teceem: I gather that you don't like electronic music? So you have a hard time imagining that music that you don't like can sound better to other people?
okay, if I sounded too condescending, I am sorry, wasn't my intent.
You are wrong about me not liking electronic music. In fact the first music I fell in love with as a kid was my father's casette tape of Jean Michel Jarre, and my grandfather's collection of synthesizer music on vinyl ("best of"s all of them). Then I went on to listen to Kraftwerk, Autechre, Aphex Twin, Amon Tobin etc.... So no, I was raised on electronic music.
Now I can see a place for AdLib/SoundBlaster sounds as part of some weird chiptune ensemble, okay. I can imagine using its sound for some artistic purpose. But we're not talking about just the specific sounds of those synths but whole compositions. And not just any compositions but 90s game music compositions. This was music with a purpose - to enhance gameplay. The capabilities of those soundcards were just so limited for that purpose. Yes they have their own sound but it's a vary limited array of sound, which results in many games sounding almost the same. And most of those soundtracks were trying to sound like classical orchestral soundtracks anyway, they were musically saying "imagine these were the real instruments...". So when you translated those soundtracks into MIDI soundfonts, well they got closer to what they were supposed to represent in the first place! I doubt all those fantasy games composers had sci-fi synths in mind, they were desperately trying to get the soundcards to play something close to strings. And even in sci-fi games you most often had the same situation. They weren't making "chiptune" then. You enjoyed those soundtracks because you basically
imagined it was an orchestra, suspended your musical disbelief in a sense.
Now there may have been some AdLib fanatic and magician who actually generated something unbelievable out of it.... It just seems so improbable. But ok, maybe. After all, I myself have said in the past that I admire the composers of early games music that they could come up with memorable parts in spite of all the limitations. Sometimes the limitations stimulate creativity and I always love to see artists come up with creative solutions to get around them.
But as far as the games I played go, I have never encountered a soundtrack that wasn't enhanced by giving it more channels, more instruments, more recognisable sounds through MIDI soundfont. Even if you already kind of liked the SB sound. I'd wager it's true in the vast majority of cases. Those soundcards didn't give you unique options, but limitations. They just had their own sound is all.
timppu: With GOG games, it seems to depend on the game what the default is. Quite often it is set to Adlib/Soundblaster as that is guaranteed to work ok (as DOSBox emulates it and doesn't have to rely on an external MIDI synth, even the Windows default General MIDI synth). Who know at what point Microsoft decides to drop the software General MIDI synth away thinking no one needs it anymore in this day and age, and at that point all those General MIDI GOG games would become silent (for the music part), unless you install some third-party General MIDI software synth. The Adlib/Soundblaster option would still work fine.
Yeah, I get it, but IMHO they should come with a setup to allow people to change it easily (some games have it, for DOSbox display options usually), even better if pops up the first time you run the game to maybe inform some people who might not know about the option. I mean, you could say that about just any Windows supported feature that Microsoft might drop it. This happens all the time and breaking a lot of older games and GoG / devs have to update them.
EDIT: sorry for writing walls of text but it's just a fascinating topic and I can't help myself!