Posted September 01, 2018
This is mainly something found in RTSs, but also quite frequent in TBSs.
In strategy games that involve building bases/cities/towns and producing units (i.e. as opposed to tactial ones), in single player campaigns, do you enjoy the occasional levels where you play without a base, with a fixed number of units to achieve your objective. Not sure if there is a name for such levels but I alaways called them "baseless" because you play without a base. Sometimes you get additional units along the way. You know, like the Orc Chogall level in Warcraft 2, or the one where you play Raynor as a marine in Starcraft.
Personally I always loved such levels since they offered a nice change of pace, but I'm now playing HoMM5 where these levels seem to be the norm rather than appearing a few times. It's become annoying because when I play a strategy I expect more of a strategy game; like the previous HoMM games.
In strategy games that involve building bases/cities/towns and producing units (i.e. as opposed to tactial ones), in single player campaigns, do you enjoy the occasional levels where you play without a base, with a fixed number of units to achieve your objective. Not sure if there is a name for such levels but I alaways called them "baseless" because you play without a base. Sometimes you get additional units along the way. You know, like the Orc Chogall level in Warcraft 2, or the one where you play Raynor as a marine in Starcraft.
Personally I always loved such levels since they offered a nice change of pace, but I'm now playing HoMM5 where these levels seem to be the norm rather than appearing a few times. It's become annoying because when I play a strategy I expect more of a strategy game; like the previous HoMM games.