lostwolfe: it allowed them to make other, more interesting, more unique games. if they'd had the licenses to just print adventure game star wars money, we might never have had a "dig" or "grim fandango" or "loom."
LootHunter: They had license for Indiana Jones.
they did.
but i'm not sure that indiana jones had nearly the traction the star wars movies did.
i mean: while there were probably /some/ indiana jones toys and figurines and whatnot, whatever that series did, it pretty much paled in comparison with what lucas was doing with star wars.
that and there would have had to have been a some-way-split, revenue wise for whatever happened with indiana jones since stephen spielberg had a hand in those movies.
i almost think that's how lucasarts ended up being able to make those indiana jones games: spielberg was a way less contentious guy to work with than lucas ever was and he was probably mostly ok with those adventure games existing.
[i'm surprised they got made, given the et fiasco.]
Sjuan: As the article says, I hope you can get a sequel to Loom. With the technologies of today, they could make a beautiful videogame.
they could.
but it could also just be a bust.
loom is really a product of it's era.
in the golden age of adventure games, the executives just got out of the way - for the most part - and let the developers/programmers have at it.
a loom, made today, would either:
have to absolutely be given to a small, indie studio.
or
be a workshopped, focus tested mess.