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According to this:
http://www.ritualistic.com/games.php/sineps/faq/sinepsfaq01.php

There should be a game manual in electronic form in the game folder:
"1.21 Does the game have a manual?
The SiN Episodes: Emergence manual is located in \Steam\SteamApps\yourusername\sin episodes emergence\SiN Episodes.mht."

The current version I own on Steam doesn't have it.

I'm wondering if it's something Steam removed later. Does anyone by any chance have the game from back when it originally came out and has the manual?
This question / problem has been solved by GameRagerimage
I found one on replacement docs.

http://www.replacementdocs.com/download.php?view.4654

Page 4 of Google...
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Good for you, then. I would've helped if I could have but I didn't have a manual either.
Funny you should mention that game here.

That game was probably the last PC game I bought about 11 years ago, until restarting again here just over two years ago.

I'd bought it on disc, not really knowing what Steam was at the time, only to be severely disappointed and angry when I did find out.

Back then I only had a lousy 56k modem and connection, which was pretty much the norm in local suburbs.

That meant, that trying to connect to Steam was a nightmare and doing a game update could take anywhere from a couple of days to a week .... even just to play a game for the first time.

So due to that and a couple of other Steam games I'd inadvertently bought, I gave up buying PC games for about 9 years. Even though I became aware of an early version of GOG, purchasing online back then, was not common or desirable for various reasons (file download time, storage costs, etc), so I never went down that road. By the time I did engage with online buying and have a better broadband connection, I had long since forgotten about GOG, and I had well and truly stopped playing games myself.

I did however keep buying lots of Console games for my kids during that period.

Just over two years ago, I got directed here to GOG to grab an updated copy of Shadow Warrior (for free), and I haven't stopped buying STEAM FREE games from GOG since.
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Timboli: Funny you should mention that game here.

That game was probably the last PC game I bought about 11 years ago, until restarting again here just over two years ago.

I'd bought it on disc, not really knowing what Steam was at the time, only to be severely disappointed and angry when I did find out.

Back then I only had a lousy 56k modem and connection, which was pretty much the norm in local suburbs.

That meant, that trying to connect to Steam was a nightmare and doing a game update could take anywhere from a couple of days to a week .... even just to play a game for the first time.

So due to that and a couple of other Steam games I'd inadvertently bought, I gave up buying PC games for about 9 years. Even though I became aware of an early version of GOG, purchasing online back then, was not common or desirable for various reasons (file download time, storage costs, etc), so I never went down that road. By the time I did engage with online buying and have a better broadband connection, I had long since forgotten about GOG, and I had well and truly stopped playing games myself.

I did however keep buying lots of Console games for my kids during that period.

Just over two years ago, I got directed here to GOG to grab an updated copy of Shadow Warrior (for free), and I haven't stopped buying STEAM FREE games from GOG since.
Sin Episodes was good(not as good or interactive as Sin was, but still....) and it's a shame that piracy/leaks caused it's sales to tank and the other parts were never made. :\
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GameRager: Sin Episodes was good(not as good or interactive as Sin was, but still....) and it's a shame that piracy/leaks caused it's sales to tank and the other parts were never made. :\
I'm one of those crazy people who liked SiN Episodes more than Half-Life 2 episodes.
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GameRager: Sin Episodes was good(not as good or interactive as Sin was, but still....) and it's a shame that piracy/leaks caused it's sales to tank and the other parts were never made. :\
I like SiN Episodes so far, except for one thing: the idiotic Auto-difficulty adjustment.

I'm the kind of person who sometimes likes to replay the same fights to get it just right. Or replay a fight and die purposely just to see one thing (like what happens if you blow up a generator). Or sometimes I just play quickly for the heck of it then reload and play it properly.

So I'm on the first major fight in the warehouse, finish everything. But I want to reload to see what happens when you blow up the explosive canisters. I accidently get in the blast radius. So I reload again. Then again. Gaaaah! The number of enemies dropped by half. No! I don't want that to happen! I want the same number of enemies.
That was with the adaptive slider midway.

Had to restart and disable the adaptive difficulty crap.

I really hate it when "Load" in a game makes changes to it. In the above case there was no way for me to Load to a previous state of the game. When I load the game its state changes.

Fortunately you can disable it. I restarted and disabled. Much better now.

Also, I don't think I'd be a huge fan of this:

2.8 Will SiN Episodes feature action-based outcomes like the original SiN?
Action-based outcomes (ABOs for short) were one of the main features of the first SiN. They are basically "decision points" for the player that have several different outcomes, directly affecting what the player experiences in the game. They can be as insignificant as opening a valve in one level, causing an area to be flooded later on, or as significant as being able to visit different locations depending on your actions.

For SiN Episodes, Ritual is implementing several episode-spanning ABOs, meaning that your actions in one episode affect what happens in the subsequent installment. Ritual is even experimenting with community-driven ABOs, where if the majority of players decides to take a certain action in one episode, the outcome of that action will be global, affecting all other players. The extent of this feature has not yet been determined, but it certainly presents a few interesting opportunities.
"Community driven" ABO sounds like something I'd hate. I don't think I'd even like episode-spanning ABOs; didn't like them in the original Sin game.

Oh, well...
Post edited June 30, 2019 by ZFR
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2.8 Will SiN Episodes feature action-based outcomes like the original SiN?
Action-based outcomes (ABOs for short) were one of the main features of the first SiN. They are basically "decision points" for the player that have several different outcomes, directly affecting what the player experiences in the game. They can be as insignificant as opening a valve in one level, causing an area to be flooded later on, or as significant as being able to visit different locations depending on your actions.

For SiN Episodes, Ritual is implementing several episode-spanning ABOs, meaning that your actions in one episode affect what happens in the subsequent installment. Ritual is even experimenting with community-driven ABOs, where if the majority of players decides to take a certain action in one episode, the outcome of that action will be global, affecting all other players. The extent of this feature has not yet been determined, but it certainly presents a few interesting opportunities.
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ZFR: "Community driven" ABO sounds like something I'd hate. I don't think I'd even like episode-spanning ABOs; didn't like them in the original Sin game.

Oh, well...
I actually LIKED how some levels changed depending on some actions in other levels.....sadly we will never likely see any more of it(for now).
Post edited June 30, 2019 by GameRager
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GameRager: Sin Episodes was good(not as good or interactive as Sin was, but still....) and it's a shame that piracy/leaks caused it's sales to tank and the other parts were never made. :\
Never heard that reasoning before and I doubt it.

I did hear it was released too soon and had lots of major bugs ... so the claim was it was rushed to market and then got bad reviews. I also seem to recall any more episodes got dropped due to bias & focus on other games by the publisher.

And going by how I and many others felt about Steam at the time, I imagine any piracy was after the fact and response driven.
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GameRager: Sin Episodes was good(not as good or interactive as Sin was, but still....) and it's a shame that piracy/leaks caused it's sales to tank and the other parts were never made. :\
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Timboli: Never heard that reasoning before and I doubt it.

I did hear it was released too soon and had lots of major bugs ... so the claim was it was rushed to market and then got bad reviews. I also seem to recall any more episodes got dropped due to bias & focus on other games by the publisher.

And going by how I and many others felt about Steam at the time, I imagine any piracy was after the fact and response driven.
1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
Whilst the game was pirated a lot, that wasn't the reason as to why the other parts never got made.

Ritual were working on the next parts, but then MumboJumbo brought Ritual and halted production on it. I never understood why Mumbo brought Ritual, and still don't as Ritual made games like SiN, where as Mumbo makes puzzle games such as 7 Wonders and hidden adventures such as Samantha Swift.

Also here are the wishlist entries for Episode 1, should you want to vote for it:

https://www.gog.com/wishlist/games/sin_episodes_1_emergence

https://www.gog.com/wishlist/games/sin_episodes_emergence

https://www.gog.com/wishlist/games/sin_episodes_1_emergence_2006
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
Well if that's the case, it is certainly not common knowledge.

Wikipedia

I made the mistake of taking too long to get around to installing, so by the time I realized the situation with Steam, it was too late to return. Back at that period of time, a lot of people were returning boxed games that had a Steam requirement ... especially as it was often poorly marked on the case, even missing for some. This was especially so for those in countries not the USA, where internet speeds made Steam very painful to use.
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
Nope. The pirated copy as is is UNPLAYABLE, since it has SEVERE bugs, that make the game unbeatable from the middle of the episode on...

The normal game had those SEVERE bugs, too, but was updated a few weeks after the release, but those constant updates made old bugs appear again for some parts. ^^

I NEYER found a pirated copy EVER, that worked completely. Even today. So if you wanted to PLAY the game, you needed the "buyable" one.

On the other hand the episodic structure killed the game. For it's retail price, the gameplay was WAY to short. Even today the normal episode is to short, even for 10 bucks. The "arena" mode does not change that.

Fans waited for a complete game, which never came. Why invest time in a partial game? The story ends in nowhere, this "first episode" is a prologue, nothing more.

The sellout to MumboJumbo killed the rest. Ritual should have made a complete game and sold that for normal price, then the sales would have been MUCH higher...

EDIT: The episodic structure AND DRM Steam killed the game for me, I am a huge fan of those SIN characters, but a) episodic and b) STEAM DRM were an absolute NO WAY for me and I think I was not the only one.
Post edited July 01, 2019 by Anime-BlackWolf
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
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Pond86: Whilst the game was pirated a lot, that wasn't the reason as to why the other parts never got made.

Ritual were working on the next parts, but then MumboJumbo brought Ritual and halted production on it. I never understood why Mumbo brought Ritual, and still don't as Ritual made games like SiN, where as Mumbo makes puzzle games such as 7 Wonders and hidden adventures such as Samantha Swift.
You'd have to think, though, that the pirated numbers and the leak BEFORE game release didn't HELP sales/pushes towards another installment, though.

Also some companies buy some others to SIT on IPs and keep them from being sold if they compete with their own brand/company in some way, or they buy such as they see the company's work is popular and if it does well they will continue it and if not they shelve it. :\
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
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Timboli: Well if that's the case, it is certainly not common knowledge.

Wikipedia

I made the mistake of taking too long to get around to installing, so by the time I realized the situation with Steam, it was too late to return. Back at that period of time, a lot of people were returning boxed games that had a Steam requirement ... especially as it was often poorly marked on the case, even missing for some. This was especially so for those in countries not the USA, where internet speeds made Steam very painful to use.
Wikipedia often has missing information(They only allow news articles from some sources as proof to back stuff up, and not some others like company workers/those in the industry/related to the thing being talked about, and anyone can edit it) and other issues......also yeah it was leaked before release....it was big news back then IIRC.

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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
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Anime-BlackWolf: Nope. The pirated copy as is is UNPLAYABLE, since it has SEVERE bugs, that make the game unbeatable from the middle of the episode on...

The normal game had those SEVERE bugs, too, but was updated a few weeks after the release, but those constant updates made old bugs appear again for some parts. ^^

I NEYER found a pirated copy EVER, that worked completely. Even today. So if you wanted to PLAY the game, you needed the "buyable" one.

On the other hand the episodic structure killed the game. For it's retail price, the gameplay was WAY to short. Even today the normal episode is to short, even for 10 bucks. The "arena" mode does not change that.

Fans waited for a complete game, which never came. Why invest time in a partial game? The story ends in nowhere, this "first episode" is a prologue, nothing more.

The sellout to MumboJumbo killed the rest. Ritual should have made a complete game and sold that for normal price, then the sales would have been MUCH higher...

EDIT: The episodic structure AND DRM Steam killed the game for me, I am a huge fan of those SIN characters, but a) episodic and b) STEAM DRM were an absolute NO WAY for me and I think I was not the only one.
1. The bugs in the pirated version likely turned off those who pirated to try it out before buying as well.

2. Yeah it's short.....and sadly HL2 episodes went the same route and failed(we will likely never see a finish to them or HL3).

3. I wasn't turned off by the Steam requirement as I could crack it out if I wanted......it was the shortness and how it ended with no continuation that bothered me the most....that, and no subtitles on things like the phone calls.

I mean, why not subtitle EVERYTHING in a game? Why do that? :\
Post edited July 02, 2019 by GameRager
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GameRager: 1. Look it up if you have time. The game was leaked and many pirated it/sales tanked(or so the claim goes).

2. The leak happened beforehand and used a screener/etc copy and leaked before the game even began being sold iirc.
avatar
Pond86: Whilst the game was pirated a lot, that wasn't the reason as to why the other parts never got made.

Ritual were working on the next parts, but then MumboJumbo brought Ritual and halted production on it. I never understood why Mumbo brought Ritual, and still don't as Ritual made games like SiN, where as Mumbo makes puzzle games such as 7 Wonders and hidden adventures such as Samantha Swift.

Also here are the wishlist entries for Episode 1, should you want to vote for it:

https://www.gog.com/wishlist/games/sin_episodes_1_emergence

https://www.gog.com/wishlist/games/sin_episodes_emergence

https://www.gog.com/wishlist/games/sin_episodes_1_emergence_2006
Michael Russel (ex QA Manager at Ritual Entertainment) wrote a post in 2007 about why the game failed.

I leave it here because it could be an interesting read:

http://romsteady.blogspot.com/2007/01/what-failed.html

His blog have few more post with more information about SiN episodes if you want to explore it a bit.
Post edited July 02, 2019 by Grimlock