drmike: I'm just here for the delightful conversations we have here in the forums.
I'm still trying to find someone I can give money to so that they can put it in my wallet. *grumble*
Well, if this was a computer game rather than the real world, then a workaround would be to buy something and then make use of the refund-to-wallet option.
With all the sales it might be challenging to find something with a satisfyingly large enough monetary number. That, and I've gotten the impression that multiples of the same item are not purchasable, let alone stack in the inventory at all, so different items would need to be chosen for additional value with the same refund (to reduce the repetition). Are gift purchases returnable before giving them? And what about after?
There's a word or phrase for that, but it's not a "glitch". I mean, other than "tedious" or "inconvenient". The process probably resembles farming (for experience, money, etc.), but this isn't really the right context. It's more like buying something, enchanting it, then reselling it for greater value, but this isn't exactly that because this is for only the same value. Hmm, maybe "workaround" was the word and there isn't another word/phrase…
Anyway, probably best to not apply something like that in real life when requiring human-to-human relations (even if indistinct) with delayed responses. Would probably come across as getting away with something (counter-policy) rather than addressing an circumstantial interface inadequacy (as a temporary fix). Policies tend have a more direct approach anyway, sometimes unimaginable on the outside (or non-revealable).