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Way to go! Uploading games to the offline backup installers in 9gb, 24gb chunks etc for example witcher, pathfinder kingmaker, x3 to name but a few....... instead of manageable 4gb chunks...
On a slow connections chances are the connection will break before completion meaning you have to start over again and again and again and again... So whats the point of DRM if you have to download and play the game via a monitored gog galaxy? Isn't that just steam in a different package?

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an update: Gog sorted it for me it really was a glitch in the Matrix, it appeared as a single file 24GB (Similar to the linux version single file download), now it is at it should be in 4GB chunks. Thanks for the advice
and yes I discovered that you can pause the offline installs on gog galaxy and not just another version of steam. :)
Post edited July 06, 2021 by blahblah.149
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blahblah.149: Way to go! Uploading games to the offline backup installers in 9gb, 24gb chunks etc for example witcher, pathfinder kingmaker, x3 to name but a few....... instead of manageable 4gb chunks...
On a slow connections chances are the connection will break before completion meaning you have to start over again and again and again and again... So whats the point of DRM if you have to download and play the game via a monitored gog galaxy? Isn't that just steam in a different package?
Galaxy is just giving you the total. The files for the games are 3.9 to 4.1 gigs each (I obviously didn't count the first file for each game) except for Witcher II's modding tools are around 6 and III's concert in 4K is closer to 20. If you use the browser instead of Galaxy to look at offline installers, you'll see what I mean.

Edit: Sorry about that. Wasn't expecting you to be using Linux or a Mac. It's kind of nutty how they have those versions in one huge file.
Post edited July 04, 2021 by DoomSooth
I am not sure what you are on, first, games offline installers are split in 4GB files. (And I just checked that Include Pathfinder and Witcher 1,2 and 3)

Second if you have a slow / unstable connection you can uses a download manager that will allow resume or even, if you use Galaxy, uses Galaxy to download the offline installers which also support resuming.
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blahblah.149: Way to go! Uploading games to the offline backup installers in 9gb, 24gb chunks etc for example witcher, pathfinder kingmaker, x3 to name but a few....... instead of manageable 4gb chunks...
On a slow connections chances are the connection will break before completion meaning you have to start over again and again and again and again... So whats the point of DRM if you have to download and play the game via a monitored gog galaxy? Isn't that just steam in a different package?
Stop using a client to do your thinking for you. Offline installers are 4gb or less.
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blahblah.149: Way to go! Uploading games to the offline backup installers in 9gb, 24gb chunks etc for example witcher, pathfinder kingmaker, x3 to name but a few....... instead of manageable 4gb chunks...
On a slow connections chances are the connection will break before completion meaning you have to start over again and again and again and again...
That's not how the internet works. Mac and Linux installers don't have that multiple 4GB chunk annoyance, and I do have a slow connection where occasionally the download gets halted. Yet I do not "have to start over again and again," I just click the resume button. You don't need Galaxy or a download manager or anything, just a browser that was made sometime in the last 20 years.
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eric5h5: That's not how the internet works. Mac and Linux installers don't have that multiple 4GB chunk annoyance, and I do have a slow connection where occasionally the download gets halted. Yet I do not "have to start over again and again," I just click the resume button. You don't need Galaxy or a download manager or anything, just a browser that was made sometime in the last 20 years.
I really like how Linux files are 1 piece and done on GOG.
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blahblah.149: So whats the point of DRM if you have to download and play the game via a monitored gog galaxy?
You don't need Galaxy. That's kinda the whole point of GOG...
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nightcraw1er.488: Stop using a client to do your thinking for you. Offline installers are 4gb or less.
For Windows, yes. For Mac and Linux they come in one big file. The Witcher 2 for Linux comes in a single 19.7GB file, while Divinity: Original Sin is at 9.3GB.
It can be an issue, especially if you run an unstable, slow connection.

With that being said, I do believe there is no need for Galaxy to download games. Offline installers work just fine, as long as they are being maintained.
And there is no Linux version of the Galaxy client (unless you're running the Windows version under Wine, in which case it'll default to offering you the Windows installers), so the intersection of Galaxy availability and big installers is presumably Mac users.
low rated
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nightcraw1er.488: Stop using a client to do your thinking for you. Offline installers are 4gb or less.
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patrikc: For Windows, yes. For Mac and Linux they come in one big file. The Witcher 2 for Linux comes in a single 19.7GB file, while Divinity: Original Sin is at 9.3GB.
It can be an issue, especially if you run an unstable, slow connection.

With that being said, I do believe there is no need for Galaxy to download games. Offline installers work just fine, as long as they are being maintained.
Really? I thought Linux was the saviour of mankind, and yet you can’t even download a game. Anyways, if that is the case then it is an issue, heck I don’t see how with browser download you could even get the large games (serious Sam 4). They should provide other means, like torrents for large downloads but yes, not going to happen I am afraid. Galaxy is the way and the only way.
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nightcraw1er.488: Really? I thought Linux was the saviour of mankind, and yet you can’t even download a game. Anyways, if that is the case then it is an issue, heck I don’t see how with browser download you could even get the large games (serious Sam 4).
Not sure I grasp the issue there. Most browsers will continuously save chunks of a file currently being downloaded to a file on disk rather than try and hold the whole lot in memory (under both Windows & Linux), and all modern file systems (NTFS, Ext4, exFAT, XFS, ZFS, ReiserFS, UDF, etc) all handle +4GB file sizes (it was only FAT 16/32 and ISO 9660 that didn't) so downloading a 5-50GB file (single piece) is easily done. I mean people do that with dual-layer DVD-R / BD-R ISO's just fine and even Windows 10 install image is now well over 4GB (Server 2016 is +6.5GB, whilst the new W10 21H1 64-bit ISO size is 5.8GB), yet downloadable as a single-file ISO. Exactly what's the "blocker" issue supposed to be here?
Post edited July 04, 2021 by BrianSim
I really don't see what the issue is with "Linux version of GOG's offline downloaders is a single file" unless someone's got a massively flaky broadband connection or even is still on dial-up. And even then don't Download Managers like FDM with capabilities like auto-resume on disconnection, queues, overnight scheduling, etc, work? I've had zero problem downloading Divinity Original Sin (9.3GB), SOMA (11.5GB), etc, offline installers in one single .sh file. The only reason the 4GB limit for split up .bin files exists seems to be possible backwards compatibility with retro rigs using Win9x + FAT32.
Post edited July 04, 2021 by AB2012
As I just wrote above, I don't have the most stable connection, and when a download is interrupted I just click on the resume button. In my browser. What sort of totally worthless browsers are you people using where you can't resume downloads?
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nightcraw1er.488: Really? I thought Linux was the saviour of mankind, and yet you can’t even download a game.
Is this a movie reference or something? I don't see where other stated what this is referring to.


On a side note, for those of you that use clients - Lutris and a few others can download GOG games and install them but if someone is having an issue with their browser they should check their settings.

I use Firefox, Brave and Chrome interchangeability and never had an issue with downloads or interruptions even when I'm using free ISP services.
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nightcraw1er.488: Really? I thought Linux was the saviour of mankind, and yet you can’t even download a game. Anyways, if that is the case then it is an issue, heck I don’t see how with browser download you could even get the large games (serious Sam 4).
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BrianSim: Not sure I grasp the issue there. Most browsers will continuously save chunks of a file currently being downloaded to a file on disk rather than try and hold the whole lot in memory (under both Windows & Linux), and all modern file systems (NTFS, Ext4, exFAT, XFS, ZFS, ReiserFS, UDF, etc) all handle +4GB file sizes (it was only FAT 16/32 and ISO 9660 that didn't) so downloading a 5-50GB file (single piece) is easily done. I mean people do that with dual-layer DVD-R / BD-R ISO's just fine and even Windows 10 install image is now well over 4GB (Server 2016 is +6.5GB, whilst the new W10 21H1 64-bit ISO size is 5.8GB), yet downloadable as a single-file ISO. Exactly what's the "blocker" issue supposed to be here?
It’s nothing to do with how it is downloaded, but that it’s one big file. If the download fails, you have to download all again. Smaller chunks are simpler to handle (and copy).