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I'm a lore hound. I look in every nook and cranny,read every book,talk to as much people as I can just so I can learn more about the world around me.
Unfortunetely,I feel like nowadays lore is somwhat of an afterthought from the writters. Destiny for example has quite a good lore but I feel that the way Bungie made to deliver it was so lazy with the Grimoire that you have to access through the companion app or the website.
TES have a awesome lore behind it but after Morrowind,it got rather lazy and cliched and the less we talk about WoW the better. I mean,it has more retcons than Ultima IX. BTW,the Ultima games delivered their backstory very efficiently with the booklet accompaning the manuals and books scattered throught the world of Britannia.
One of the best examples on how the game delivers it backstory is the Souls series being all ambiguous and shrouded in mystery that makes fans of the series have different interpretations of it.
Anyway,maybe it's just me but I really feel that most RPGs leave the lore and backstory to the last minute.
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l0rdtr3k: I'm a lore hound. I look in every nook and cranny,read every book,talk to as much people as I can just so I can learn more about the world around me.
Unfortunetely,I feel like nowadays lore is somwhat of an afterthought from the writters. Destiny for example has quite a good lore but I feel that the way Bungie made to deliver it was so lazy with the Grimoire that you have to access through the companion app or the website.
TES have a awesome lore behind it but after Morrowind,it got rather lazy and cliched and the less we talk about WoW the better. I mean,it has more retcons than Ultima IX. BTW,the Ultima games delivered their backstory very efficiently with the booklet accompaning the manuals and books scattered throught the world of Britannia.
One of the best examples on how the game delivers it backstory is the Souls series being all ambiguous and shrouded in mystery that makes fans of the series have different interpretations of it.
Anyway,maybe it's just me but I really feel that most RPGs leave the lore and backstory to the last minute.
It's better now than ever before. We have games with thousands of pages of lore and dialog. From indie (Inquisitor) to minor (Demonicon) and major games (TES, Biowares, Witchers).

You might not like where some things are going with the lore, but it's there. And if you want to dive deep, you can.

I always dreamed of an RPG filled with books when I was young. Morrowind was the first for me and all the other TES games have added to it.

I'm sure someone will 1-up them with interesting lore, but it's been amazing to play RPGs today. When I was young and playing the early Might and Magic games and their ilk, most of the lore happened in my imagination. And I still like games that leave themselves open like that. But I also love to sink my teeth into a new world.
I don't really care about lore but a big nod to the OP because that really is a great thread subject. With all the bitching and moaning we've had today this should actually be a lot of fun to read.

I mean, so long as Tallima doesn't come in with one of his long ass boring answers meant to cure insomnia.
Post edited September 29, 2015 by tinyE
OK,as I said WoW lore is as convoluted as ever but if you guys want good videos about the universe there's Nobbel87's channel(can't link due to low rep)
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tinyE: I don't really care about lore but a big nod to the OP because that really is a great thread subject. With all the bitching and moaning we've had today this should actually be a lot of fun to read.

I mean, so long as Tallima doesn't come in with one of his long ass boring answers meant to cure insomnia.
Don't jinx it!
I am a huge fan of the Fallout lore, and Fallout is probably one of few post-apocalypse games with so much lore as there is.
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Prah: I am a huge fan of the Fallout lore, and Fallout is probably one of few post-apocalypse games with so much lore as there is.
And they way it's delivered,with the holodisks and especially ghouls who survived the Great War and old terminals.
But have you played Dark Souls? As much as I like clear lore,making it ambiguous and left for interpretation is a big high point of the series.
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Prah: I am a huge fan of the Fallout lore, and Fallout is probably one of few post-apocalypse games with so much lore as there is.
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l0rdtr3k: And they way it's delivered,with the holodisks and especially ghouls who survived the Great War and old terminals.
But have you played Dark Souls? As much as I like clear lore,making it ambiguous and left for interpretation is a big high point of the series.
I have not played Dark Souls and probably won't, that game seems too hard for me.

But yeah, that's one of the things in Fallout-series. You only get to know stuff about the pre-war through holodisks and stories from ghouls that's been around (and who knows if those are true), which makes the pre-war era very mysterious in a way even if you feel that you know a lot.

Lots of cudos to the people who updates encyclopedias like The Vault and Nukapedia for the games, because if you feel like you miss something out you can always catch up on information there!
Lot of lore in Tales of Maj'Eyal.
I must admit that some times *I* don't care about the lore in some games. I don't dislike it, and don't mind them as long as I'm not required to use it (e.g. I must make calculations using the made-up calendar). This may be derived of me playing the games in small but not frequent intervals. Also, I'm not very good remembering stuff (like names) -- that does not help.

However, I do enjoy when new stuff is added to the world. It gets boring always looking at the same Tolkien-esque world game after game. Just don't make it mandatory.
It's hard to top Morrowind on this count. The lore was not only extensive, but integral and defining of everything that was going on around you.

Well, apart from the cliff racers that is. Lore didn't include a cliff racer cull, unfortunately.
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tinyE: I don't really care about lore...
You probably care more about lore than you realise. Lore doesn't just shape the plot and the characters, but also the environment and the skills that are available for you to learn. Strip out lore and you're left with a game comprised of extremely generic elements whose coexistence makes no sense at all.

Back story is the solid foundation upon which everything else should be built.
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Navagon: It's hard to top Morrowind on this count. The lore was not only extensive, but integral and defining of everything that was going on around you.

Well, apart from the cliff racers that is. Lore didn't include a cliff racer cull, unfortunately. You probably care more about lore than you realise. Lore doesn't just shape the plot and the characters, but also the environment and the skills that are available for you to learn. Strip out lore and you're left with a game comprised of extremely generic elements whose coexistence makes no sense at all.

Back story is the solid foundation upon which everything else should be built.
I'll give kudos to Skyrim since some books were really interesting to read but the way Morrowind integrated the lore to the story,instead of just putting it as just a little distraction from the main plot,very good.
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Prah: I have not played Dark Souls and probably won't, that game seems too hard for me.

But yeah, that's one of the things in Fallout-series. You only get to know stuff about the pre-war through holodisks and stories from ghouls that's been around (and who knows if those are true), which makes the pre-war era very mysterious in a way even if you feel that you know a lot.

Lots of cudos to the people who updates encyclopedias like The Vault and Nukapedia for the games, because if you feel like you miss something out you can always catch up on information there!
Kinda like DS,since it's so far away in time that a lot of things were forgotten.
Post edited September 29, 2015 by l0rdtr3k
There are games with good lore and there are game with bad or missing lore, it has always been that way and I highly doubt that'll change.
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l0rdtr3k: I'll give kudos to Skyrim since some books were really interesting to read but the way Morrowind integrated the lore to the story,instead of just putting it as just a little distraction from the main plot,very good.
Skyrim was in many ways brilliant. But I couldn't help but feel it was a little too tied to existing lore (as with Oblivion). Vvardenfell was entirely their own creation from the ground up and was better for it.