It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hmm Galaxy actually uses about 25% more RAM than Steam does for me.
avatar
omega64: But I like being lazy. :(
avatar
nightcraw1er.488: Interestingly though, you still finished the sentence with a full stop which is an additional key-press, so your not really lazy at all!
That's because I'm used to it. It would probably be more effort for me not to do so.
avatar
ValamirCleaver: If the sources are not freely available then that means that SteanCMD is still a proprietary program.
Jagged Alliance 2 has its source code freely available (used to be distributed with the JA2:Wildfire CD), yet it is still a proprietary program. Just a definition issue, since open source doesn't make something non proprietary. The license the code is distributed with does.

avatar
ValamirCleaver: Also as you mentioned in the quote SteamCMD will only allow one access to an apparently small subset of Steam's library as listed in the second link in the above quote. The entirety of GOG's & FireFlower's library are DRM free.
Yes. I never questioned that. I am arguing that Steam, by itself, isn't DRM, since there are games distributed through Steam that do not require the Steam client. I never said that everything Steam has is DRM-Free.


Edit: non proprietary, not proprietary.
Post edited February 18, 2016 by JMich
low rated
The problem with GOG's "curation" isn't the concept of curation itself, it's the fact that whoever in GOG does the acceptance/rejection has SHIT TASTE. I would really like to get in the same room as him so I could beat the shit taste out of him.

Especially rejecting Unreal World RPG, I want to know what kind of person could have such shit taste that they would reject such a gem.

The only real way to be sure that GOG only accepts good games and rejects shit games, is to put me in charge of curation.
Post edited February 18, 2016 by Crosmando
Setting aside my issues with GOG as a customer, I want to add in my two cents if I were a developer: If a distributor refuses to sell my game, I won't have a good relationship with them.

It is the luck of the draw whether or not a game is popular - quality only affects the chance at fame and fortune, not ensure it. However, a good relationship with a developer can substantially raise the odds of a distributor to sell any potential megahit, while the iron is hot. A distributor that previously shunned a developer will not get priority, if any.

Without a (good) reputation to back them, GOG can lose developers to Steam. Further, developers will talk to their peers and decide what is the best approach for handling their future distribution. Which means even fewer developers that are willing to give GOG a chance in the first place.

Developers don't like being treated badly, and will have long memories about who didn't contribute to their success. GOG shouldn't focus on short term profits, but on how to a raise a stable of returning talent for their shelves.
avatar
RWarehall: To be fair, GoG released more games (a little over 300) last year than any year before. The year before last more than any year before than (~ 250). The problem is Steam is adding about 3,000 games a year. Of course GoG is going to reject a lot of them.

The truth is GoG selects quality games they think will sell a decent number of copies while still giving each release a "day in the spotlight". I'm not sure how many more games they can accept and still do that.
Exactly this. I doubt GOG's curation is a result of 'keeping up quality or become like Steam'. It's them putting a word and a positive spin to something they're no doubt physically limited in, the number of games they can release every year.

Steam specifically mentioned before 'the dams opened' a year or two ago that they simply weren't capable of releasing more games in the same amount of time before then. GOG no doubt has these same limitations and year upon year they are growing their own maximum number of games they can release in a years time, same as Steam did before them.

Their 'Curation' is a necessity. Handpick the games that are the most likely to sell well, because they simply don't have the capacity to release all of them.
avatar
reative00: snip
Hi!
Honest question: are you really from Saint Kitts?
Thanks! :)
Post edited February 18, 2016 by vicklemos
avatar
ncameron: That's the problem with curation. It doesn't matter what they do, there will always be games that miss out, and invariably there will be people who are annoyed about that. There really isn't any way to solve that unless they abandon curation completely and go the steam route... but therein also lies a problem, because if they do that and open the floodgates, then say goodbye to any sort of decent support for the games as well - there simply won't be time for the GOG staff to do all of the things that they currently do with games such as compatibility testing etc.

I can understand the frustration, and I do share it myself - there are games that I'd like to see here. But I like the care and attention to detail that the GOG staff give their catalogue, so I'd prefer that they keep on the way they are.
+1

Thanks for writing it in a short and efficient way, to the point. I don't have to write the same in 5000 words.
avatar
Crosmando: The problem with GOG's "curation" isn't the concept of curation itself, it's the fact that whoever in GOG does the acceptance/rejection has SHIT TASTE.
How can you complain when GOG has the Tropico series? I thought you like dictatorship?

GOG is a dictatorship after all, not a democracy. Well, if it was a true dictatorship, then they would shut by force the naysayers, so they are more like an open dictatorship with the freedom of speech, however that works.

Quite often those games that people complain "why did GOG reject this?", I see some experimental niche game. I am equally unsure how well e.g. Unreal World would really sell here. All the power to it though, apparently it is a Finnish indie game with an unusual premise, but I think for most people around the world the subject matter (living as an iron-age caveman in ancient "Finland") is about as interesting and relevant as to me a game about Australian native tribesmen trying to survive on the vast desert, digging and eating big white maggots from the sand in order to survive (yes I saw some TV document about them as a kid).

avatar
reative00: snip
avatar
vicklemos: Hi!
Honest question: are you really from Saint Kitts?
Thanks! :)
Asks the Congoian.

I'm not really from Finland though, I just figured it'd be cool to claim I'm from that dark northern region where they claim Santa Claus was last seen alive. I wonder how it would be to live there? Cold, I presume, eating reindeer with mushrooms all day.

No, I am really from California like everyone else. Ooops my lawn is burning, sorry I need to go extinguish it with sand (we haven't had a drop water here for a couple of months now, water here is more expensive than gas; that's why we don't want any future fusion-reactor engine cars here either which would run on water, too expensive for us).
Post edited February 18, 2016 by timppu
avatar
Pheace: I doubt GOG's curation is a result of 'keeping up quality or become like Steam'. It's them putting a word and a positive spin to something they're no doubt physically limited in, the number of games they can release every year.

Steam specifically mentioned before 'the dams opened' a year or two ago that they simply weren't capable of releasing more games in the same amount of time before then. GOG no doubt has these same limitations and year upon year they are growing their own maximum number of games they can release in a years time, same as Steam did before them.

Their 'Curation' is a necessity. Handpick the games that are the most likely to sell well, because they simply don't have the capacity to release all of them.
this. although i believe more DRM free games is better than less, i trust the guys at GOG, cant say that about other platforms that require a client for sure
low rated
avatar
timppu: How can you complain when GOG has the Tropico series? I thought you like dictatorship?
Enlightened dictatorship you pleb.
avatar
Crosmando: Enlightened dictatorship you pleb.
GOG seems pretty enlightened, only few steps from true nirvana. And in Tropico games I presume you can be as enlightened (or dim) dictator as you want.
I wish GOG would sell triple A games. But triple A games love their DRM system, :\
Waittaminute.... Is that Unreal World a freeware game? At least I don't see any purchase option on their homepage, only a download option.

I hope people are not complaining GOG for not hosting (any) games that they'd have to host for free. Yes GOG has freebies, but they are carefully selected (curated) to lure more people here. Like teenagers come here for Teen Agent.

Unreal World would just bring <span class="bold">some Finnish cavemen</span> here.

EDIT: Yep, freeware with a donation option: http://www.unrealworld.fi/urw_donation-based.html
Post edited February 18, 2016 by timppu
avatar
timppu: Asks the Congoian.

I'm not really from Finland though, I just figured it'd be cool to claim I'm from that dark northern region where they claim Santa Claus was last seen alive. I wonder how it would be to live there? Cold, I presume, eating reindeer with mushrooms all day.

No, I am really from California like everyone else. Ooops my lawn is burning, sorry I need to go extinguish it with sand (we haven't had a drop water here for a couple of months now, water here is more expensive than gas; that's why we don't want any future fusion-reactor engine cars here either which would run on water, too expensive for us).
Wut?

*Zaire. Born in Zaire ;)
*wrong congo since there's no DRC in here anymore ;(
*St. Kitts: the only nation in the Americas (besides the USA, of course) where capital punishment is still a thing. Damn!
Post edited February 18, 2016 by vicklemos