them is what gets uploaded (might be a proper installer, might be a .zip or .rar, might just be a loose collection of uncompressed files), without any real quality assurance on the distributor's end.

I don't think a lot of the people asking for an end to curation here really understand what they're asking for. In my opinion, if GOG.com turned into merely a DRM-free superstore, carrying everything that any vocal minority of gamers asked for, it would no longer really be GOG, just as surely as if they dropped their no-DRM stance.
(Obligatory plug for my "keep GOG curated" wish.)