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Thiev: I'm disappointed. Very, very disappointed.
;)
I loved 'ghost' approach in Dishonored. It was my main playthrough. I tried later to get a second one, with high chaos but it got boring after three maps :/ It's too easy.
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omega64: Same issue, I just can't replay the game though. It gets boring on a no kill run as all tools you get are used for killing.
Completely different for me, I love silent runs in stealth games, I could do multiple playthroughs only to get better at ghost runs. :) Sometimes I stealth kill everyone, but most of the times it´s an "avoid everybody" run.
Different strokes for different folks I guess. :D
Post edited March 02, 2016 by NuffCatnip
Loved doing the low chaos path. Yeah, high chaos is spectacular, but i prefer my more peaceful approach. One of the reasons that i disliked the Splinter Cell games after the original was the fact that they gave up on the stealth, peaceful aspect and went gun nuts. In Hitman i always tried to get only my assassination target. So, yeah...I'm a masochist.
Developers are bound to grow their own style with time, its not unique to this studio.

While there are some similarities between the two games, not once during my playthrough of Dishonored did I confuse the game with Dark Messiah...I mean, where are the pesky goblins at ?
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Thiev: I can play it on a no-kill run only, killing is easy and boring as hell :D
Couldn't agree more. Every map, every DLC no-kill run...except one - DLC "The Knife of Dunwall" first map.
I just couldn't resist.
Dishonored isn't good. Dishonored is great.
I completed with High chaos. I'm not really a fan of stealth games tbh. [must of been drunk when I bought the Thief games on here]
It was a great game but it was extremely easy because of that mandatory teleport power. I mean you didn't really have to think about how to get behind a guard's back, you just teleported there lol :D
But overall it was really cool and I liked how the story was not too overcomplicated. It was very similar to the movie Taken with Liam Neeson. A simple but well executed action movie.
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Bocze: I just couldn't resist.
You had one job...
When I played the game for the first time, I used the Heart on a Bottle Street Gang goon, fully expecting to stab him to death as you do.

The Heart told me "He feeds a lost dog he found on the street every two days. He named her Max"

.....

Dishonored was the first stealth/assassination game that made me actually feel for the NPC grunts and NOT want to kill them all. Wish more games would do that (Looking at you, Hitman series)
Post edited March 02, 2016 by TheTome56
With all the talk about Dishonored I turned it on just now. Found out there are three (maybe four) ways to die even before the real game starts:
- When you step from the boat, go to the balcony, admire the view, fall to your doom
- From the boat, jump into water, dive under water, swim or relax and wait. You will hear some whispers, but in the end, you die of shortage of air
- (what I did) Go to see Empress. After Spymaster tells Captain to follow him, run ahead, climb on the side of concrete, get into sneaking position... And then jump on the captain. "You have committed a capital offense"
- (probably) you may die by not fighting the bastards

Isn't this nice?
Great game but I'll echo others and say that it's a bit...boring (?) to play as a pacifist. I'm not asking for 20 ways to incapacitate a guard besides fleeing, using Blink, or finding a super secret way around...but something beyond those three things would be VERY nice. Blink is broken anyway. In one level I was spotted by a couple of guards, I used Blink to get into a second story apartment that was missing its outer wall and a few seconds later the guards forgot that I was ever there.

Also the story is REALLY predictable at times.

Oh and I hate the guards constant ability to turn around right at the very second that you're about to put 'em in the sleeper hold.
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NoNewTaleToTell: Great game but I'll echo others and say that it's a bit...boring (?) to play as a pacifist. I'm not asking for 20 ways to incapacitate a guard besides fleeing, using Blink, or finding a super secret way around...but something beyond those three things would be VERY nice. Blink is broken anyway. In one level I was spotted by a couple of guards, I used Blink to get into a second story apartment that was missing its outer wall and a few seconds later the guards forgot that I was ever there.

Also the story is REALLY predictable at times.

Oh and I hate the guards constant ability to turn around right at the very second that you're about to put 'em in the sleeper hold.
Unless their detection meter fills up completely you are safe to blink away.

Personally I enjoyed this game a lot. Did a pacifist(clean hands) playthrough. Got a bit tired at the end so my final level I just used slow time and blinked my way through while chugging mana potions.
Post edited March 03, 2016 by Hunter65536
I really enjoy this game. It's well-polished, an interesting setting and okay enough story. Where it shines is the gameplay, imo.

I thoroughly enjoy trying to not kill as much as possible and found that fun and challenging and rewarding and done very well, BUT, knowing that I'm not trying to do a 0-kill run, if something was too tedious or I just wanted to kill a fucker, I could, and that was fun and rewarding too. The fun lies in the inbetween for me, not in ruling a no-kill run, not in obliterating everyone with all the different ways to kill them, but in finding a challenging medium for MYSELF.
It controls like glass on butter. That and the fact that you can drag a dude while choking him. That's just attention to detail.
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Hunter65536: Unless their detection meter fills up completely you are safe to blink away.

Personally I enjoyed this game a lot. Did a pacifist(clean hands) playthrough. Got a bit tired at the end so my final level I just used slow time and blinked my way through while chugging mana potions.
Oh yeah I've Blink'd away many a times. While the "turn around as soon as the player is within two feet of you" mechanic is annoying, I find it equally as annoying that the guards forget about you almost immediately.

You know, I've never really EVER had to use a health potion and only used a mana potion once or twice (when I had to use an Ability that used half the bar), I never had to Blink enough times within X amount of seconds to ever get it below that first notch that it'll recharge completely from.

Anyway despite my gripes about it I do find it to be a great game. If I had to describe why I love it, I'd have to say that it's because it sort of plays (and looks) like a Batman: Arkham game where you're not stuck with the (modern) Batman's "no killing" rule. Really cool game. I'm near the end (I think?) and am looking forward to the DLC.