mistermumbles: Frankly, I've yet to see any game with an agenda that's actually fun to play, no matter what the issues is. More often than not they're not even that informative/enlightening.
I play games to have fun and not to have someone's viewpoint forced down my throat.
What is a game with an agenda?
I'm being serious. Which means this is probably not the thread to discuss this, but what constitutes as an agenda to you? Making an effort to have characters of multiple ethnicities/genders/sexual orientations?
Gone Home was quite maligned by a lot of people, but would the game be any different if the couple in the story was straight and not gay? Does it have an agenda?
Dragon Age has a lot of gay and bisexual characters, sometimes to its detriment, but I think they exist solely to please fans who might enjoy it. Does catering to these fans constitute as an agenda? Because if that's the case then every game has that same agenda.
Apart from stuff like America's Army or Bible Man, as mentioned in this thread, every game is made with one of two purposes in mind: be good or make money. Everything else, including diversity of the cast, is added simply because the creators think it will help accomplish one of these things.
I don't mean to be confrontational with this question, but I've seen games be accused of having an agenda many times, and I don't really see it. Naive perhaps on my part, but words like those seem to imply such maliciousness in my mind, when I think every developer just hopes people will like their game and makes what they believe can best achieve that. Where does a game stops being just something the creator thought would be good and it starts being a vehicle to spread an agenda?