Posted January 06, 2016
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Crsldmc
Do You Even M&B?
Registered: Sep 2012
From United States
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phaolo
Durik - Half-Orc
Registered: Dec 2013
From Italy
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park_84
¨3 -( ♪ )
Registered: Aug 2010
From Spain
Posted April 03, 2016
Not really, GOG packages their games with a few different versions of DOSbox, so we could have something like that but not with just a single DOSbox executable.
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phaolo
Durik - Half-Orc
Registered: Dec 2013
From Italy
Posted April 03, 2016
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted April 04, 2016
There is a reason GOG uses different DOSBox versions for different games though, compatibility changes. Game A may require 0.74, while perhaps Game B worked with 0.73 but won't with 0.74.
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jtsn
New User
Registered: Nov 2008
From Austria
Posted October 05, 2018
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The aspect is 0.3% off. 854x400 would be closer (on a 16:9 monitor), I'm not sure anymore why I picked this one in particular, but it's probably not relevant as far as the end result is concerned.
Alternatives like the OpenGL renderer are not really optimal, because OpenGL isn't really well supported by Windows and macOS.
My solution proposed in the OP is still universal, works for every game on every platform with every source (game) and target (desktop) screen resolution at the cost of a slightly smoothed image. (And if you don't like that default for certain, you can still choose another scaler.)
Post edited October 05, 2018 by jtsn
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phaolo
Durik - Half-Orc
Registered: Dec 2013
From Italy
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DosFreak
is awesome
Registered: Sep 2008
From United States
Posted October 05, 2018
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The aspect is 0.3% off. 854x400 would be closer (on a 16:9 monitor), I'm not sure anymore why I picked this one in particular, but it's probably not relevant as far as the end result is concerned.
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Alternatives like the OpenGL renderer are not really optimal, because OpenGL isn't really well supported by Windows and macOS.
My solution proposed in the OP is still universal, works for every game on every platform with every source (game) and target (desktop) screen resolution at the cost of a slightly smoothed image. (And if you don't like that default for certain, you can still choose another scaler.)
Your post isn't some massive revelation that the DOSBox devs don't know about and you claiming "universal" compatibility is ludicrous at best especially when DOSBox supports more than just the latest versions of Windows and MacOS and yes even CRT displays and who knows what aliens in another galaxy use.....
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Qbix
⛈⛈🌐💥🦕
Registered: Aug 2008
From Netherlands
Posted October 05, 2018
For GOG, it might be somewhat possible.
There are some tricky points between fullscreen and windowed mode especially on systems with display scaling not at 100%
and when taking in account 4k screens (and older systems)
If you focus only at fullscreen (as gog defaults to), things get easier.
There are some tricky points between fullscreen and windowed mode especially on systems with display scaling not at 100%
and when taking in account 4k screens (and older systems)
If you focus only at fullscreen (as gog defaults to), things get easier.
Post edited October 05, 2018 by Qbix
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jtsn
New User
Registered: Nov 2008
From Austria
Posted October 05, 2018
True, with the more recent changes to GOG, I lost interest in the platform and got my good (old and new) games elsewhere in the meantime.
In fact I just got back to my old threads, because I has lured here by a free game on the front page. Though I don't see myself spending anything substantial, as my DOS library is mostly complete now.
In fact I just got back to my old threads, because I has lured here by a free game on the front page. Though I don't see myself spending anything substantial, as my DOS library is mostly complete now.
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jtsn
New User
Registered: Nov 2008
From Austria
Posted October 05, 2018
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However Windows and macOS have minimum requirements for graphic drivers including hardware acceleration. For current Windows platforms that means at least DirectX9 support is mandatory. OTOH the DOSBox default renderer using an outdated API isn't supported anymore.