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It's simple.

If your character's wear their:

A: Gender
B: Sexuality
C: Self-Diagnosed Mental Illness

...on their sleeve. Your game can fuck off. If your game tries to force these things down my throat and make me care, your game can fuck off. If your game has nothing interesting to say, and would rather try to make the player feel bad because they don't understand why you cut your dick off and gave yourself a "vagina" that looks like someone punched through a lasagna, your game can fuck off.

I don't give a fuck if you want to suck cock, lick minge, cut your dick off, wear skirts, become butch, grow boobs, throw yourself into a big sweaty orgy and fuck every hole you find... I don't fucking care. It affects me in zero way, shape or form. Knock yourself out. I also don't care if it upsets you that I group gender issues under a mental illness, because sexuality and gender are not the fucking same. Doesn't mean you can't do whatever the fuck you want. Knock yourself out!

I don't care if you self-diagnose yourself with all these mental illnesses like anxiety and depression. I have diagnosed mental illnesses. I actually went through the trouble of finding out through multiple doctors, therapists and psychiatrists since I was a young teenager. If you're the kind of person that cries and whines about having anxiety or depression, I will make you prove it to me, and if you can't, I will stay clear of you for as long as you breathe. Because nowadays EVERYONE says they have fucking anxiety and depression.

It all boils down to "I want attention!", because maybe mommy and daddy didn't give you any, maybe you have too much time on your hands? IDFK. This topic is getting tiring, and it sucks because I've met cool trans people. I've met cool gay people. I talked to two trans people on another forum not long ago and both of them agreed that this movement, is fucking retarded and way too aggressive for its own good. All you do with this approach is piss people off and make them want nothing to do with you. How hard is it to grow up and act like an adult about your serious issues? How hard is it to realize everyone has their own problems, and they don't have time to throw themselves at your feet because you found out you're the wrong gender? Sorry, the world doesn't work like that, it doesn't revolve around you.

Right now there are kids dodging bullets, bombs being dropped, homeless starving, cannibalism and rape everyday in places, the world is full of issues. So what makes you so special because you fuck the same gender? Or want to be called a "Xyr" or whatever the fuck?
Post edited June 08, 2016 by CARRiON.FLOWERS
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Hrymr: This kind of diversity? Nope, thanks.

What we need is diversity in gameplay. Different strategies. Diverse options and possible ways of solving problems. Different classes, attributes, abilities, skills. Diverse enviroments and challenges etc.
Why not have both?

(Also, the game needs to be reasonably balanced, or that gameplay diversity is wasted and might as well not be there.)
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Hrymr: This kind of diversity? Nope, thanks.

What we need is diversity in gameplay. Different strategies. Diverse options and possible ways of solving problems. Different classes, attributes, abilities, skills. Diverse enviroments and challenges etc.
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dtgreene: Why not have both?

(Also, the game needs to be reasonably balanced, or that gameplay diversity is wasted and might as well not be there.)
Because the former kind of diversity stimulates the mind and can enrich a person's appreciation for ideas and complex thought patterns, and affect decision making skills in a positive way.

Your kind of diversity stimulates nothing but DIVISION for the purpose of serving a political agenda.
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Hrymr: This kind of diversity? Nope, thanks.

What we need is diversity in gameplay. Different strategies. Diverse options and possible ways of solving problems. Different classes, attributes, abilities, skills. Diverse enviroments and challenges etc.
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dtgreene: Why not have both?

(Also, the game needs to be reasonably balanced, or that gameplay diversity is wasted and might as well not be there.)
If the diversity provide fun like the original Baldur Gate Edwin / Edwina then yes.

If the diversity sucks like the new Baldur Gate expansion, no I don't want that kind of diversity.
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HereForTheBeer: A problem of creativity or experience, not of diversity. If I were to design a game, you probably would not want me to attempt to put a bunch of elements of diversity in it, because I'd likely make a botch of it. I think the primary goal should be to make a good game. If you can fit the other stuff in while doing so (if it makes sense), great. If fitting it in makes for a worse game, then don't.
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babark: If you were to design a game, I'd hope you'd put in some thought to the story, and not just go the lazy route. Then, if there is a specific reason the characters you chose are the characters you chose, then sure, it might be fine. To take the example of STALKER which I think someone here mentioned before, nobody complains that the player character in STALKER should've been black or could've been black.
I hope I'd make a good game, too! :D I don't think it has to be considered "lazy" if my world just happened to align with some - or even all - of the character stereotypes.

The STALKER example is a good one: the game is a sausage-fest, and white-skinned in its entirety. Which, given the location and story, makes sense. And that really is a perfect example for my point. As a gaming community made up of a wide variety of people, let's understand that not every game needs - or even should - be a cornucopia of character types and diversity. And when we see games that either follow the stereotypes or don't feature a wide variety of personality / character types, there's no need for social media to blast it simply because the flavor-of-the-week isn't included.

Anyway, diversity done right (read: not preachy and overbearing) is fine. Done badly, it's worse than leaving it out entirely. The hard part for designers is to make it seem like a natural part of the story without being preachy and overbearing, and it's probably not something that should be attempted by every game designer.
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CARRiON.FLOWERS: It's simple.

If your character's wear their:

A: Gender
B: Sexuality
C: Self-Diagnosed Mental Illness

...on their sleeve. Your game can fuck off. If your game tries to force these things down my throat and make me care, your game can fuck off. If your game has nothing interesting to say, and would rather try to make the player feel bad because they don't understand why you cut your dick off and gave yourself a "vagina" that looks like someone punched through a lasagna, your game can fuck off.

I don't give a fuck if you want to suck cock, lick minge, cut your dick off, wear skirts, become butch, grow boobs, throw yourself into a big sweaty orgy and fuck every hole you find... I don't fucking care. It affects me in zero way, shape or form. Knock yourself out. I also don't care if it upsets you that I group gender issues under a mental illness, because sexuality and gender are not the fucking same. Doesn't mean you can't do whatever the fuck you want. Knock yourself out!

I don't care if you self-diagnose yourself with all these mental illnesses like anxiety and depression. I have diagnosed mental illnesses. I actually went through the trouble of finding out through multiple doctors, therapists and psychiatrists since I was a young teenager. If you're the kind of person that cries and whines about having anxiety or depression, I will make you prove it to me, and if you can't, I will stay clear of you for as long as you breathe. Because nowadays EVERYONE says they have fucking anxiety and depression.

It all boils down to "I want attention!", because maybe mommy and daddy didn't give you any, maybe you have too much time on your hands? IDFK. This topic is getting tiring, and it sucks because I've met cool trans people. I've met cool gay people. I talked to two trans people on another forum not long ago and both of them agreed that this movement, is fucking retarded and way too aggressive for its own good. All you do with this approach is piss people off and make them want nothing to do with you. How hard is it to grow up and act like an adult about your serious issues? How hard is it to realize everyone has their own problems, and they don't have time to throw themselves at your feet because you found out you're the wrong gender? Sorry, the world doesn't work like that, it doesn't revolve around you.

Right now there are kids dodging bullets, bombs being dropped, homeless starving, cannibalism and rape everyday in places, the world is full of issues. So what makes you so special because you fuck the same gender? Or want to be called a "Xyr" or whatever the fuck?
You absolutely rock. In every way possible. I tip my hat & bow to you.
What a crazy happenstance! Just three days ago, I installed Alpha Centauri. Again. (I managed to stay clean for almost a YEAR, so I am a little proud of myself)

Seven factions, each one of them building their society around different core value, all of them presented with their virtues and flaws, all of them equally playable, and - generally speaking - well balanced. No designated heroes or villains. The most serious, mature treatise about possible future of humanity in videogame format I have seen so far.
And for those chaps in the audience who don't recognize differences which are more than skin deep, from the seven leaders: one African, one Chinese, one Hispanic, one each for North America, Europe, Russia and west of Asia (judged by names and portraits). Three of them women (judged by names and portraits).

But I apologize, you were discussing the brand-new concept of "diversity".
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babark: How is it supply and demand? I'd say it is either lazy writing, or when it is forced (there are quite a few stories you read about games envisioned with different characters having to be changed to be more 'relatable'), it's because publishers are cowards with outdated data.
It's supply and demand because it's what the market has demanded, currently demands and will keep demanding, and is therefore supplied. Games being changed to make for more 'relatable' characters are but a case in point (not that I agree with the latter, mind you, as those are technocratic top-down impositions that no creative individual should capitulate to, and are essentially an inversion of forced diversity).

I'm not sure I understand your examples, though. You just gave me 3 white male characters, a twenty year old one that has since been turned into a stereotypical comical buffoon, a stereotypical loudmouth american, and a silent protagonist? Are they diverse? The three aren't the same character, certainly, but I can't say more than that.
Your specific issue I addressed was, and I quote, "main characters people of a very specific type". None of those rather popular three male characters are of the same "type".

So many weird preconceived notions. Can women only be chipper pollyannaish characcters?
As much as men are only grizzly and hardened in videogames, as per your disproven assumption.

You're matching "Whites in our society' to "Asians in Asian society'. Whites (especially white males, which you skipped out on) are not the majority market for video games any more. And 'our society' (even taking your meaning to be your society and not mine) isn't white by default.
By "our society", I'm going to assume you mean the West. Western society is very much White by default, both on a demographic and cultural level. To argue otherwise is just presumptuous globalist wishful thinking, not to mention discriminatory, as you wouldn't dare make such statements about any other society, or deny that any other ethnicity has a society to call their own, even if just on a rhetorical level.
And white males are absolutely the majority market for video games, despite all the sophistry and statistical sleight-of-hand that go into these studies to pretend some sort of utopic parity has been achieved: [url=]http://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/[/url]

"Default' is by no definition a majority. And selecting the default (or more accurately, going the default way due to a lack of forethought or any actual selection) IS lazy, by definition.
EDIT: Never mind, I can tell we're going to start splitting hairs and overlook the issue we're actually discussing.

Saying they'd be just as good if they had been white male characters is also a bit strange. Errr..they aren't. No they wouldn't. [...] So if a character different than a stereotypical white male was swapped in for a stereotypical white male [...] it would be forced, but if a white male was swapped in for one of those characters you mentioned, it would make no difference at all?
Yes, they are, and yes, they would. Want to know why? Because those games are not about the character's gender or race, as are the "diverse" games that are being decried in this thread. Nor are they based or built upon the foundations of other, specific characters. Note that I was careful to word my statement as "they would have been equally good games if they had been envisioned for white male characters", ergo, not outright character swapping as you're positing.

And are you saying that they are NOT diverse? Or just that they were not called diverse? I don't get your point. Just because they aren't CALLED diverse [...] doesn't mean they aren't.
Are you simply angered by the term 'diverse' because it is being used by those you consider your idealogical opponents, thus must be wrong?
With diversity being the meaningless, empty shell of a buzzword it has become, I very specifically said that they were not called diverse, so I don't get where your confusion is coming from. If you're interested in seeing how I define the type of "diversity" that is being decried in this thread and why I think it's wrongheaded, I'll point you here https://www.gog.com/forum/general/diverse_games_suck/post78 .
Post edited June 09, 2016 by pearnon
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pearnon: [url=here]https://www.gog.com/forum/general/diverse_games_suck/post78[/url].
Oops: It seems you got the link wrong; it leads to a 404 error.
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pearnon: EDIT: Never mind, I can tell we're going to start splitting hairs and overlook the issue we're actually discussing.
They usually do that. Since they can never win a logical argument, they confuse & derail, leading you down a twisted path until you make a false move.

That's when they hit you with their final blow, calling you something ending in ist or phobe.

Well done on sidestepping the trap.
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HereForTheBeer: I hope I'd make a good game, too! :D I don't think it has to be considered "lazy" if my world just happened to align with some - or even all - of the character stereotypes.
I think it would. You don't? If your story is the exact same as every other story that has been told for years, what would make it more interesting?

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HereForTheBeer: The STALKER example is a good one: the game is a sausage-fest, and white-skinned in its entirety. Which, given the location and story, makes sense. And that really is a perfect example for my point. As a gaming community made up of a wide variety of people, let's understand that not every game needs - or even should - be a cornucopia of character types and diversity. And when we see games that either follow the stereotypes or don't feature a wide variety of personality / character types, there's no need for social media to blast it simply because the flavor-of-the-week isn't included.
I'm not sure having no female characters at all makes sense according to the story. I'm only in the first game so far, but how is society even still alive? I mean, I've been to bases where they live as well, and no women? Did they all suddenly die? This is why I only mentioned race when I spoke of STALKER.

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HereForTheBeer: Anyway, diversity done right (read: not preachy and overbearing) is fine. Done badly, it's worse than leaving it out entirely. The hard part for designers is to make it seem like a natural part of the story without being preachy and overbearing, and it's probably not something that should be attempted by every game designer.
I don't think it is that hard at all. Or at least no harder than making a good story and narrative in the first place. And if you can't go through the effort to do THAT, maybe just make Tetris, then?

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pearnon: It's supply and demand because it's what the market has demanded, currently demands and will keep demanding, and is therefore supplied. Games being changed to make for more 'relatable' characters are but a case in point (not that I agree with the latter, mind you, as those are technocratic top-down impositions that no creative individual should capitulate to, and are essentially an inversion of forced diversity). Your specific issue I addressed was, and I quote, "main characters people of a very specific type".
Yes, and by "type" I was talking about stuff like gender and race. I didn't mean "This one is muscled" "This one is a geek" "This one wears power armour". "Type" is simply easier and faster to type. Although yeah, grizzled generic bland white male does permeate gaming quite a bit as a character.
Anyhow, "that's what the market demanded"? Where? Sorry, I must've missed that meeting. All I've seen is "that's what the marketing executive demanded"- i.e. the sort of technocratic top-down impositions you are railing against, except implemented in the opposite way then what you are saying.

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pearnon: By "our society", I'm going to assume you mean the West. Western society is very much White by default, both on a demographic and cultural level. To argue otherwise is just presumptuous globalist wishful thinking, not to mention discriminatory, as you wouldn't dare make such statements about any other society, or deny that any other ethnicity has a society to call their own, even if just on a rhetorical level.

And white males are absolutely the majority market for video games, despite all the sophistry and statistical sleight-of-hand that go into these studies to pretend some sort of utopic parity has been achieved: [url=]http://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/[/url]
I didn't use the phrase "our society", you did. And I already assumed you meant "white males" by it. "The West" certainly isn't the same as that. So blacks, women, hispanics, etc. aren't considered part of the "West" to you? They're their own society separate from yours?
And your argument is that it would be racist if I applied that to other ethnicities? What, you mean like "Asian society is for asian ethnicity"? What the hell is Asian ethnicity? Indians? Filipinos? Chinese? Japanese? Bangladeshis? I guess they're all the same, right? This magical "Asian society"?

I'm sorry if you missed the news, but "white males" are no longer the majority in gaming at all. In fact, the in the US market, white males (or even white anything) aren't even the majority any more. Interesting statistic you showed me, though. Again, I must have missed where 40% of the games made for US gamers were targeted to women, according to your supply and demand argument. Wow, I must've been asleep for a long while.

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pearnon: With diversity being the meaningless, empty shell of a buzzword it has become, I very specifically said that they were not called diverse, so I don't get where your confusion is coming from. If you're interested in seeing how I define the type of "diversity" that is being decried in this thread and why I think it's wrongheaded, I'll point you here [url=here]https://www.gog.com/forum/general/diverse_games_suck/post78[/url].
Yeah, I'm still not getting your point. If they're not called diverse, they're not diverse? My initial point was that games where actual thought was put into writing the story end up very often automatically being diverse (the very opposite to the narrative being presented in this thread by yourself and others about some external force ruining games by making them more diverse). To this, part of your response was 'Nobody called Memoria, Heavy Rain, Longest Journey, Bayonetta, to name but a few, "diverse". They're just accomplished games which happen to have main characters who aren't all white males.', i.e. they're not called diverse, they just happen to be diverse. Who cares what they are or are not called? My point was never about what they were called, or some pre-biased negative definition of the word diverse you made up for yourself. All you did was prove my initial point (at least to yourself. Like I said, I haven't played all the games you mentioned).
Post edited June 09, 2016 by babark
Big sale on. Gonna buy me some games where the men are men, the women are shopkeepers, and the monsters fear the path I tread.
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HereForTheBeer: Big sale on. Gonna buy me some games where the men are men, the women are shopkeepers, and the monsters fear the path I tread.
Yeah, I quite liked System Shock as well :P
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HereForTheBeer: Big sale on. Gonna buy me some games where the men are men, the women are shopkeepers, and the monsters fear the path I tread.
Like, Recettear?
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HereForTheBeer: Big sale on. Gonna buy me some games where the men are men, the women are shopkeepers, and the monsters fear the path I tread.
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dtgreene: Like, Recettear?
Haha - good one!

But it was a TRICK! I suck at most games and monsters most definitely do not fear the path I tread!