faverodefavero: So no famous newspaper / magazine / youtube channel / wahtever with leverage enough to force a statement out of GoG / CDPR? Is no one actively covering this??
Gersen: One one side you have a small Indy title that isn't sold anywhere, on the over side you have a botched up major AAA release, from a major publisher, that sold for more than 13 million units.
Which one as the most click bait potential ?
Take the amount of videos / articles made about Gog & Devotion (usually one per youtuber / site) and compare it to the number made, and still being made, about Cyberpunk (too many to count).
Devotion was the one day controversy while Cyberpunk is the click bait paradise that can be milked for a couple of months.
Well unfortunatelly if you look around the world (you likely don't have to look far, maybe just a mall, or even same street neighbours) majority of people that are around alive atm value convenience (not working / terribly glitching for a lot of people, game) over privacy (literal censorship enticement).
People's priorities are kind of twisted nowadays.
You can see confirmation of the above in pretty much almost any consumer-grade-equipment related (I am explicitly not saying IT) area.
People don't seem to care how much telemetry their systems or phones have, how much social media sites gather about their lives and what is done with that data.
Close to nobody cares and out of those who care most don't have enough vocality or courage for things to change.
There is also one very big (that could be an understatement of the century) problem:
People wordwide, in general history but especially now, tend to go by "if majority does that then it must be ok to do so" as in "if majority does that then it must surely mean it's not wrong".
It's a huge problem that is ludicrously painful to even try to fight.
It applies to basically EVERYTHING, addictable substances, misuse of technology, social interactions and standards (or lack thereof), lack of moral code, lack of self restraint, pushing people to do things, and countless many other things.
As well as for example "I am not going to move my finger a milimiter to fix the ongoing problem since majority doesn't care and I would have to get out of my comfort zone (convenience) to actually make a change". People aren't courageous these days. Majority simply doesn't care and just follows the mainstream whatever it may be.
Most people are also perfectly trickable into thinking things. It's amusing how easy it is to make a bunch of people change their way of perceiving this world just if you can bring their attention (and it really doesn't matter if what you are saying makes any sense and if it's right or wrong).
Unfortunatelly majority of world population cannot be bothered to even fact check things and they just blidnly believe whatever people say.
And since we have worldwide epidemic of idiocy, well, dumb majority can outscream sane minority in MANY cases.
Also the "size" argument doesn't really matter. Sure, the game doesn't get much publicity either way.
But it really doesn't matter how big or small studio behind it is. PR is such a "wonderful" thing allowing influencers to leverage "loud speech" to promote or utterly destroy things.
We live in a world where people CHOOSE to openly ignore facts and instead listen to what "famouns" / "popular" people lie about.
So if GOG will say some BS then MANY people will still believe it.
And if GOG stays silent about THE problem many people will eventually forget and move on.
Dalswyn: When an exhibition had to be cancelled because the PRC wanted to rewrite history, this french museum
was not afraid to use the word 'censorship'/ ('censure'). Heck, they did not invoke the specter of "many visitors" to justify themselves. They pointed the finger toward the "chinese central authoities" ("autorités centrales chinoises").
Here's an english article on the subject. But what has the self-proclaimed "Truly gamer friendly DRM-free online gaming platform" come up with? A lie and some heavy-duty stonewalling.
Magnitus: Technically, it has an impact if you are an international business.
The museum you are referring to seems to be very local in scope. They won't care all that much if China boycotts them. So they had to cancel a single exhibition... big deal.
That would be like me opening a restaurant across the street and getting banned in another country... unless I franchise out internationally, who cares?
Depends on your target demographic?
Like, for example, if by any chance your restaurant would be targetting mostly people from said country, or if you would happen to open it in said-country-citizens congested area.
So this isn't the best example.
But the premise I get from you is this: you should not try to please just one country if you are international company making business with a whole plethora of worldwide personas. Correct?
Magnitus: Technically, it has an impact if you are an international business.
The museum you are referring to seems to be very local in scope. They won't care all that much if China boycotts them. So they had to cancel a single exhibition... big deal.
That would be like me opening a restaurant across the street and getting banned in another country... unless I franchise out internationally, who cares?
Dalswyn: (Whether it is "very local" or not is up for debate, but that's irrelevant here.)
Big deal? Think again. If that exhibition is neglectible, then why does the PRC care about it, to the point of pressuring the organisers? And that, even though Chinese tourists in France are hardly the most likely to visit museums (provided they venture outside Paris). So no, your argument does not stand.
Compared to the running costs of a single museum, the global economic impact of Devotion is small beer. Aaand yet, here we are, with Gog playing dead because of "many gamers".
Well I guess the museum case is all about risk assessment of POTENTIAL publicity.
I am not going to call out if people picking these "places to censor" are idiots or if they can just afford to throw money at their desires indefinitely. But I guess since these days museums are frequented mostly by foreign tourists in most cases (I think this applies to any given country's museums, tho if I'm wrong feel free to correct me) there is a possibility for "wide area chain reaction" even in a small facility out of pure statistical chance (unlikely but possible, by chain reaction I mean a bunch of foreigners from different countries coming to same "undesired" conclusions and then spreading these in their home countries and then you get the chain continuing, I think you should get the idea).