Posted February 03, 2020
Not when "everything" includes the player, and every enemies have shotguns to use against you.
At least those games let you change the difficulty mid-game. (Well, not Arena and Daggerfall, which don't have difficulty settings, except one in Daggerfall that affects enemy speed rather than damage and gives you faster leveling to compensate. Also, I don't know if Fallout 1/2/Tactics have difficulty settings.)
Also, I don't really consider the games to be RPGs (except Fallout 1/2/Tactics), as the combat there is affected by the player's skill and reflexes in doing things like dodging attacks; that's very different from a game like Dragon Quest or Final Fantasy, where avoiding attacks requires either not letting the enemies use them or finding a way to become immune. (Well, or a high evasion set-up and a bit of luck.)
In a game I consider to be an RPG, the implications of increasing enemy health and damage are quite different. In an action game, a good enough player can (in theory) just dodge all of an enemy's attacks, but that's not an option in an RPG. In an action game, a good player could, in theory, handle enemies with arbitrarily high health that kill in one hit (whether that would be fun is another matter), whereas that's not true in an RPG. If an enemy can kill you in one hit and you are not ablie to kill or disable the enemy in one action, you have no chance.
dtgreene: Not as bad as Oblivion's hardest difficulty, where enemies take 6 times as many hits to kill and do 6 times as much damage.
idbeholdME: With RPGs like Fallout or Elder Scrolls, the problem is that the highest difficulty makes the early game extremely hard, but once you reach the end-game, it gets easy anyway. Also, I don't really consider the games to be RPGs (except Fallout 1/2/Tactics), as the combat there is affected by the player's skill and reflexes in doing things like dodging attacks; that's very different from a game like Dragon Quest or Final Fantasy, where avoiding attacks requires either not letting the enemies use them or finding a way to become immune. (Well, or a high evasion set-up and a bit of luck.)
In a game I consider to be an RPG, the implications of increasing enemy health and damage are quite different. In an action game, a good enough player can (in theory) just dodge all of an enemy's attacks, but that's not an option in an RPG. In an action game, a good player could, in theory, handle enemies with arbitrarily high health that kill in one hit (whether that would be fun is another matter), whereas that's not true in an RPG. If an enemy can kill you in one hit and you are not ablie to kill or disable the enemy in one action, you have no chance.
Post edited February 03, 2020 by dtgreene