Done.
And from the posts in this thread, it seems i belong to the younger forumites on gog. lol
Thank you all for making me feel young at 30. :P
Psyringe: Also, there was this weird question where I had to decide, categorically, whether I'd play a "good" or "evil" character. I have no preference and in fact I prefer games in which clear-cut "good/evil" categories don't even exist. Yet I am required to give an answer, so I tossed a coin.
Cormoran: Yeah that's the one question I had difficulty answering as well. I prefer a game that gives grey options where you have to weight both good and bad for all the options. Even when given a clear choice i prefer doing two run-throughs doing both good and evil.
Same here. I wish that question had a 'neutral' answer included.
genkicolleen: "Emotional Games" means different things to different people. To ME, emotional games are generally story-heavy, because that's something that helps me to become immersed and personally vested. Someone else may get personally invested for different reasons, but it's the compelling story that really brings it for me. ^__^
stg83: Believe it or not that is pretty much exactly what I wrote in response to that question in the survey. :)
While i worded it a bit differently. This was pretty much what i wrote too. :)
I don't think a game has to necessarily be story-heavy to be compelling though, or even be the focus of the game as long it has compelling characters and atmospheric soundtrack. VVVVVV is a prime example, imo. It has a basic story, but the characters and atmosphere are compelling and i felt myself caring about them in the end.