SmashManiac: Woah, DOSBox isn't dead! Thanks a lot Qbix! Very happy to see official releases again! :)
By the way, considering that the project is open-source, I'm surprised it took so long for a new version, especially considering its popularity boom thanks to GOG. As a developer, I'm curious to know what caused this.
Well, there are actually a lot of reasons that combined into the delay, but
"Choosing between universal compatibility and game specific patches" is not an important one. Game specific patches are almost never added, unless it is clear that the game itself is bugged and then only after a lot of testing.
Let me point out 2 important ones as to why a new version took a long time:
1) until recently, we were under assumption, that 0.74-0 was still working very well. When we learned about the timing problems on windows 7, a reason to release a new version or an update became much more clear. Due to massive amount of compatibility related changes that have been made since 0.74, I decided to go for an upgrade instead of a new version, as testing and fixing regressions is time consuming. (There are a lot of DOS games after all)
Blindly releasing new versions might be an alternative (like every 6 months), but it would be quite difficult to get as much testing in as we tend to do, before a new release.
2) As you pointed out, the project is open-source and of such, you should know that we don't get money from people or companies using DOSBox. So due to financial reasons, paid work gets prioritized.