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From what I can tell D&D started life almost boardgame like.
Lots of rules, little mercy.
You were a human or you were nerf'd/kneecapped deal with it; sort of thing.

Then there was all this exploration of what was possible to elaborate on and represent.
As such it became a tool to ground fantasy into something more tangible as it could never be real and it was the best you could do to allow creative expression to be underpinned by an amount of logic and statistics.

Then people wanted to have heroes that were heroes, that went on epic quests and ended up with epic loot.
As such 3rd ed became an almost wild west of content and a cornucopia of a power trip.
You started in a nobles employ and within 10 gaming sessions you were taking on demons and laughing how pathetic they were.

Of course there remained the need to reign in the fantasy for it to retain impact; with so many varied rules starting to compound, we ended up with more regimental ruling and suddenly nobody much was having fun (4th ed).
I can't say it wasn't necessary I made a character once that could flat foot 1 hit kill Demogorgan; parties became monsters in their own right and frankly you can't have another world ending Tiamat invasion of Mechanus every damn week.

The failure of 4th ed led to the simplification of D&D which is modern 5th ed which chose a way to play fast and loose and then tried to shove everything that D&D created back into a now much tinier box.
& of course that doesn't work so we have every man and his dog now homebrewing the rules because the official rule is there are no rules that exist outside the DM's wishes.
So now we have rules that are a shifting molass to a point of it being relatively speaking meaningless; where the official rules as written are so poorly done they are broken (cantrip shift earth - instantly excavates a pit of loose earth that can then be moved 5' to bury the medium size creature till they suffocate & die); illusions magic is cancelled by interaction making most of it completely useless because a stray leaf going into it completely dispels it's effect; and of course a focus on story telling.

If you wonder why that is look at how much representation it has online; stream of many eyes anyone?

It's not so much a game anymore, it's a pretentious story telling medium that they couldn't get rid of dice rolling entirely for because people really like rolling dice.

Don't kid yourselves the best of it was straight 3rd ed; the modern day version (5th ed) for all intents should just have 'narrative combat' where you try to come to a conclusion of what is the likely outcome and then go back and narrate how you got there and what positions the party ended up in.
Now we have a stupid hp system instead of ac as a representation of how hard something is because we want people to have their little league trophy of being able to hit a Balrog with their hand me down sword because gamers can't handle real magic anymore :P .

AD&D death was real and it was coming for you and btw you are noone special human maggot, dnd 5th ed oh noes we need death saves because my character is pimp jesus a totally original character I chose from the cookie cutout system i'm too invested in the edgelord backstory to let go of :P.

D&D totally overrated, would rather play warhammer fantasy roleplay, because if you're looting that plaguebearer for his sword your gonna die of nurgles rot faster than you can cleave 9 skulls clear off the hit location table as is often the goal.
A system that has character focused attributes that the GM directs it's rules problems to like firing a ballista and as is often the case if you don't dodge there's the gritty certainty of a gruesome death.
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The OP is right, ADnD ruleset destroyed Baldur's Gate for me at least until the moment 3/4 into the game half my high leveled up party decided to leave me because of some moral alignment issues.
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Strijkbout: The OP is right, ADnD ruleset destroyed Baldur's Gate for me at least until the moment 3/4 into the game half my high leveled up party decided to leave me because of some moral alignment issues.
Well, BG doesn't only have issues with alignment.

Even if you have full party of chaotic evil characters, try killing anyone and everyone who looks at you funny, and see if you can get out of the castle. The problem isn't overpowering them. No.

Spoilers: Y*o*u*r o*w*n s*t*e*p*f*a*t*h*e*r w*i*l*l t*u*r*n a*g*a*i*n*s*t y*o*u.
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Player: I Intimidate my wounds!
DM: Okay but you'll have to roll high
Player: Nat 20!
DM: Oookay you intimidate your wounds, they close up. Heal 5 Hitpoints!
The looseness of the rules, not understanding and a 5% to always do something successfully and with flying colors is something that does make it very... wonky. That's more DM/Player understanding of it all.

After playing Herosystem a bit the 3D6 bell curve is superior (and getting a Nat 3/18 is 1 in 216 0.45% to get, not 5%).

Still it's fun to listen to D&D stories, be it Neckbeardia, Mr Ripper, All Things D&D, Puffin Forest or other's.

Is it overrated? Maybe... But who cares?
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When i just glance the forum, i keep reading this thread as "Drud is overrated", and I am always like "Who the heck is Drud, and how can he be overrated if I have never even heard about him?".

Poor Drud, no one even remembers him anymore...
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timppu: When i just glance the forum, i keep reading this thread as "Drud is overrated", and I am always like "Who the heck is Drud, and how can he be overrated if I have never even heard about him?".

Poor Drud, no one even remembers him anymore...
Drud the Druid? Holder of 100 sand grains? Owner of a MTG deck? Creator of the extra heavy eyelash attacher?
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MaceyNeil: Now we have a stupid hp system instead of ac as a representation of how hard something is because we want people to have their little league trophy of being able to hit a Balrog with their hand me down sword because gamers can't handle real magic anymore :P
Lol

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Strijkbout: ....half my high leveled up party decided to leave me because of some moral alignment issues.
In BG 1, the party members get so persnickety(one leaves if you take too long getting them where they want to go, some fight others, etc) that I contemplate not even bothering with some of them whenever I try and get back into the game.
Post edited August 09, 2021 by GamezRanker
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MaceyNeil: >snip<
Now that's a proper gamer rant! I love it! And I'm not being sarcastic here or anything.

That said, and while I agree with some of it, in the end the only thing that matters is which system is fun for anyone's particular gaming group. Different groups have different tastes, dynamics, look for a different experience, can afford to spent more or less time playing, buy more or less books etc. It's fun to compare games, rant about what we don't like, but in the end no system is "bad" if a group is having a blast playing it. If some people want it rules lite and want to be super heros - they should play something like that, even if I prefer flawed characters with weaknesses. If some people want to focus on combat and dungeon crawling - that's great, even if I prefer more role play and story.

Usually people end up houseruling systems they like the most to further suit their play style anyway. Same with settings. I like WFRP more than D&D, but I don't much like the tone of the setting and I never DM'd it as quite the grimdark "all must die and go insane" thing the books present.

Arguing about RPG systems is like arguing about your favorite pizza topping. Some people even put chocolate there. But I don't have to eat it, so if it works for them...
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Used to play a lot of Aftermath,

and Traveller. Great fun.

In Aftermath, we would frequently encounter the 'Pitchfork people'. A community of militant Luddites that think if you don't live like the Amish, you deserve to die. One of our party had a brain defect, which meant every time he was particularly stressed or injured, he would have to make a roll against going berserker and senselessly attacking everyone and everything. He was our Doctor :)

In Traveller I had a Zhodani character that had Psionic powers. He could make himself look like anyone he has seen. Very handy for getting out of scrapes.

Edit. Had to split that first line. It seems the forum can't handle two HT links on the same line 0.0
Post edited August 10, 2021 by borisburke
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In a way, I can agree because there are so many other TTRPGs that have taken what DnD did and ran with it, improving along the way, but I don't think DnD itself is bad. I just feel like a lot of people are blinded by nostalgia or they are part of the "classic is best" crowd. I may not be a huge TTRPG player (mostly because I have no one to play with other than my dad, and you need three people to play) but there are so many great ones out there which don't get the recognition they deserve because DnD is all the rage due to how it established roleplaying games as a whole.

So yes, I can at least partially agree with what you're saying but I'd also say it's definitely not bad. It's just that people overlook lesser-known TTRPGs because DnD was the first and because our society has this silly notion that classic is always the best, which frustrates me to no end.
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MeowCanuck: There was something here before.
Actually they make pumps to enlarge it. Actually they have developed several techniques to make it bigger. I just don't understand why. Because the larger it is the softer it gets. The ones who have it naturally really large can't have it stand proud very well. Not to mention that it drains blood out of the brains. While at the same time small ones are rock hard. So the size actually matters a lot when it comes to performance. It's only the other way around that you might think. The smaller it is the better.

Do you know the AC/DC song "Hard as a Rock"? That's what it's about. It's about small or medium sized equipment that is rock hard. That's why anyone with huge size isn't into Heavy Metal or Hard Rock. Ok, maybe into Heavy Metal though.
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ConanTheBald: So the size actually matters a lot when it comes to performance. It's only the other way around that you might think. The smaller it is the better.
But one must remember that if a man is too "lacking" then they might not be able to please their mate too well in some ways.
(of course, with mankind being pretty smart and adaptable and all, we've found solutions to even these problems)
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ConanTheBald: So the size actually matters a lot when it comes to performance. It's only the other way around that you might think. The smaller it is the better.
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GamezRanker: But one must remember that if a man is too "lacking" then they might not be able to please their mate too well in some ways.
(of course, with mankind being pretty smart and adaptable and all, we've found solutions to even these problems)
One must remember that all that Kama Sutra and Tantra stuff was invented in Asia and not in Africa.

One should also remember that orgasm takes place in the brain and not in the genitals.
Post edited August 13, 2021 by ConanTheBald