Qbix: I tend to not answer questions about features of the next release, as this topic is about the current release, but let me answer this one:
The plan is to make the scaling a bit more intuitive/easier to configure and allow for larger sizes.
antrad88: Just don't make the same mistake like in latest version of ScummVM where they made it so "intuitive" that they disabled any user control. In fullscreen mode instead of using pixel perfect scaling like 2x, 3x... they instead stretch the image to fit the screen.
Let's say you have a game at 640x480, for pixel perfect scaling on a 1920x1080 monitor you want to use 2x scaling factor and have the game run at 1280x960, centered with black bars. In ScummVM the game is now stretched to 1440x1080 which makes random pixels bigger than others and it distorts the original pixel art. Changing the configuration file to 2x has no effect anymore for fullscreen. Average Joe may not notice this, but you can bet me and others will.
Another problem with this are games that run in very small resolution like 320x200, stretching that pixel art over the whole monitor just looks ugly in my opinion, so I play those games at only 640x400 or 960x600.
TLDR: Please, just don't limit the user control of configuration files.
Also Dosbox ECE build supports pp scaling.