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Cadaver747: I am no expert but probably it's because the Tax Treaties ("Double Tax Agreements") were signed between Poland and Cyprus in 1992 with amendments made in 2012.
As for the Cayman the first agreements came into force in 2013 (5 years after GOG establishment)

If you like I can send you Poland-Cyprus Tax Agrement in PDF
Ah, so it had to do with a particular treaty - I really didn't know about what tax agreements were signed (as I said, I'm not very acquainted with economic history/events)! Thanks for letting me know - the mystery of why GOG states Cyprus as its headquarters is now solved for me. :-)
P.S. And thanks for offering to send me the pdfs, but it isn't needed, I'm going to take you on your word, and if I wish to find them later, I'll search them myself, they probably aren't all that hidden...
Post edited November 12, 2016 by Treasure
Bought Archimedean Dynasty, too bad it isn't on sale.

But I'm having a blast, much better than the Aquanox series!

Worth the full price!

Gog should do this to every dos 3dfx enabled games. In this case, I don't mind dosbox slap ins.

I attempted to run Blood on 3dfx but unfortunately the graphics got very glitchy it's barely playable.
Post edited November 13, 2016 by exorio
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DukeNukemForever: Another one is the first Tomb Raider. But I'm not sure if I would recommend it. Of course the 3DFX version is a big improvement to the original vga graphics, but still not nice to look.
Why not? It is still the best looking version of the first (original) Tomb Raider game. I think it looks ok even to this day, and it totally blew my mind back when I saw it the first time in the late 90s.

Tomb Raider was one of the earliest commercial games to support 3Dfx, if not even the first one (not counting games that came bundled with the card itself, like the special 3Dfx version of Mechwarrior 2 and Fatal Racing/Whiplash). TR got the 3Dfx support in a patch, the release version didn't support 3Dfx (nor other 3D accelerators) out of the box.
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DukeNukemForever: Another one is the first Tomb Raider. But I'm not sure if I would recommend it. Of course the 3DFX version is a big improvement to the original vga graphics, but still not nice to look.
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timppu: Why not? It is still the best looking version of the first (original) Tomb Raider game. I think it looks ok even to this day, and it totally blew my mind back when I saw it the first time in the late 90s.

Tomb Raider was one of the earliest commercial games to support 3Dfx, if not even the first one (not counting games that came bundled with the card itself, like the special 3Dfx version of Mechwarrior 2 and Fatal Racing/Whiplash). TR got the 3Dfx support in a patch, the release version didn't support 3Dfx (nor other 3D accelerators) out of the box.
If you are into that type of games, of course he should give it a try. But my impression is that he is looking for really impressive looking games. In my eyes, many of the 3dfx games still look very interesting today, as they have a special style. Like pixel-art are the 3dfx graphics maybe old, but they have a comic/painting style that let you still enjoy them today. They are colourful and smooth, they have a soft light and are not really edgy. To me, the first Tomb Raider never looked like that, as the 3dfx version is still very grayish/brownish and edgy. It's really a question of taste I guess.
Post edited November 13, 2016 by DukeNukemForever
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DukeNukemForever: If you are into that type of games, of course he should give it a try. But my impression is that he is looking for really impressive looking games. In my eyes many of the 3dfx games still look very interesting today, as they have a special style to me. Like pixel-art the graphics are maybe old, but they have also a comic look that let you still today enjoy the graphics. They are colourful and smooth, soft light and not really edgy. To me the first Tomb Raider never looked like that, the 3dfx version is still very grayish/brownish and edgy. It's really a question of taste I guess.
Well, it is one of the earliest 3Dfx Glide games so it might be later games had improved support...

...but having said that, I personally didn't find it that 3Dfx (Voodoo) games would have become considerably better later on. After all the 3Dfx cards were pretty dumb cards, they could only smooth out the graphics output somewhat (texture filtering, perspective corrected textures, alpha blending (=transparency effects) etc.), they didn't e.g. help increasing the polygon count of 3D models as those were still calculated by the CPU, while nowadays 3D cards have a dedicated GPU for that, allowing higher polygon counts.

Some of the things I like in Tomb Raider graphics even today are also e.g. its top-notch animation (at least for Lara itself), which in itself didn't have much to do with the used graphics card I guess. 3Dfx Glide support just made sure that there were none of those irritating floating and twisting textures while you moved around, textures were smoothed out, the water surface had transparency effects, and of course that you could run it in a higher 640x480 resolution at a good speed. Artifacts that you'd see if running the Playstation version, or the PC VGA version (without 3D support).

One thing to keep in mind though is that "3Dfx support" in games can mean either for the early Voodoo era cards, or Voodoo 2. The latter, IIRC, had more frame buffer memory so its games could be run also in the 800x600 resolution, not only 640x480. Not sure if some Voodoo 2 games also had better textures as it had more memory for textures too. The increased resolution (for Voodoo 2 cards) might be why you feel later 3Dfx games weren't as "edgy" (jaggy?). 3Dfx cards didn't support edge antialiasing so at least it shouldn't be about that...
Post edited November 13, 2016 by timppu
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Treasure: Nope, its actual buildings are in Poland (which means you can totally go visit from Russia)
Depends on what part of Russia. Wouldn't go hiking to there from Vladivostok.
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timppu: Why not? It is still the best looking version of the first (original) Tomb Raider game. I think it looks ok even to this day, and it totally blew my mind back when I saw it the first time in the late 90s.
The gameplay was abysmal though. Specially the controls. I'd rather play Anniversary.

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timppu: Tomb Raider was one of the earliest commercial games to support 3Dfx, if not even the first one (not counting games that came bundled with the card itself, like the special 3Dfx version of Mechwarrior 2 and Fatal Racing/Whiplash). TR got the 3Dfx support in a patch, the release version didn't support 3Dfx (nor other 3D accelerators) out of the box.
Oh yes I'd kill for 3dfx Fatal Racing!

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DukeNukemForever: But my impression is that he is looking for really impressive looking games. In my eyes, many of the 3dfx games still look very interesting today, as they have a special style. Like pixel-art are the 3dfx graphics maybe old, but they have a comic/painting style that let you still enjoy them today.
No I'm looking for kickass oldies games. Screamer 2 is one of them. I played the DOS version as a kid, and I enjoy this game to death. I also owned screamer 1.

I don't care about texture filterings but perspective correction and smoother framerates really enhance the gameplay.

That's what I'm looking for!
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exorio: I don't care about texture filterings but perspective correction and smoother framerates really enhance the gameplay.

That's what I'm looking for!
Running 3dfx (glide) in Dosbox isn't the same as running it on a original 3dfx Voodoo card, as emulating the hardware only adds an extra layer of virtualization the cpu has to deal with. On my pc using Dosbox 3dfx (glide) versions of every game ran actually worse than the software versions.
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exorio: I don't care about texture filterings but perspective correction and smoother framerates really enhance the gameplay.

That's what I'm looking for!
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Strijkbout: Running 3dfx (glide) in Dosbox isn't the same as running it on a original 3dfx Voodoo card, as emulating the hardware only adds an extra layer of virtualization the cpu has to deal with. On my pc using Dosbox 3dfx (glide) versions of every game ran actually worse than the software versions.
Screamer 2 and Archimedean Dynasty run better on 3dfx at least on my machine.

Framerates are definitely far smoother.

I also see the nVidia overlays when the game are running, so they're obviously utilizing the graphic card too.
Post edited November 13, 2016 by exorio
Just want to add, while seeking for solution for 3dfx Blood, I found this :

http://www.moddb.com/games/bloodcm

Pretty faithful conversion. But haven't played a whole episode though. So I'm not sure whether it's completable or not.

But from the website, they claim all the original episodes are converted and finished 100%, but not the expansion packs.
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timppu: Why not? It is still the best looking version of the first (original) Tomb Raider game. I think it looks ok even to this day, and it totally blew my mind back when I saw it the first time in the late 90s.
Correction - the Android version is the best-looking version of the first Tomb Raider game. Full multi-resolution support without the problems of texture posterisation inherent in the Glide-wrapped DOSBox version, plus native Hor+ widescreen support.

Still, the Android version has a few other problems, among them issues with physical gamepads (the menu button causing the game to switch to the desktop among them).
Post edited November 15, 2016 by jamyskis
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timppu: Why not? It is still the best looking version of the first (original) Tomb Raider game. I think it looks ok even to this day, and it totally blew my mind back when I saw it the first time in the late 90s.
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jamyskis: Correction - the Android version is the best-looking version of the first Tomb Raider game. Full multi-resolution support without the problems of texture posterisation inherent in the Glide-wrapped DOSBox version, plus native Hor+ widescreen support.
I knew I should have elaborated "...of the original versions, remakes not included". After all:

http://www.mobygames.com/game/lara-croft-tomb-raider-anniversary

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exorio: The gameplay was abysmal though. Specially the controls. I'd rather play Anniversary.
The odd thing is that I always liked Tomb Raider's "tank controls". To me it was a slower, thinking man's, 3D platformer game. Its gameplay (jumping etc.) actually reminded me somewhat of the first Prince of Persia game, the 2D one. Slowly getting closer to edges, doing running jumps over chasm etc.

Same thing I liked in e.g. Croc: Legend of the Gobbos which also had sorta slower tank controls, as compared to the Spyro series and such.

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exorio: Oh yes I'd kill for 3dfx Fatal Racing!
I still have the CD that came with my 3Dfx Voodoo (Orchid 3D) card. I tried to get it to run on some DOSBox with Glide support one or two years ago, but I recall I didn't quite get it running satisfactorily, the graphics were running pretty slowly IIRC, maybe it was some issue with the Glide emulation. I really liked that game, even if it is probably the worst looking 3Dfx racing game. But it had intense and funny gameplay.
Post edited November 15, 2016 by timppu
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timppu: I knew I should have elaborated "...of the original versions, remakes not included". After all:

http://www.mobygames.com/game/lara-croft-tomb-raider-anniversary
It's not a remake though. I don't think TR Anniversary ever game out for the mobile platforms. It's a bona fide port of the original game - untouched in its gameplay, models or textures, brought to the Android and iOS platforms.

Here.
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jamyskis: It's not a remake though. I don't think TR Anniversary ever game out for the mobile platforms. It's a bona fide port of the original game - untouched in its gameplay, models or textures, brought to the Android and iOS platforms.
I googled for it earlier, and people were talking about some "hires textures". What was that all about?

https://play.google.com/store/apps/details?id=com.squareenix.tombraider1classic&hl=fi

Anyway, unless it is emulated, I consider ports to newer platforms as remakes. I mentioned TR Anniversary as the very best looking version of the first TR game, if "ports" to new platforms are allowed too.
These are the only hires texture I know of for TR1.
http://www.tombraiderxtra.com/screenshots.php