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mrkgnao: I already did, four months ago.

But if GOG ever implements a "contains single-player elements that require online connection and/or a client" tag, which it sorely needs, I might return to buying from GOG.
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SuperLibby72: So you want DRM?
On the contrary. I don't want it. I only buy DRM-free/client-free games on Steam (I have not even installed the steam client, just like I haven't installed galaxy).

I want GOG to mark those games that already have "single-player elements that require online connection and/or a client" (like Absolver or CP2077), as well as those that are sure to come, so I know not to buy them.
Post edited September 10, 2021 by mrkgnao
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PixelBoy: That is annoying, but it's only a one-time problem.
When you use Steam client to download the game once, after that you can just back it up and use it later as you like. In some ways it's even more convenient than GOG installers. For instance, with GOG games I have to back them up twice, first as installers and then as installed folders to have them readily available.
No it isn't, even if the game never gets or needs an update.

Yes, it may be handy to copy an install location so that you can get back into a game where you last left off, but you can still do that with an installed version of a GOG downloaded game, especially if you used Galaxy, but not only.

Downloading Offline Installers is much quicker than downloading and installing with the Steam Client or Galaxy. I doubt there is much difference in time, to download and manually install versus using a client to do it all.

Copying or moving an installed folder around, to an external hard drive, or what's the point, can take a dog awful amount of time, especially with lots of small files, and small files really heat your drive up. Each time you do that, you are shortening the life of your drives, whereas copying or moving installers is much much quicker and kinder by comparison.

As I said earlier, the Steam DRM-Free Lite and GOG DRM-Free are just not comparable. One (GOG) has far greater flexibility, the other (Steam) doesn't.

Others have mentioned issues related to a change in OS version. These are much more easily overcome using an installer.
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SuperLibby72: So you want DRM?
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mrkgnao: On the contrary. I don't want it. I only buy DRM-free/client-free games on Steam (I have not even installed the steam client, just like I haven't installed galaxy).

I want GOG to mark those games that already have "single-player elements that require online connection and/or a client" (like Absolver or CP2077), as well as those that are sure to come, so I know not to buy them.
Awe i know what you mean now. Agree that would be nice feature.
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timppu: The client itself is totally irrelevant to the definition of DRM. It is what that client is requiring you to do that defines whether it is DRM or not.
I can't totally agree with this, though I understand what you are saying.

The Steam Client for instance, is a control mechanism, and that relates to management, which is what DRM is all about.

The Steam Client does much more than just download, it also does a mandatory install, and is then used to execute the game or set a flag that allows offline play. It also deals with online credentials, especially for multiplayer.

The GOG Client, Galaxy, however is not necessarily DRM, though it certainly deals with multiplayer DRM, and acts as a control mechanism there too. So a reasonable argument to say it is DRM, if multiplayer is your thing.
Post edited September 10, 2021 by Timboli
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Timboli: As I said earlier, the Steam DRM-Free Lite and GOG DRM-Free are just not comparable. One (GOG) has far greater flexibility, the other (Steam) doesn't.
I agree GOG's is more convenient, but the question is at what price.

Most of the games I'm interested in on steam, if I wait a year or more after release, will probably cost me in $0.5 to $1 range (as they are bound to appear in key seller bundles).

Most of the games I'm interested in on GOG, if I wait a year or more after release, will probably cost me in $5 to $10 range.

I was willing to pay this huge difference for the convenience (and, silly me, to support GOG), but once I learned that you don't need the steam client at all to buy/download/install/play games on steam and once GOG had placed one too many straws on the camel's back, not anymore.
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Timboli: Downloading Offline Installers is much quicker than downloading and installing with the Steam Client or Galaxy. I doubt there is much difference in time, to download and manually install versus using a client to do it all.
I don't know how you have measured that, but at least to me Steam downloads are always faster than GOG.
Steam can be criticised for many reasons, but download speeds are not one of them.

With smaller files there's probably no meaningful difference, but if the game is many GB in size, you need to wait for a long time for that download from GOG to finish.

I don't know about Galaxy and how that compares, because I don't see the point of using a client in a DRM-free store.
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KnightW0lf: 1. is a browser DRM?
2. is the epic games client DRM?
3. is a client DRM?
4. is downloading games from the internet DRM?
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AB2012: 1. Clients are 'wrappers' for one store and that's their only feature. Browsers aren't. If a new version of a browser (eg, Firefox) doesn't work with gog.com another (Chrome) will. Or an older version. Or a fork (eg, Vivaldi / Pale Moon). Or another device (Android tablet / Raspberry Pi). The only way browsers will ever be just like clients is for Firefox to only access mozilla.org, for Chrome to only access google.com, etc. So no, browsers aren't DRM (except for playing paid for "browser games" (flash).

2 & 3. People desire DRM-Free games because of game preservation / some guarantee of having long-term control & replayability in years to come. DRM gets in the way of that. So too does other stuff that isn't DRM. Years ago it was easy to separate them, eg, typing in a serial key offline and GameSpy were clearly not the same thing. Today they are being increasingly deliberately merged into dual use. Eg, A modern account-dependent online multiplayer game will usually do two checks at the same time : 1. Does this person own this game, and 2. Is there zero ongoing account bans for cheating for this player. They are both done by the same API on the same account at the same time upon starting the game. So in reality, "yes but anti-cheat programs / online dependencies aren't intended to be DRM" becomes meaningless semantics when they do double-duty by design.

Clients are often the same when it comes to say, Epic Games version of Alien Isolation or Steam version of Cognition, both of which "play" but can't save without the client because what should be a core part of the game code has been dumped on the client. Your Right to save the game is being Digitally Managed by the middleware client, and what wasn't intended to be DRM ends up exactly like functional DRM. The fact clients are constantly pushing the boundaries of wanting to handle more and more stuff that should be in game is exactly what's causing them to trend to increasingly acting little different to DRM, and inevitably stuff like this will be treated no different to online DRM if it insists on functioning exactly like it.

4. "Downloading from the Internet for the first time" isn't classed as DRM any more than "I need to drive a car to get to the store to buy a DVD-ROM" was. It's just false over-extrapolation. How it gets downloaded is another matter (see below).

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PixelBoy: That is annoying, but it's only a one-time problem. When you use Steam client to download the game once, after that you can just back it up and use it later as you like. In some ways it's even more convenient than GOG installers. For instance, with GOG games I have to back them up twice, first as installers and then as installed folders to have them readily available. Obviously I prefer GOG for a number of reasons, but I can't see the lack of installers as such being a big problem, if games are otherwise DRM-free.
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AB2012: There are plenty of issues that arise. Eg, if you have to use an older OS whether through choice or necessity (no TPM = No Windows 11) and yet that client was locked to the newest OS (whilst the games ran fine on your OS), or perhaps something undesirable (extensive data harvesting) was introduced in a new version of a client that was bad enough to cause you to click "Decline" and it refused to install, clearly you wouldn't be able to download the game via a client even for the first time. Exactly why compulsory client and a multitude of browsers to choose from aren't the same thing.

And I speak as the person who created and is maintaining the Epic Games That Work Without The Client thread, to say it's starting to become a massive pain in the rear to keep re-downloading, re-testing, etc, every new version of every game claimed to be DRM-Free due to stuff changing in patches. Oh look, here's another new issue to deal with... The workload for actually maintaining a DRM-Free game in terms of being guaranteed DRM-Free patches or not very definitely isn't even on the same planet as DRM-Free offline installers.
ya it's why i never tried with testing with steam games owning 600+ games it becomes not worth it
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KnightW0lf: questions

1. is a browser DRM?
2. is the epic games client DRM?
3. is a client DRM?
4. is downloading games from the internet DRM?

we get our games from a server which requires internet and an ip address

from a browser we have to go to a website to download our games
From a client we to a "website to download our games" since it's a webkit

steam is a store, gog site is a store
if our accounts gets banned then we can't buy games on either and limited or account deleted if bad enough

questions, so many questions
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nightcraw1er.488: 1) no. You are free to choose whichever browser you want, or write your own, or use command line. Are they proprietary closed, a lot are yes, so you don’t have control over the app itself. That isn’t drm, but it also does not give power to the user, so control at a certain level.
2/3) clients in general are not necessarily drm. They can include such things, and are very heavily focused on always online, and so are inherently out of the users control. They are also proprietary, and unlike a browser you have no options on what you use or how.
4) no. Downloading is a method of acquiring your product, the same as going to a store. Control comes in when it’s not a one stop shop, I.e. you have to return to the internet each time. So online multiplayer, online achievements, online saves, online xyz, are all control mechanisms.

You will note I don’t use drm, rather control mechanisms. DRM is actually a fairly small point, if far more well known, in the great scheme of things. It’s all about controlling, milking, and monopolising your customers. You can see this in the online gating for certain content, pre order locked content, Kickstarter content, all methods of locking users in. Online works both ways for pubs/devs, they not only control their user base, they can milk the data collected for their own goals, not saying it’s all malicious, but even game time and things can be used (and in some cases misused). The next level to this of course is streaming (and mmos and such like). Take the product fully out of the users hands and allow them access when and if you decide and how you want. It is the ultimate in control leaving the user with nothing and the dev with complete control over product and anything associated with it.

So really it’s two fold:
1) will the game files that I have run on my disconnected machine fully. This depends on various factors like drm, online gating, client requirement, compatability.
2) do I actually own/control my product. This is a more wide reaching thing.

For me, the internet is a means to get something to me, like the post. After that I disconnect it. Anything further is outside of my control. Sure you have to pay for and download something, just like you have to pay for postage or go to the shop, but you should not have to do that each time, nor fill in forms detailing all your data every time either.
got ya, epic games is a browser it runs on Chromium
Post edited September 10, 2021 by KnightW0lf
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"Low rated" thats basically why people hate the gog forums and gog users on them, most gog friendly people avoid forums because of this because there are some rude people on here
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Timboli: Downloading Offline Installers is much quicker than downloading and installing with the Steam Client or Galaxy. I doubt there is much difference in time, to download and manually install versus using a client to do it all.
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PixelBoy: I don't know how you have measured that, but at least to me Steam downloads are always faster than GOG.
Steam can be criticised for many reasons, but download speeds are not one of them.

With smaller files there's probably no meaningful difference, but if the game is many GB in size, you need to wait for a long time for that download from GOG to finish.

I don't know about Galaxy and how that compares, because I don't see the point of using a client in a DRM-free store.
magority of people like clients because this is what your pc looked like in the 1990s

but add 10 more rows of games and software..
basically everyone was yaa all my stuff in one place
Post edited September 10, 2021 by KnightW0lf
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Timboli: Downloading Offline Installers is much quicker than downloading and installing with the Steam Client or Galaxy. I doubt there is much difference in time, to download and manually install versus using a client to do it all.
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PixelBoy: I don't know how you have measured that, but at least to me Steam downloads are always faster than GOG.
Steam can be criticised for many reasons, but download speeds are not one of them.

With smaller files there's probably no meaningful difference, but if the game is many GB in size, you need to wait for a long time for that download from GOG to finish.

I don't know about Galaxy and how that compares, because I don't see the point of using a client in a DRM-free store.
I use Galaxy and, would actually get faster speeds than steam sometimes. But Galaxy's download speed is on the same level as steam. What the other guy said, backing up 50 or 100 gig games is a pain. Also, depends on how many files are in the games.

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KnightW0lf: "Low rated" thats basically why people hate the gog forums and gog users on them, most gog friendly people avoid forums because of this because there are some rude people on here
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PixelBoy: I don't know how you have measured that, but at least to me Steam downloads are always faster than GOG.
Steam can be criticised for many reasons, but download speeds are not one of them.

With smaller files there's probably no meaningful difference, but if the game is many GB in size, you need to wait for a long time for that download from GOG to finish.

I don't know about Galaxy and how that compares, because I don't see the point of using a client in a DRM-free store.
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KnightW0lf:
Steam forums are 10x worst. You probably never really visted them much.
Post edited September 10, 2021 by SuperLibby72
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KnightW0lf: ]
got ya, epic games is a browser it runs on Chromium
Never used it so don’t know. A lot of things run on chromium, I personally don’t like it at all, however if they open source it and other people create different options then that would be fine. The problem there is only one company forcing you to use their closed software. Even the likes of windows has competition after years of lawsuits etc.
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mrkgnao: I was willing to pay this huge difference for the convenience (and, silly me, to support GOG), but once I learned that you don't need the steam client at all to buy/download/install/play games on steam and once GOG had placed one too many straws on the camel's back, not anymore.
I'm afraid I cannot agree with you there on probably any point.

Huge difference is meaningless to me, I pay based on fairness, and I don't care if a game is cheaper at Steam, as I want true DRM-Free and I also want to support GOG, who are still the only major DRM-Free store for high quality games. Sure, the ZOOM Platform is okay and now seems to be slowly getting better, but they still have a long way to go. Other than that, no other store is solely dedicated to DRM-Free ... for the single player aspect at least.

Sure, GOG may not be what they used to be, but they are still light years ahead of the competition.

GOG still have quite a ways to go before I will turn on them, and I hope they never get there. Time enough then to boycott them ... not that doing so will make any change occur, either now or then, so in reality I see it as just penalizing yourself.

Some are unhappy with GOG now, but if GOG disappear, they will realize even deeper unhappiness let me assure you.
Post edited September 10, 2021 by Timboli
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Timboli: Sure, the ZOOM Platform is okay and now seems to be slowly getting better, but they still have a long way to go. Other than that, no other store is solely dedicated to DRM-Free ... for the single player aspect at least.
Fireflower Games.

http://fireflowergames.com
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PixelBoy: I don't know how you have measured that, but at least to me Steam downloads are always faster than GOG.
Steam can be criticised for many reasons, but download speeds are not one of them.

With smaller files there's probably no meaningful difference, but if the game is many GB in size, you need to wait for a long time for that download from GOG to finish.
Well in reality you kind of answered your own question with ... but at least for me.

People have different experiences in that regard, and there is really no definitive answer.
I bet there are some who have slow Steam speeds and fast GOG speeds.
It's all down to several different factors.
Maybe you have a great pathway to Steam servers but a poor one to GOG servers.

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PixelBoy: I don't know about Galaxy and how that compares, because I don't see the point of using a client in a DRM-free store.
I'm not against Galaxy, except for myself, but I can see why people might like many of its aspects, and it doesn't really have anything to do with DRM (some multiplayer aside). A client isn't DRM because it's a client. It is what a client might do, that makes it DRM.

I think you have wrong impression of what a DRM-Free store means and what it is.

I perfectly understand why Galaxy was created, and have no beef with others liking and using. It has features however, that I don't want and most of all I dislike the bloat. Maybe if I ever get an urge to do multiplayer I might start using it.
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PixelBoy: Fireflower Games.

http://fireflowergames.com
You did rather quote me out of context, as that was part of a larger statement. The bit you missed out was the following.

I also want to support GOG, who are still the only major DRM-Free store for high quality games.
And at only 11 pages of games, Fireflower Games don't even seem much competition to the ZOOM Platform, let alone GOG. And sure, they do have some nice games, found at GOG too, but the rest are very Indie looking.

I'm still trying to work out whether I can even be bothered making an account there.

EDIT - On second thoughts, after two separate Cloudflare errors I've given up on them. That's the sort of crap I got at GamersGate, a crap site selling a few DRM-Free games that can be tricky to get in that state.
Post edited September 10, 2021 by Timboli
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timppu:
I agree with you that the Steam client is not a form of DRM, if it not required to play certain games. Those games don't have DRM; however, I would not consider them fully DRM-free either without an offline installer. To me, an offline installer is a mandatory component of a DRM-free game. Without it, those games may not be DRMed, but they are not truly DRM-free either - they are effectively in a zombie-like limbo status in between.

It's as if your employer says they are going to give you a bonus, but then says that you have to crawl though a mile-long pipe full of human excrement to get it. Yes, technically it's still a bonus, but it's hardly convenient to get and ... do you really still want it at this point?

Likewise, I'll be happy to do without those 'DRM-free' Steam games, thank you very much.