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KiNgBrAdLeY7: They expire only if you don't log in for 10 days straight
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phaolo: 10 days?? It's nothing! :O
B.but!? You don't need to PLAY, only to log in on one char! And if you play your character for 1-2 hours straight once, they NEVER expire, unless you don't log in your account over ONE MONTH! One month is big time!!!
After you played 2 hrs with achar, it"expires" in 90 days, not 10 and you get a countdown. If the Charname isn`t used, you can even recover the char if it isnt used for VERY long time, although it says expired. Only your account you have to login once every 180 days i think.
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rtcvb32: Hmmm... I can't help but look at the questions and wonder why you aren't playing the Zy-El mod...
I've scanned the URL with VirusTotal, and Blueliv detected this as a malicious site.
Detection ratio: 1 / 64 Blueliv is probably wrong about that. But maybe not.
Just a warning, because some people don't like to risk.
Post edited September 20, 2015 by almabrds
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dtgreene: How high were your stats at that level? Do they reach Disgaea heights or are they more tame? Can you do millions (or better yet, billions) of damage to enemies without killing them, and can enemies do the same to you?
Stats can get rather crazy. Your base stats don't ever go that high, however with the bonuses of magical items and %-based on level and other things, I'll say with fair certainty they go into the millions. :)

However there is a flaw, and that is the limitations of the Diablo 2 engine. It's noted that the maximum damage of individual elements can easily be gone over, and you'll probably go over multiple times which has the result of making some of the higher tier ones easier to whittle down, but the annoyance of doing 80 million one level, level your skill up and doing nothing (due to rollover calculations) can be a deal breaker unless you have enough skill points to bring it up to again.

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KiNgBrAdLeY7: unless you don't log in your account over ONE MONTH! One month is big time!!!
Last time I logged into blizzard's battle.net was probably pre-2000. Can't say I've ever missed it, but 1-2 months isn't very long honestly.

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almabrds: I've scanned the URL with VirusTotal, and Blueliv detected this as a malicious site.
Detection ratio: 1 / 64 Blueliv is probably wrong about that. But maybe not.
Just a warning, because some people don't like to risk.
Interesting... i can't say i've ever had any issues with the site or files before...
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rtcvb32: However there is a flaw, and that is the limitations of the Diablo 2 engine. It's noted that the maximum damage of individual elements can easily be gone over, and you'll probably go over multiple times which has the result of making some of the higher tier ones easier to whittle down, but the annoyance of doing 80 million one level, level your skill up and doing nothing (due to rollover calculations) can be a deal breaker unless you have enough skill points to bring it up to again.
Ha, I remember making small charms with 30 affixes on them via cheats :)) Damage rolled over somewhere in millions, if I remember correctly because integer with 2 decimal points was used. Health was capped at 32,767 iirc.

But I think, that if there is no kind of numerical combat feedback (is there any in Zy-El?), such high numebrs are useless, because you don't know for how much you really hit - all enemies have various resistances, which cut your damage significantly.
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Sarisio: Ha, I remember making small charms with 30 affixes on them via cheats :)) Damage rolled over somewhere in millions, if I remember correctly because integer with 2 decimal points was used. Health was capped at 32,767 iirc.
Correct. In reality the hitpoints are 10x higher (or was it 100x?), so if you have 100 health, you really had 1000. The reasoning was the floating point and damage over time (poison for example) which was calculated by dividing it by the frame rate and then affecting that to the health over the period of time. So 9 damage over 3 seconds would be 90/(24*3)=1.216 per frame...

Zy-El did hack the dll as i recall to show you all of their health beyond the 32k level, but rejuvenate potions (other than full) may not work quite right. And of course at those levels the standard (and enhanced/super) potions are useless...

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Sarisio: But I think, that if there is no kind of numerical combat feedback (is there any in Zy-El?), such high numbers are useless, because you don't know for how much you really hit - all enemies have various resistances, which cut your damage significantly.
No numerical feedback from what i remember. But either you're doing good damage, or you're doing diddly squat. It takes a while to hit the limit, and you can usually just stay under it if you're mindful until you're ready to go multiple times into it at harder levels. But until that happens, normal mode shouldn't be high enough overall to give you those issues.
Post edited September 21, 2015 by rtcvb32
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KiNgBrAdLeY7: 3) Do i really need to be 90 level in order to gamble for +2 character skill levels, on amulets and circlets? Or is there another way to get those earlier on? I can stress excessively enough to get 90 level even in nightmare, especially in crowded games with more xp, but it will be a huge pain...
Don't forget about unique items, here's a screenshot of a +2 skills amulet I found with my paladin (around char level 85-86), it's called Seraphim's Hymn and can drop in ladder and single player. The item level is only 75 and the minimum char level to use it is 65.
Can't remember where this dropped but it was definitely in hell mode. I haven't seen any +2 skills items drop in nightmare and I only ever crafted stuff in hell, for nightmare I only use what I find in single-pass playthroughs untwinked.

edit: here's an English description of the item:
http://diablo2.diablowiki.net/Seraph's_Hymn

Obviously this is ideal for the paladin class and not what you want for your summonmancer but it's a +2 all skills amulet nonetheless that can be worn from level 65 on by any class. The +2 def aura is for paladins only, all the other perks are for anyone.
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Post edited September 21, 2015 by awalterj
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awalterj: here's a screenshot of a +2 skills amulet I found with my paladin
AAAHHHH!!! It's in german and i can't read german! AAAHHHH!!! :P
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awalterj: here's a screenshot of a +2 skills amulet I found with my paladin
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rtcvb32: AAAHHHH!!! It's in german and i can't read german! AAAHHHH!!! :P
Sorry about that, I just edited in a link with an English description for the item at the same time that you posted. Anyway, Diablo 2 is a lot cooler in German, the names of the monsters are even funnier and the item names sound more Wagnerian epic!
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awalterj: Sorry about that, I just edited in a link with an English description for the item at the same time that you posted. Anyway, Diablo 2 is a lot cooler in German, the names of the monsters are even funnier and the item names sound more Wagnerian epic!
Not to sound redundant, but i was referring to the image you posted, not the link... :P
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rtcvb32: Not to sound redundant, but i was referring to the image you posted, not the link... :P
Here's some exemplary German Diablo goodness, one of several encounters with a randomized incarnation of "Stink - Fetzer der Schlitzer" (Stink - Shredder the Ripper), that name made me laugh so hard I almost didn't manage to hit the screencap key before the poor guy died. It's a common problem with those minor bosses that they pop off too quickly before you can fully appreciate the complete lunacy and incurable absurdity of their names.
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stink.jpg (131 Kb)
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awalterj: "Stink - Fetzer der Schlitzer" (Stink - Shredder the Ripper), that name made me laugh so hard I almost didn't manage to hit the screencap key before the poor guy died.
It sounds fun to say too :P

As long as we're doing screenshots, i'll drop one of Zy-El....
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multi_foh.jpg (150 Kb)
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rtcvb32: As long as we're doing screenshots, i'll drop one of Zy-El....
Well merry Christmas, look at all ze little lights!
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KiNgBrAdLeY7: 3) Do i really need to be 90 level in order to gamble for +2 character skill levels, on amulets and circlets? Or is there another way to get those earlier on? I can stress excessively enough to get 90 level even in nightmare, especially in crowded games with more xp, but it will be a huge pain...
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awalterj: Don't forget about unique items, here's a screenshot of a +2 skills amulet I found with my paladin (around char level 85-86), it's called Seraphim's Hymn and can drop in ladder and single player. The item level is only 75 and the minimum char level to use it is 65.
Can't remember where this dropped but it was definitely in hell mode. I haven't seen any +2 skills items drop in nightmare and I only ever crafted stuff in hell, for nightmare I only use what I find in single-pass playthroughs untwinked.

edit: here's an English description of the item:
http://diablo2.diablowiki.net/Seraph's_Hymn

Obviously this is ideal for the paladin class and not what you want for your summonmancer but it's a +2 all skills amulet nonetheless that can be worn from level 65 on by any class. The +2 def aura is for paladins only, all the other perks are for anyone.
Hmm, i reached hell just now, but i don't dare venture in it, yet. I am level 66. One hedgehog spike thrown at me makes me loose 1/3 of my almost 700 hitpoints. My issue was my need to find those +2 skillers at nightmare, but since you say no chance, well, i might build some more levels and go full hell. Damn this character is overkill, i went to fight Baal thinking i would die instantly, but minions swarmed him to a corner, he did not even have time to clone himself... Hell is at another league on its own, though. Monsters are full of immunities, do insane damage etc.

If i can reach tamoe highland and be able to survive farming its cave, i can get ALL endgame loot in it. This area is level 85 (max level for an area) and inside it, ANY, even the HIGHEST items, can spawn. Like stone of jordan and final set pieces, like Tal Rasha's.

I mostly hated 1.10 patch back in the day, because it changes act 5 nightmare's monster types, which affects BOTH xp and loot. Now both those are crap, compared to normal's at the time and point in the game you get there (act 5) for that difficulty. And it also changes the entire loot system. At 1.09, at nightmare's Council Members and Mephisto, you could get almost EVERY endgame item, excluding runes. Especially crazy uniques and endgame sets. Now all this is gone...

I might farm the Cow level too. Nightmare's is very rewarding, as i can remember. Some runes and socketed weapons wouldn't hurt, as well as xp etc. And fortunately, it is only one level lower area than Baal's palace!
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awalterj: Well merry Christmas, look at all ze little lights!
That screenshot was to show off a particular problem i had, specifically the ring that the 'fist of the heavens' gave to the rogue. The penetration on the rogue weapon ended up hitting ALL the monsters, and in one particular area i was in was probably like 600 monsters, so it crashed my game because it couldn't acquire enough memory to do the animations.

It was a little crazy :P Although i warned everyone from using that particular combination, i never heard anything else about it. Maybe if my computer had more than 256Mb at the time, then maybe it wouldn't have crashed as hard.
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Post edited September 21, 2015 by rtcvb32