Posted May 03, 2018
Taking inspiration from the profile thread, I've found myself on the verge of thinking along the line:
DRM... do I really care?
I cared back then?
I was 8 years old when Revs and Aviator come out.
I had my BBC Micro running those beautiful games (I was seeing them like that).
Then come the DOS. Lots of exquisite games, with manual copy protections:
* Strange disks that where part of the game
* Questions on real-world maps
* Code at the bottom of manuals
Then come the CDs...
* You needed to have the CD to play
Up to this point, 1995, the cry to DRM was really low.
No one complained much. No one cared.
If you had trouble with DRM (I don't think was called like this) 99.9% of the time you had a pirated game.
Then come the Download/Digital age.
* It brought half-working DRMs, that left consumer stranded.
* DLC stealing policies (pay for nothing)
And the cry for "DRM free" raised more and more.
And here comes along GOG.
Selling OLD games. DRM free.
Everyone loved it.
At one point GOG decided to change something in its business. Possibly just to survive. Possibly to grow.
They decided to drop the acronym and become just "gog" (capital is for acronym).
Selling "new" games, but DRM free.
By the time, the DRM improved quite significantly: steam solved most of it's issues.
Internet speed grows in most countries (sure, not all) and overall customer experience improved.
I still see gog as GOG, not gog. Reality is not anymore.
The games that I loved to buy (DOS games) are far and fewer in between, and I bought for a resons: manuals and pros that are difficult to find on abandonware sites.
All that is gone now.
I'm left with a website that ... sell just a bunch of games like the next website.
If my experience with DRM is good, why I want games DRM free?
I didn't care back then, why I care now?
Not sure anymore.
DRM... do I really care?
I cared back then?
I was 8 years old when Revs and Aviator come out.
I had my BBC Micro running those beautiful games (I was seeing them like that).
Then come the DOS. Lots of exquisite games, with manual copy protections:
* Strange disks that where part of the game
* Questions on real-world maps
* Code at the bottom of manuals
Then come the CDs...
* You needed to have the CD to play
Up to this point, 1995, the cry to DRM was really low.
No one complained much. No one cared.
If you had trouble with DRM (I don't think was called like this) 99.9% of the time you had a pirated game.
Then come the Download/Digital age.
* It brought half-working DRMs, that left consumer stranded.
* DLC stealing policies (pay for nothing)
And the cry for "DRM free" raised more and more.
And here comes along GOG.
Selling OLD games. DRM free.
Everyone loved it.
At one point GOG decided to change something in its business. Possibly just to survive. Possibly to grow.
They decided to drop the acronym and become just "gog" (capital is for acronym).
Selling "new" games, but DRM free.
By the time, the DRM improved quite significantly: steam solved most of it's issues.
Internet speed grows in most countries (sure, not all) and overall customer experience improved.
I still see gog as GOG, not gog. Reality is not anymore.
The games that I loved to buy (DOS games) are far and fewer in between, and I bought for a resons: manuals and pros that are difficult to find on abandonware sites.
All that is gone now.
I'm left with a website that ... sell just a bunch of games like the next website.
If my experience with DRM is good, why I want games DRM free?
I didn't care back then, why I care now?
Not sure anymore.