mqstout: And (this is part of "achievements are crap"), so many games have stupid decisions in their achievement systems: like disabling them if you mod [not so common on GOG], or only counting the game as complete if you do all sorts of stupid other things like get to max level, or only count it as finished if you play 4 times to see every ending.
So, while these low percentages give us some valuable insight... the gaming world would be better if achievements never became a thing.
Ancient-Red-Dragon: But you are a big fan of the Yakuza series of games though, right?
All of those games are chockful of the
exact same kind of stuff that you are complaining about in that quoted post, although you designate your complaints under the "Achievements" umbrella.
But even if those games had zero Achievements, then they'd
still be every bit just as much chockful to overflowing with repetitive, tedious, grindy, very aggravating & very unfun gameplay that is necessary to do if you want to complete all of the tasks on the players' "completion lists" for those games.
Ditto for pretty much every "open world" game out there, which almost always contain tons of grindy, repetitive, copy & pasted tasks that the player is expected to do over & over again ad nauseum, forever.
And again, that has no relevance to Achievements being present or not.
Modern games would
still have all of that crap remain being ominipresent in them, even if Achievements did not exist.
So to scapegoat all of those kinds of problems onto Achievements really isn't fair.
There's a thought in the back of my mind that has been bothering me all these years, that some entertainment is somehow, for some reason, modeled after a basic job instead.
Breja: This can't be real. Am I reading this wrong? Or have I just lost my marbles, like Toodles in Hook?
Timboli: Nope, it suspect it is totally the case, and some of it just a product of the times.
There are certainly many reasons why this might be so.
Back in the day, some 30 years or so ago for you youngsters, most folk would buy a game, and play it to death, because often the price and finances meant you needed to.
Now we have so much variety at our fingertips and in many cases real cheap. Hell with all the discounts and freebies of the last five years or so, you could have a good gaming life for bugger all money now.
With all that variety, and a desire to keep trying something new, it isn't surprising that many folk just dabble in many games, never really finishing them, though perhaps thinking they will one day. Variety as they say, is the spice of life.
It is also true, that games can be disappointing in many different ways, and so why tolerate or hang in there putting up with something less enjoyable, when you have some great games (or potentially so) just waiting to be installed and played.
I suspect many gamers now, don't subscribe to the mentality of many game developers, where they get an ego trip out of making things real hard. So not being able to save regularly or not being able to rebind keys or no controller support or no proper mouse and keyboard support, all play a part in what we (they) will tolerate.
I also think gamers are to a large degree fussier now than in years gone by,
On a personal note, since getting back into gaming in 2017, I have mostly been collecting not playing games, especially as many life circumstances have made playing difficult for me. The desire is there, but obstacles currently remain. My ultimate aim is to play more though, and hope life will allow that.
Still, like any hobby, collecting can be fun all on its own.
And in a very real way, I am giving support, to both GOG and game providers, developers and so forth.
Then it often comes a time when you unlock some plot, find out how to get fun out of something, unearth some old book or record, find dusty files in an HD, manage to run some old copy of a game, etc. and spend hours enjoying what has always been there!