Posted February 18, 2016
GOG has curation. They always have. But the fact that this issue is being raised increasingly time and again, means more and more customers are being affected by it.
I like that they have curation. I don't like how picky they are getting with it. It might be that they're pushing they release limitations. Though indie and new games, which are the bulk of their rejections, are a lot easier to release/support than the old games, as it's mostly on the developers.
Thing is, I'm more and more disappointed by their rejections. GOG's business model wasn't about "making money". They would be a drm-store catering to AAA tiles if that were the case. They started as a drm-free store for preservation of classic games as I business model. When noone else thought it could work. It was a gamble. And it worked. As a sustainable business model, but not to "make money". Unfortunaly it seems their not following those same principles towards indie gaming.
And isn't the fact that a game doesn't sell well on steam an opportunity to sell more units here? Steam lacks the visibility that GOG can provide, especially to good indie games that somehow go under the radar in steam.
How many old classics do we have on GOG that didn't sell well back then and then turned into cult gems? So yes, I'm more into releasing quality games regardless of the units sold on steam. That's what your store is for, to help sell those good games.
I like that they have curation. I don't like how picky they are getting with it. It might be that they're pushing they release limitations. Though indie and new games, which are the bulk of their rejections, are a lot easier to release/support than the old games, as it's mostly on the developers.
Thing is, I'm more and more disappointed by their rejections. GOG's business model wasn't about "making money". They would be a drm-store catering to AAA tiles if that were the case. They started as a drm-free store for preservation of classic games as I business model. When noone else thought it could work. It was a gamble. And it worked. As a sustainable business model, but not to "make money". Unfortunaly it seems their not following those same principles towards indie gaming.
And isn't the fact that a game doesn't sell well on steam an opportunity to sell more units here? Steam lacks the visibility that GOG can provide, especially to good indie games that somehow go under the radar in steam.
How many old classics do we have on GOG that didn't sell well back then and then turned into cult gems? So yes, I'm more into releasing quality games regardless of the units sold on steam. That's what your store is for, to help sell those good games.