Well, it is good to know I am not alone in my somewhat addiction/craziness.
That really is an interesting article I linked to in my first post, if you haven't checked it out.
https://www.kotaku.com.au/2014/01/were-buying-more-pc-games-than-we-can-play/
I don't necessarily agree with all the conclusions or seeming suggestions.
For starters, it makes it sound like we should be purchasing our game at full prices, so that we bother to play them, and not be in the position where we don't care that we put some aside for another day, because they cost diddly squat.
That might be great for peace of mind for the developers etc of a game, who feel their work is truly being checked out and appreciated, but I see it as a definite loss overall. Buyers would buy far less, be far more cautious about what they do purchase, and the gaming world would become far less interesting and robust ... indeed quite unhealthy. We have enough clones of games as it is.
Not much, if anything was said about new AAA games being sold cheap.
My belief, is that sales would and do go through the roof, when great games (or those eagerly anticipated) are sold very cheap on release.
Here's the thing. Selling a new game at current high prices, and yes, if it is eagerly anticipated or had a significantly good review by early testers, it can sell well and many do, you are setting yourself up for a fall, despite the big numbers of those with more money than sense. And a seller is also insulting those same fools on another level, for they subsidize the low cost that the rest of us eventually buy them at.
In other words, those who are the biggest fans, pay more ... and in my view, get taken for a ride, considering the instant support they give the sellers and developers.
Over time, that can be resented, and in fact, if a game doesn't live up to the hype, a backlash can occur, especially early in the sales cycle.
Now if they were sold cheap in the first place at a far more reasonable price, then far more are going to be sold, well before too many complaints or grumbles come to light. Many of those of course, by average standards are a pile of garbage by some know nothing critic or someone who just expects too much.
Many games often go on too classic status, even though they were heavily criticized early on. There are many such sleepers in the gaming world.
So for me, it is far more important to have sale numbers high, even if many just sit on a shelf somewhere and go unplayed. The odds are, that they will eventually get played one day, and further purchases result, with belated accolades to all involved.
One only has to look at the success of GOG, to realize most games are never really dead and buried and just keep on giving and living on and on.
P.S. And honestly, by the time many games come down to a fair price, there are far many at that price range vying for your money. And the eagerness that was once there for a particular game, has become dulled over time ... especially if the game was obtained by other less legal means, and there are other now that one is far more interested in, and only so much money and time to spare.
P.S.S. It is my view, that despite how the industry has been working, developers and financial support especially, need to take a longer time view of things ... and GOG is perhaps spearheading that notion.