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A very popular role-playing game from Instant Kingdom is getting a formidable content injection today. Apart from the new characters, quests, items, and skills, Driftmoon also receives a massive graphics and interface upgrade, as well as some small bugfixes.

As a result, the title now becomes known as Driftmoon Enhanced Edition and receives a 50% discount on GOG.COM, lasting until 25th May, 1 PM UTC.
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Wottie: Strange, there's no "updated" tag on the game's card in my game collection at the web interface.

Hey, wait a minute - there's no "updated" tag in my game collection at the web interface, and the last time I downloaded updates was like 4-6 weeks ago. Have there been no updates for over a month, or is this another, ehm, nudge for the customers to start using Galaxy?
Sadly, GOG's update processes on the web page have been completely unreliable for quite a while now. Not sure how much of it has to do with the pandemic, or with a priority for Galaxy that translates to a negligence of the web page, or whatever unknown reasons, but notifications are missing, changelogs are not up to date, some game tabs are messed up etc. :/
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karnak1: Ever since the pandemic started...
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TheMonkofDestiny: (The What Did Just Update Thread)...
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Leroux: Sadly, GOG's update processes...
Thanks for your responses, guys.
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ville.monkkonen: But your point is well taken, and we will make a DRM free version available on our own site too.
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Leroux: Great! I'm sure your direct customers without a Steam account will be very appreciative of it, thanks. :)
And it's up! That is, there is a DRM free version available for whoever bought their game directly from our webpage.
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Leroux: Great! I'm sure your direct customers without a Steam account will be very appreciative of it, thanks. :)
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ville.monkkonen: And it's up! That is, there is a DRM free version available for whoever bought their game directly from our webpage.
As probably one of the few here who bought it on your website on release I'm happy about that, although I bought it a second time on GOG as well back then, because it's good.

Will your next game be on GOG and on Linux and will we get a GOG release of the good old Notrium?
Post edited May 20, 2020 by Klumpen0815
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ville.monkkonen: And it's up! That is, there is a DRM free version available for whoever bought their game directly from our webpage.
I bought it here so this doesn't directly affect me, but I just wanted to say that I wish more devs were like you!
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ville.monkkonen: Some replies to your questions:
1. I've asked about having the old version downloadable too. I really love GOG because they've always been so friendly about requests from their developers and customers, but we'll just have to wait and see.
2. The so called vanilla version saved games are not compatible with the Enchanted version. We couldn't maintain compatibility with so many changes, and we figured most would probably want to start a new playthrough.
3. If you've bought directly from us, we sent you Steam keys back in 2014. If you've misplaced yours, no worries, just mail me at ville@instantkingdom.com
4. Unfortunately we couldn't include the mods with this release, they would have required extensive changes.
5. You should be able to control the music volume through the ingame settings menu.
6. As for the soundtrack, I love the soundtrack, and we've included the original unaltered versions on this new Enchanted Edition. Our musician has completely vanished from the face of the internet, so it's not for sale anymore. Please don't try to track him down, I suspect he values his privacy. (Edit: To clarify, we've been looking for him real hard, but no luck, that's why we think he really wants to stay off the internet. Maybe he's composing a new masterpiece.)

Was that all? If I missed your question, please post it again.
Thanks for the confirmations, though I am an idiot for not seeing the volume control right on the bottom menu! I was deep in the beginning of the game so yeah, it sucks starting over but I was maybe only 4-5 hours into the game and I have the original exe anyways...

Thanks for answering our concerns and questions I hope other GoGgers will be able to get the original exe files as well!
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ville.monkkonen: That's a great idea! We'll ask about it.
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ville.monkkonen: Some replies to your questions:
1. I've asked about having the old version downloadable too. I really love GOG because they've always been so friendly about requests from their developers and customers, but we'll just have to wait and see. [...]
Cheers. And thanks a bunch for the great care and support, much appreciated.
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Leroux: Great! I'm sure your direct customers without a Steam account will be very appreciative of it, thanks. :)
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ville.monkkonen: And it's up! That is, there is a DRM free version available for whoever bought their game directly from our webpage.
Damn, had I known that you offered the game via your own website, I would have bought it there; as it stands, I only knew that it existed here, but still, I'm glad the option is still out there for folks that don't have the original exe file!

Keep doing what you're doing, as we need more devs like you in this industry!
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ville.monkkonen: 1. I've asked about having the old version downloadable too. I really love GOG because they've always been so friendly about requests from their developers and customers, but we'll just have to wait and see.
Hello,

thank you for both the free update and especially, your taking the time to respond to and interact with your customers here in the forum!
And I think, your game has a lot of charm, from the little I know of it, yet.

Yes, let me get one thing out straight away: I still do not own the game Driftmoon, neither here on GOG nor anywhere else.
I do not know how it slipped through, but I had not noticed it before.
Since, the recent re-release of Dungeon Siege here on GOG.com I got interested in other somewhat similar games, and Driftmoon seem to fit (to a certain degree).

However, I really do hope, that GOG agrees and makes the original/older version (I suppose version 1.16 or something like that) available again as a bonus download!

First, because I am generally not fond of remasters or remakes, since they usually mean an increase in system requirements and in size of install or memory footprint.
And secondly, because multiple remasters or remakes bring other side effects due to change of game engines (that often extend as well to additional data mining or data tracking functions, which Unity is well known for).

The latter is what I am observing only by comparison of available gaming footage!

Again, I have not played neither the original nor its newer enchanted edition. But the following screenshots (linked from GOG.com's updated game page for the enchanted edition and the mobygames.com entry for the original) as well as a comparison of gameplay footage from youtube recorded around six years ago with a recent one from last week showcasing the new enchanted version give me the impression of a certain loss of atmosphere and even details in its graphical representation!

- Compare the lighting and its effect on the textures in the environment in the first pair of pictures:
This is one of the aspects of the general lighting system in stock Unity engine, which I do not like.
I actually prefer pre-baked light sources and shadows (even if not updated in realtime) over those automated ones from Unity!
overexposure in the *new and shiny*
environmental texture detail in *original*

- The second pair of pictures intend to showcase, why I prefer the interior lighting from the older version. The overall scene appears much more atmospheric to me, since the shadows do not have this artificial "blackness" of Unity's shadows.
interior *new and shiny*
atmosphere *original*

- Disregarding a potential increase in resolution -- I usually play on lower resolutions anyway -- the third pair of pictures illustrates a distinguishable loss in texture detail of some of the objects!
Just compare the foliage of the palm trees on the island with fine patterns in the original version compared to the whole leaves that have a more "plastic" feel or appearance in the enchanted edition:
plastic palm trees in *new and shiny*
lush foliage in *original*

Of course, a scaling user interface is really appreciated, much more so for anyone playing on modern wide screen, ultra high resolution displays or monitors--despite me not utilizing them, for the time being.

But I could observe similar differences, with either an excess of brighteness / light (maybe a type of bloom effect) or completely pitch black shadows (e.g. when moving from one interior room to the other), which somehow ruin the atmosphere in a scene.

Can anyone, who has both versions available, either confirm or contradict my "remote" observations on the apparent graphical adjustments?

And a question to you, ville.monkkonen, dear developer:
=> Is there a fallback option, e.g. in the setting, of the enchanted edition to recreate the original's presentation, but offering the benefits of the updated scaling user interface?

If not, I would only be interested in buying Driftmoon Enchanted Edition in the near future on GOG.com, if the installer for the original game in its most recent game version (propably 1.016g) is available for download, as well.

Kind regards,
foxgog

[Edit: more descriptive links; I apologize, if someone dislikes them. No offense intended.]
Post edited May 21, 2020 by foxgog
This is amazing news.
Driftmoon is an fun game, sad that the musician who did the soundtrack dropped off the internet.
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To Foxgog I would say, you're probably right about the increased requirements and the graphics comparisons. Although it's mostly a matter of opinions which ones are better. I felt the new palms were a considerable improvement, and the very white snow is actually on purpose because it was impossible to get it before. But I severely miss the dynamic shadows from the old version. We couldn't do those in the new version because of various reasons, and they're not very important in the game anyway, but I still miss them.

We mostly improved the graphics by adding more resolution to textures, and fixing parts that really looked a bit wonky. But honestly, if you're playing Driftmoon, you're probably not going to do it to see the fancy graphics. :) We did improve those a bit, but the real deal with the Enchanted Edition is the half a years work we did with the game content, which we thought was the most important thing here, and we're eager to hear what you think of it!

We have good news to those wanting to play the old version! We're working to get the so called "vanilla" Driftmoon available to download, but it will probably take a moment. It's a really good game too, and it's fun to compare how the editions differ in many ways.
Looking in my library, the only downloadable Windows file (for version 1.7.6) is labelled as a 64-bit version.

Since I'm running a 32-bit OS (WinXP), would it be possible to have a 32-bit version too? (if you're using Unity, then this presumably shouldn't be too difficult as other games, e.g. Dreamfall Chapters, have done this).
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ville.monkkonen: (...) you're probably right about the increased requirements and the graphics comparisons. Although it's mostly a matter of opinions which ones are better. (...)
But honestly, if you're playing Driftmoon, you're probably not going to do it to see the fancy graphics. :)
(...) but the real deal with the Enchanted Edition is the half a years work we did with the game content, which we thought was the most important thing here, and we're eager to hear what you think of it!
Hello ville.monkkonen, dear developer!

Thank you for your response and your own personal opinion on the subject I brought up!

Just for anyone's information, I am still enjoying and frequently playing old and even relative "early" 3D games, such as Neverwinter Nights and Dungeon Siege--even prefering the first titles over their sequels. The first Gothic is one of my favourites until today. And those do not shine neither with highly detailed 3D models or environments nor high resolution textures!

Of course, it is a matter of opinion. And that is what I intended to express.

After your confirmation regarding some of the graphical adjustments of the enchanted edition, I watched more gameplay videos on youtube of the new enchanted edition and five to six year old footage from the original version from game start until parts of the elder tomb dungeon.
I skipped the story parts (dialogue content & decisions) and tried to not get spoilered too much. So far, I really like the gameplay and the amount of environmental details despite the engine limitations!

Unfortunately, I could find only one gameplay footage of the enchanted edition, which is confirmed to be played on the PC instead of mobile platform. Hence, I acknowledge that it is a very limited source for comparison, and that I do not know of the hardware setup nor of the chosen or even available game settings. (In his first three videos the person shows only the keyboard layout tab of the ingame options.)

Nevertheless, do I want to report some more of my observations (and ask you some more questions) to explain, why I think that in my opinion the presentation of the original game is more charming and more appealing to me than the one of the enchanted edition:

- 1.) I already mentioned the overall lighting in the scenes in my former post, put want to address another detail observed besides the implementation of more binary and therefore inferior shadows and the "overexposure" in the newer version.
=> What happened to the day-night cycles? Is this feature not implemented anymore in the enchanted edition, or is there an option that merely disables it?
(The few gameplay footages of the enchanted edition--the one on PC as well as a couple on mobile devices do not show it.)

- 2.) I agree with you about the improved geometry of the palm trees and their foliage. However, I prefer the (sorry for the lack of a better word here) more "original" look of the ones in the original game version. They have a kind of originality, and I do like both the partial transparency and, especially, the little swinging animation, which the new ones do not have.

- 3.) Another thing that hampers for me the overall impression of the scenes' atmosphere in the new enchanted edition are the missing roof tops of the buildings--they are always / permanently culled out (or not even rendered at all)!
In the footage of the original game there are roof tops that fade in and out depending on the position of the player with respect to the building.

- 4.) Further differences are some missing or relocated interior details, such as missing wall tissues or curtains in the dining hall and the ground carpet in front of the bed of the bedroom within the first building after returning from the well.
And, more importantly to me, the lack of the ground covering fog effect in the running traps chamber within the elder tomb. (Which I consider a huge loss of atmospheric detail and more so, when combined with the more binary, pitch black shadows.)

- 5.) I apologize for pointing out even more things, but the water animation at the river beds or beach areas looks more convincing in the original version, as well. In the enchanted edition the anchor points for the "sea" / water level animation seem to be too close to each other, maybe too regularly and the animation cycle is a little too fast, too--resulting in an awkward, unconvincing oscilation effect of a "stationary wave". In the original version the water level seem to me to rise and smooth out more "authentically".

- 6.) Although, I do like the change in text font for dialogues and notes / books to a more elaborate one (while still readable, also thanks to obviously scaling text sizes), I prefer the philosophy and implementation of the dialogues in the original game. The difference is, that in the original the bottom part of the screen shows the dialogue and fantastic portraits in a black box (similar to other classic roleplaying games) while maintaining a larger view of the surroundings and actual characters in the 3D game world. The new enchanted edition on the other hand replaces this with a fullscreen semi-transparent dark dialogue box, covering the entire scene (which a "softening" dithering filter is being applied to in the background) and adding a very tiny zoomed-in cut-out of the 3D character you are talking to and of its proximity, which is merely in the size of the portrait image and seemingly right beneath of it. I do not know, but it feels redundant, even inferior (in its implementation) and highly "immersion" breaking to me.

- 7.) And finally, for the time being, I hope that the constant colored text-overlay for highlighting interactable objects and items to pick-up can be toggled on and off in the enchanted edition's option menu!
While watching higher video resolution footage on youtube I did recognize, that the new enchanted edition kept intact the way more subtle little blinking star highlights on items to be picked up from the original version! These are actual enough in my opinion.
This subtle direction towards items and no constant name display (nor colored outlines [as in some other games]) for interactable objects allow for more exploration and thus, the great sensation of satisfaction when discovering something by your own. By the way from the little I watched, I could see, that you "teach" or lead the player towards the experimentation with a new interactable object by introducing them within the player's path anyway.
The blatant and permantent display of colored object and item names is totally "immersion" breaking for me!
It reminds me more of the loot-hunting (/ "click-fest") action games similar to the Diablos, Titan Quest and alike, which focus almost entirely on large floods of enemies and collecting rare item drops. From what I got, Driftmoon does not fit into the category of such kind of games, and does not even want to. It is instead much more story and adventure-like puzzle focused!
=> So, please, if it is not already implemented, allow the player to toggle this feature on and off in the ingame options--preferable even with a hotkey button to switch the option quickly during gameplay, like the hotspot function in more "modern" point & click adventures. This way it could satisfy both player types and still prevent constant overlooking or "pixel-hunting" by players.

I think that I do get how much effort and work went into both the original Driftmoon game and its recent port as enchanted edition in a new game engine for multiple platforms! And in no way I want to diminish your work, dear developer. It clearly is a passion product. I have high respect for someone like you and your wife to create and continuously support your game.
For sure there are some tradeoffs to be considered from the technical or even financial perspective.

Still, I came to the conclusion that I without doubt prefer the presentation and "feel" of the original version and currently am only interested in buying the game, if and when the install file(s) for the most recent original version (v.1.016g according to GOG.com game forum) are being made available again as download for customers of the Driftmoon Enchanted Edition.

The aspect of the excluding change in system compatibility towards 64Bit-only operating systems, as mentioned by the user AstralWanderer, can be added to my reasons for wishing for the original game version in parallel to the newer one!

=> Maybe some of my remarks regarding the version differences could be implemented additionally in the enchanted edition (if not already available) as option to be toggled between new and old version by the player. But I would understand, if that would exceed beyond what you intend or are able to invest further into this product, and would rather continue with a completely new product.

Thank you for your attention! And I apologize, if anything of what I have written on behalf of your creation seem to be offensive.

As soon as I can have my own first-hand experience on both Driftmoon versions here from GOG.com, I report back to you with my feedback!

Kind regards,
foxgog

P.S.: Maybe, just maybe, it was the initial (or former) Driftmoon cover image here on GOG.com that let it slip through my attention in the past. Because its layout and color scheme with a foto-like illustration of what seems to represent your wife seemed more akin to the image style in covers of Hidden Object Games, such as from "Artifex Mundi" and others. The current cover since the enchanted edition gives me a much better fairy tale & adventure feel instead. So, a commendable change, I think!
Post edited May 22, 2020 by foxgog
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For some reason in 2013 GOG liked to do their own background art for games, they actually wanted to draw their own version of the Sarah character in the game and use it as a background. Funnily it I thought it was one one of the best portraits in the game, and didn't need a new version with extra makeup. :)

You're really sharp foxgog to pick all that up form just videos. As for your questions, the object name highlights are completely optional, like they have always been. I recall the default key to toggle them is caps lock. I believe/hope GOG is bringing the vanilla Driftmoon version as a downloadable extra today. You can try both versions if you like, the first one is definitely something we could be happy with too, so don't feel bad if you prefer it. :)

As for the 64/32 bit Windows architecture, we might do an update to support 32 if you're actually using such an OS, the game after all doesn't mind either way. But I think Unity requires at least Windows 7, and has a bit higher requirements than the original Driftmoon, so the Enchanted Edition might still not run on every PC that the original runs on. (Edit: just re-read that you're using Win XP. Out of luck there I'm afraid, Driftmoon would probably work fine there, but the Unity engine we're using gave up support for XP in 2017)

(Edit 2: Just one more reply to foxgog which came to my mind. The default zoom is a bit closer in the Echanted Edition, which does make it look a bit different as well. You can zoom out with the mouse wheel to bring the view to the same zoom as the original.)
Post edited May 22, 2020 by ville.monkkonen
Myself I prefer the new one but, for those who interested, vanilla edition now available under Extras ;)