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Post edited December 06, 2024 by EgaoKage
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I don't even bother with the remasters when using the original WAD's in GZDoom works flawlessly. If you want the pure DOS experience, then the DOS versions are included (via DOSBox).
Post edited December 02, 2024 by AB2012
From the store page of the new DOOM + DOOM II - "¹ The original DOS versions of DOOM (1993) and DOOM II are included in the GOG version."
Post edited December 02, 2024 by Hirako__
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AB2012: I don't even bother with the remasters when using the original WAD's in GZDoom works flawlessly.
I didn't buy "remasters" of any of the DOOM games. At least, back when I bought them they were just the default games, as they originally sold, launched by a pre-configured DOSBox. Now they are useless trash. At least, when launched from Galaxy they are.

Thank you for the tip about GZDoom. Does it use DOOM's original control scheme by default, or is there some fuckery there too?
Post edited December 02, 2024 by EgaoKage
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AB2012: I don't even bother with the remasters when using the original WAD's in GZDoom works flawlessly.
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EgaoKage: I didn't buy "remasters" of any of the DOOM games. At least, back when I bought them they were just the default games, as they originally sold, launched by a pre-configured DOSBox. Now they are useless trash.

Thank you for the tip about GZDoom. Does it use DOOM's original control scheme by default, or is there some fuckery there too?
Yes they added it for free for everyone who owned the original games! Did you find the original games? They are probably in the goodies or a separate entry - not sure.
Post edited December 04, 2024 by Hirako__
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EgaoKage: I didn't buy "remasters" of any of the DOOM games. At least, back when I bought them they were just the default games, as they originally sold, launched by a pre-configured DOSBox. Now they are useless trash. At least, when launched from Galaxy they are.

Thank you for the tip about GZDoom. Does it use DOOM's original control scheme by default, or is there some fuckery there too?
It's a confusing mess as I've currently got in my library:-

Doom + Doom II (new version 2)
Doom II + Master Levels (DOS)
Doom 1 Enhanced (new version 1)
Doom 2 Enhanced (new version 1)
The Ultimate Doom (DOS)

If you want the original pure DOS experience (or put same WADS into GZDoom), then download the above versions called "The Ultimate Doom" and "Doom II + Master Levels". As for GZDoom (a source port that will read the original WADs from same (DOS) versions) the controls are configurable, eg, you can disable mouselook / rebind keys as you want. Either way, the (DOS) version is the one you need.
Post edited December 02, 2024 by AB2012
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EgaoKage: I didn't buy "remasters" of any of the DOOM games. At least, back when I bought them they were just the default games, as they originally sold, launched by a pre-configured DOSBox. Now they are useless trash.

Thank you for the tip about GZDoom. Does it use DOOM's original control scheme by default, or is there some fuckery there too?
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Hirako__: Yes they added it for free for everyone who owned the original games which is mentioned on the store page! Did you find the original games? They are probably in the goodies or a separate entry - not sure.
It is as AB2012 said. They are all there.
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EgaoKage: I didn't buy "remasters" of any of the DOOM games. At least, back when I bought them they were just the default games, as they originally sold, launched by a pre-configured DOSBox. Now they are useless trash. At least, when launched from Galaxy they are.

Thank you for the tip about GZDoom. Does it use DOOM's original control scheme by default, or is there some fuckery there too?
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AB2012: It's a confusing mess as I've currently got in my library:-

Doom + Doom II (new version 2)
Doom II + Master Levels (DOS)
Doom 1 Enhanced (new version 1)
Doom 2 Enhanced (new version 1)
The Ultimate Doom (DOS)

If you want the original pure DOS experience (or put same WADS into GZDoom), then download the above versions called "The Ultimate Doom" and "Doom II + Master Levels". As for GZDoom (a source port that will read the original WADs from same (DOS) versions) the controls are configurable, eg, you can disable mouselook / rebind keys as you want. Either way, the (DOS) version is the one you need.
I also have Final DOOM listed among those. But yes, they are there.

What threw me off was that I've had all of those same entries, except for the DOOM + DOOM II Enhanced entry, for quite a while now. And no matter which of the game's entries I opted to load from, it was still just the original games, exactly as they'd always been.

I wondered why there were so many different entries for what were the exact same game, but I put this down to GOG Galaxy being over-zealous. I must have been playing them just prior to Bethesda getting around to "enhancing" them, maybe...

I may have over reacted...sort of. I want the games I buy from GOG to remain frozen in time, not at the whim of some publisher who bought them out.

P.S.

For anyone who doesn't know, the fastest way to move in all of the original DOS iterations of DOOM is achieved by simply sliding the mouse (with Shift or Alt held). That might seem counter intuitive, given there's only so far one can slide a mouse, before having to pick it up and place it back down. However, this is only a hardware limitation. Your OS has no-such limitation.

So I made a gamepad AutoHotkey script which equates mouse movement to each analog stick; one with Shift incorporated and one with Alt incorporated; as well a number of other enhancements to the gamepad experience; including LB - RB browsing back and forth through the various weapons.

I take some satisfaction in realizing that I did it far better than Bethesda did! lmao. My gamepad solution plays so naturally, it's like id meant to be played on a XBOX/PS3+ gamepad, even back in the '90s.

Not sure if GOG would allow it, but I would be willing to post my gamepad script on these forums. I have other variants of the same script too, which allow all manner of DOS games to be played with fluidity using a modern gamepad. They are fully customizable via a text editor too. Some knowledge of AutoHotkey would help one to customize one of these scripts, but I also include tons of notes in the script itself.
Post edited December 02, 2024 by EgaoKage
I just don't understand why you are yelling at GOG about the the state of that version as they only sell the product, Bethesda is the company that released the game in the state it is in and only they can make changes or updates. GOG could face legal action or even have the games removed if they try to alter anything without Bethesda's consent.
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wolfsite: I just don't understand why you are yelling at GOG about the the state of that version as they only sell the product, Bethesda is the company that released the game in the state it is in and only they can make changes or updates. GOG could face legal action or even have the games removed if they try to alter anything without Bethesda's consent.
Because Bethesda didn't own the IP when I bought the games from GOG. And the new publisher should not be allowed to make changes to a product which sold in an as-is finished state. If I buy a game from GOG, which is in a finished state when I buy it, it should remain untouched. Bethesda's "enhancements" are not an update, imo. They are a forced mod that I didn't want.
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wolfsite: I just don't understand why you are yelling at GOG about the the state of that version as they only sell the product, Bethesda is the company that released the game in the state it is in and only they can make changes or updates. GOG could face legal action or even have the games removed if they try to alter anything without Bethesda's consent.
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EgaoKage: Because Bethesda didn't own the IP when I bought the games from GOG. And the new publisher should not be allowed to make changes to a product which sold in an as-is finished state. If I buy a game from GOG, which is in a finished state when I buy it, it should remain untouched. Bethesda's "enhancements" are not an update, imo. They are a forced mod that I didn't want.
What you want doesn't matter, Bethesda own the IP thus they have all rights to do what they want to them. GOG can't say no as then they would be in breach of contract and could be held liable.

Regardless though GOG does include the original DOS versions so you can just ignore the updated Bethesda versions and use those DOS originals.

Same thing happened with Fallout. The Interplay versions came with tons of extras but when Bethesda acquired Fallout those had to be pulled due to contracts. Bethesda did re release Fallout but they decided not to include all the extras and one or tweaks were done to the game itself, they own the IP so they can do what they want.
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EgaoKage: Because Bethesda didn't own the IP when I bought the games from GOG. And the new publisher should not be allowed to make changes to a product which sold in an as-is finished state. If I buy a game from GOG, which is in a finished state when I buy it, it should remain untouched. Bethesda's "enhancements" are not an update, imo. They are a forced mod that I didn't want.
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wolfsite: What you want doesn't matter, Bethesda own the IP thus they have all rights to do what they want to them. GOG can't say no as then they would be in breach of contract and could be held liable.

Regardless though GOG does include the original DOS versions so you can just ignore the updated Bethesda versions and use those DOS originals.

Same thing happened with Fallout. The Interplay versions came with tons of extras but when Bethesda acquired Fallout those had to be pulled due to contracts. Bethesda did re release Fallout but they decided not to include all the extras and one or tweaks were done to the game itself, they own the IP so they can do what they want.
I doubt you, or any other end-user, knows much about the specifics found within the contracts which exist between publishers and outlets. But, knowing how contracts between businesses tend to work, I doubt they are as one-sided and authoritarian as you seem to think they are. Outlets have bargaining power and can shape terms through negotiation.

As for the many DOOM-related entries in our libraries: thanks, but we've covered that already.

There is, or should be, a legal distinction between a software product which is considered to have been sold in a finished state (non live-service) and one which is considered to be ongoing (live service). No one who's bought a piece of software which was sold as a finished product should later have that software converted into live-service software without their express consent. In fact this may actually be illegal already. The various DOOM titles were sold as finished products when I bought them from GOG and I had no desire to convert them to any other state.

I hope that Bethesda appreciates your defense of corporate authoritarianism. Otherwise it will have been a complete waste of time.
Post edited December 03, 2024 by EgaoKage
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wolfsite: What you want doesn't matter, Bethesda own the IP thus they have all rights to do what they want to them. GOG can't say no as then they would be in breach of contract and could be held liable.

Regardless though GOG does include the original DOS versions so you can just ignore the updated Bethesda versions and use those DOS originals.

Same thing happened with Fallout. The Interplay versions came with tons of extras but when Bethesda acquired Fallout those had to be pulled due to contracts. Bethesda did re release Fallout but they decided not to include all the extras and one or tweaks were done to the game itself, they own the IP so they can do what they want.
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EgaoKage: I doubt you, or any other end-user, knows much about the specifics found within the contracts which exist between publishers and outlets. But, knowing how contracts between businesses tend to work, I doubt they are as one-sided and authoritarian as you seem to think they are. Outlets have bargaining power and can shape terms through negotiation.

As for the many DOOM-related entries in our libraries: thanks, but we've covered that already.

There is, or should be, a legal distinction between a software product which is considered to have been sold in a finished state (non live-service) and one which is considered to be ongoing (live service). No one who's bought a piece of software which was sold as a finished product should later have that software converted into live-service software without their express consent. In fact this may actually be illegal already. The various DOOM titles were sold as finished products when I bought them from GOG and I had no desire to convert them to any other state.

I hope that Bethesda appreciates your defense of corporate authoritarianism. Otherwise it will have been a complete waste of time.
Love how people try to defend themselves by attacking a person's intelligence and understanding of a matter and place them on a side without taking the time to even check where a person actually stands.

If I was on Bethesda's side I would be buying every game day 1 (I don't by the way) and praising every move they make (again I don't. I feel most people get there games for the mods more than anything which is a negative for the company).
Calling a control scheme "fucked" when one is relying on a super custom setup to begin with is odd, to say the least.

The new remaster versions play just as well as throwing the WADS into GZDoom as far as I'm concerned. I never liked the whole sliding-mouse-movement mechanic, so I used keyboard movement even back when these games were new. There's a good reason that the former was abandoned in FPS games fairly quickly.

As an aside, I love the new take of the old Doom music by Andrew Hulshult. Very familiar but even more metal-sounding over the original midi/soundblaster tunes.
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P-E-S: Calling a control scheme "fucked" when one is relying on a super custom setup to begin with is odd, to say the least.

The new remaster versions play just as well as throwing the WADS into GZDoom as far as I'm concerned. I never liked the whole sliding-mouse-movement mechanic, so I used keyboard movement even back when these games were new. There's a good reason that the former was abandoned in FPS games fairly quickly.

As an aside, I love the new take of the old Doom music by Andrew Hulshult. Very familiar but even more metal-sounding over the original midi/soundblaster tunes.
You can convert arrow-key functions to WASD in any game, if that's your preference.

In AutoHotkey its super-simple:

W::Up
A::Left
S::Down
D::Right

And what do you mean mouse-aiming is abandon in FPS games? It works in most of them. It's the most fluid way to move and the most accurate form of aiming there is. Though I agree it's not practical for more than side-to-side movement. Keys work better for Forward and Reverse.

For Bethesda to impose their new control scheme as the default is presumptuous and arrogant. id made the game; their control scheme should forever remain the default, imo. And having the option to switch to Bethesda's control scheme would be fine.
Post edited December 06, 2024 by EgaoKage
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EgaoKage: I doubt you, or any other end-user, knows much about the specifics found within the contracts which exist between publishers and outlets. But, knowing how contracts between businesses tend to work, I doubt they are as one-sided and authoritarian as you seem to think they are. Outlets have bargaining power and can shape terms through negotiation.

As for the many DOOM-related entries in our libraries: thanks, but we've covered that already.

There is, or should be, a legal distinction between a software product which is considered to have been sold in a finished state (non live-service) and one which is considered to be ongoing (live service). No one who's bought a piece of software which was sold as a finished product should later have that software converted into live-service software without their express consent. In fact this may actually be illegal already. The various DOOM titles were sold as finished products when I bought them from GOG and I had no desire to convert them to any other state.

I hope that Bethesda appreciates your defense of corporate authoritarianism. Otherwise it will have been a complete waste of time.
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wolfsite: Love how people try to defend themselves by attacking a person's intelligence and understanding of a matter and place them on a side without taking the time to even check where a person actually stands.

If I was on Bethesda's side I would be buying every game day 1 (I don't by the way) and praising every move they make (again I don't. I feel most people get there games for the mods more than anything which is a negative for the company).
Your entire message could be summarized as: publishers should have control. What was the point of making such an asinine statement, if not toadying?

Publishers over-reach constantly; always trying to one-up each other where shittiness is concerned. And they don't need or deserve volunteer advocates.
Post edited December 06, 2024 by EgaoKage