Posted July 05, 2018
I haven't played Disciples 2, but it may help to think out of the box, e.g. are you really supposed to fight those guys, at least early on?
Your message reminds me of playing certain Age of Empires (1) campaign mission where I kept hitting my head to the wall. The enemy started attacking my city early on, before I could set up good defenses or even nice defending army. It seemed they always were a tiny bit ahead of me, no matter how fast I tried to react.
At some point (restarting the mission for the 100th time) I said fuck it and gathered all my villagers and soldiers right at the start, and moved them to a completely different place on the map, leaving my starting city. And that fully worked. The enemies kept attacking my abandoned starting city while I was completely elsewhere building a new city, in a more secure place which was harder for the enemy to find, and to attack (the first town was in the middle where the enemy could attack from several directions, while the new town was in a corner that could be attacked only from one side.
By the time enemy had slowly destroyed my first town and eventually wandered around to my new town, I had already set up stone walls and archers to defend my town, so I could grow a big attacking army behind my turtle defense.
I used a similar tactic in one AoE3 mission which was similarly impossible at first. I am unsure if the meaning of the developers really was to abandon the starting city; I think it was not (because there were some other missions where you were specifically instructed to do so, flee the incoming enemies and set up a town elsewhere).
However, in the very last mission of KKND Extreme ("Hand of God", possibly the hardest and most stressful RTS mission I ever recall playing), it was the exact opposite. Before that, I had played almost all the mission with the old-skool "turtle defense, and attack later"-tactic. It simply wouldn't work on this mission, it was a losing fight if you tried to keep surviving in your starting base.
So I did something I rarely do in single-player RTS games: I started exploring and attacking any enemies as soon as possible, not really caring for my own defense at all. And that did work, I managed to find and cut the enemy supply lines early on and take one of the enemy bases down early, and work my way from there to the Final Victory, from here to eternity, and beyond!
Your message reminds me of playing certain Age of Empires (1) campaign mission where I kept hitting my head to the wall. The enemy started attacking my city early on, before I could set up good defenses or even nice defending army. It seemed they always were a tiny bit ahead of me, no matter how fast I tried to react.
At some point (restarting the mission for the 100th time) I said fuck it and gathered all my villagers and soldiers right at the start, and moved them to a completely different place on the map, leaving my starting city. And that fully worked. The enemies kept attacking my abandoned starting city while I was completely elsewhere building a new city, in a more secure place which was harder for the enemy to find, and to attack (the first town was in the middle where the enemy could attack from several directions, while the new town was in a corner that could be attacked only from one side.
By the time enemy had slowly destroyed my first town and eventually wandered around to my new town, I had already set up stone walls and archers to defend my town, so I could grow a big attacking army behind my turtle defense.
I used a similar tactic in one AoE3 mission which was similarly impossible at first. I am unsure if the meaning of the developers really was to abandon the starting city; I think it was not (because there were some other missions where you were specifically instructed to do so, flee the incoming enemies and set up a town elsewhere).
However, in the very last mission of KKND Extreme ("Hand of God", possibly the hardest and most stressful RTS mission I ever recall playing), it was the exact opposite. Before that, I had played almost all the mission with the old-skool "turtle defense, and attack later"-tactic. It simply wouldn't work on this mission, it was a losing fight if you tried to keep surviving in your starting base.
So I did something I rarely do in single-player RTS games: I started exploring and attacking any enemies as soon as possible, not really caring for my own defense at all. And that did work, I managed to find and cut the enemy supply lines early on and take one of the enemy bases down early, and work my way from there to the Final Victory, from here to eternity, and beyond!