It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
GR00T: They're doing a fairly major overhaul including new quests/improved quests, reworked story, fully voiced characters, split screen co-op, new ending, and a bunch of other stuff. Almost a new game (in fact, saves from the original game won't be compatible).
avatar
011284mm: Thanks, that is nice to hear.
As someone who has not even played the original game yet, I do wonder now just how much extra / changed content there will be. I will wait for other to review the game to see if it is worth playing both or just holding out for the EE.
Something exciting to look forward too.
Considering EE is supposed to be released "soon" I would wait for it. Since the game is quite long, chances are, you will not finish the original before EE is launched. But then again I do now know how much gaming time you have, so feel free to disregard my advice :)

EE does sound awesome:
As well as local co-op, split screen and controller support, the Enhanced Edition also features:

- All characters are now fully voiced by AAA-voice actors
- New quests, new characters, and new content
- Entirely new gameplay modes and character builds
- A heavily rewritten story with a brand new ending
- Massively reworked visuals and sound effects
- And much more to be announced in the coming months!
The only frustrating thing about how successful DOS2 has been is that they have surpassed one or two major stretch goals before the stretch goals have come out.

While I think Larian is above milking that, many devs would start the first stretch goal at 1 or 2 million (or something past where they were). Or the less honest ones would add something already planned as a stretch goal.
avatar
hucklebarry: The only frustrating thing about how successful DOS2 has been is that they have surpassed one or two major stretch goals before the stretch goals have come out.

While I think Larian is above milking that, many devs would start the first stretch goal at 1 or 2 million (or something past where they were). Or the less honest ones would add something already planned as a stretch goal.
Well, stretch goals are already revealed and one of them was surpassed so I wouldn't worry about that.

I really hope we get the 1,2 million one. I want undead as playable race.
Post edited August 28, 2015 by Vitek
avatar
Vitek: I really hope we get the 1,2 million one. I want undead as playable race.
Well, now that it's over a million and only five days in, I don't think you'll have to worry about hitting 1.2m. Indeed, they'll probably have to release another handful of stretch goals near the end; best-guess, historical trends suggest it should break 2m. We'll see, I suppose. I wish they had waited to launch the KS along with the D:OS EE. That would have been some great cross-promotion, given what the EE is promising to be.
I look forward to it coming out. Though some of the upper tier rewards are a bit dumb. Why would I want to pay to have my picture hanging in their office?
avatar
theslitherydeee: I look forward to it coming out. Though some of the upper tier rewards are a bit dumb. Why would I want to pay to have my picture hanging in their office?
LOL

You have a very nice picture!! :P
New extended tiers are up, including a $40 with the soundtrack (to be included in higher tiers) and a two by two pack at $90 for two copies of D:OS and two copies of D:OS2 (for those who a] have yet to get the first game and b] have a friend who'd like to join the fun). Also a 'late bird' $26 tier for those who didn't manage to get into nabbing the $25 tier, though there's less than 3300 copies left at the current time.
Post edited September 06, 2015 by katya_stevens
Can't back it atm.
I guess I will have to wait for it's arrival on gog.
According to GOG's Facebook page they backed the game at 10k level yesterday:

Divinity: Original Sin was so awesome, we had to be part of the next one! Call us a D:OS 2 Divine Noble and let's hang out in-game! Any ideas for our very own character?
Good choice!
backed the original (havent had time to play). Wasnt the original supposed to have day/night cycle and this new one wont have that either? :(
avatar
Niggles: backed the original (havent had time to play). Wasnt the original supposed to have day/night cycle and this new one wont have that either? :(
Day/Night stretch goal was not met, it was at 1 million. Here
Post edited September 17, 2015 by huN73R
Having got close they said they'd put it in anyway... then changed their minds late into development after discovering how much work full NPC scheduling would involve.
avatar
Aningan: According to GOG's Facebook page they backed the game at 10k level yesterday:

Divinity: Original Sin was so awesome, we had to be part of the next one! Call us a D:OS 2 Divine Noble and let's hang out in-game! Any ideas for our very own character?
avatar
Aningan: Good choice!
Nice. Someone who has a facebook account should recommend they make the gogbear a character.
avatar
Aningan: According to GOG's Facebook page they backed the game at 10k level yesterday:

Good choice!
avatar
mrkgnao: Nice. Someone who has a facebook account should recommend they make the gogbear a character.
It was one of the first suggestions :))
Attachments:
Post edited September 17, 2015 by Aningan
I wonder if there will be some kind of replayability closer to end of game. Aka, some respawning dungeons or something of that kind.

I am glad that Day/Night goal wasn't met. I usually hate Night implementation in games because I don't have good sight. I can't understand why people are so much obsessed with it.