I'm not sure if Outlast 2's "easiest" mode is called "story mode," but I played that game on the easiest mode of that game, a mode which was deliberately patched in after the game had first come out, supposedly in order to "fix" the problems of the game being too tedious and repetitive and aggravating.
Except, it didn't actually fix any of those problems at all.
Prior to playing Outlast 2, I had also completed the first Outlast game, which was one of the worst gaming experiences I've ever had, because it consisted of almost nothing but repetitive trial & error (non)gameplay, and what little gameplay it did have was hardly any different than a walking simulator --- except that walking simulators are actually much better and also they are infinitely less aggravating & less tedious.
I regret having played both Outlast games because they were both terrible games, and I'd also argue they are barely even "games." Those games both need a real, literal story mode wherein literally nothing happens other than the player watches as the game plays itself (with no repetitive trial & error character deaths occurring); that would be way better than is the trash that was published as the Outlast games which we actually have.
Other than that, for other games, I generally chose the hardest difficulty, not the easiest.
But now I am starting to regret that too, because I started to play Xuan-Yuan Sword VII on "Nightmare" difficulty the other night, and I keep running into problems like, I have barely any stamina, and therefore my character often dies simply because there is not enough stamina both to swing my sword at the enemies and also to dodge/roll/run away too from their attacks, and from when they mob all around me (and if you fully run out of stamina, then you can easily become paralyzed in place, which equals instant death).
This causes me to "lose" not due to any fair loss due to the game's enemies fairly overcoming my skill, but rather I lose due to the game's arbitrary, very bad design choice to leave the player character unfairly underpowered (at least on Nightmare difficulty).
And these problems are compounded by the facts that there is a massive cooldown on using healing potions (so they cannot be used consistently in a long battle), and there are hardly any places to earn money to buy new potions to replenish your stock, and the healing potions you can buy from merchants don't heal very much HP, and on top of all of that, many areas of the game leave you "stuck," with no possible way to get out of the area in order to buy more potions, or to level up more, or to hunt for supplies to craft more gear, etc., unless you first defeat that area's enemies or boss, even though your character might be too weak to defeat them.
Because of these kinds of issues, I cannot beat the first major boss, and that's still so after I've already reloaded from an earlier saved game, from a point before wherein I got "stuck" at the unbeatable (for my character) boss, in order to grind up more levels and gear...and then after returning hours later, after all of that extra grinding, the first major boss still totally wrecks me anyway.
So I probably should have chosen the easiest difficulty for that game; if I l knew the kind of crap I just described would be awaiting me after choosing "Nightmare," I wouldn't have chosen that.
Post edited November 28, 2023 by Ancient-Red-Dragon