patrikc: Also, I wonder what kind of percentage of the market GOG holds in Asia, let alone China. So I'm not buying this theory. See, when there is a lack of transparency all we can do is speculate.
A lot of clues are found in their
2020 Board Report.
- p.48: China is 25% of global market share in revenue. 23% is the rest of Asia, so China is 52% of Asian market. Meanwhile, US represents 24% of global market share. In a separate source,
PC gaming in China's revenue decreased 4.9% from 2019 to 2020, but PC gamers grew 1.4% with slow and steady CAGR of 0.6%. - p.52: CDP is promoting GWENT in China.
- p.56-57: 73% CP2077 sold through digital distribution. 20.2% total copies sold in Asia. 10% PC copies sold on GOG.com. Linear scaling says 10.5% copies sold in China and 0.3% of total copies sold for Chinese GOG users.
- p.59: Witcher 3 sold 24.7% copies in Asia. 12.8% sold in China by linear scaling.
- p.72: China is 3% of GOG's market share.
- p.87: specifically mentions games for closed platforms needs certification from a certifier citing China as an example. CDP notes how regulations and laws affecting their partners in China are a significant business risk and can delay or terminate their contracts to impact their revenues. Their business solution is to cooperate with "local partners" familiar with these laws to secure certification.
JakobFel: And no one give me the "simp for China" argument. I despise the CCP, though I love Chinese history and I pity the people to have to suffer such negligent, evil governance. It's just common sense, though: thanks to the CCP's ridiculousness, GOG was forced to choose between selling a game that has a rather small potential playerbase or risk losing out on an entire MARKET.
Absolutely agree.
[Speculation] CDP executives threw GOG and Red Candle under the bus to protect their CP2077, Witcher 3, GWENT, and other future IPs' revenue in China. Similar to how some people here can't differentiate between CDPR and GOG, it's also likely some Chinese gamers can't tell the difference either and would've boycotted their IPs if GOG published Devotion.
joppo: My problem is with their insulting way of pushing the blame on us, the customers, for the decision.
It's pretty clear "many messages from gamers" referred either directly to Chinese gamers here and not Western gamers. Disingenuous to say only "gamers" from CDP, but singling out "Chinese gamers" would've been another risky controversy itself. (If you were a CDP exec, would you have risked your seven-figure job when the board can fire you for causing two controversies in a row?) And while not the exact same demographics, it's easy to see how effective Chinese boycotts are on foreign companies capitalizing from their markets. For example,
Dolce and Gabbana's Asian market contracted by 12% back in their 2019 earnings after their racist ads controversy. Not the exact same as offending an entire people versus a head of state, but similar.
Yeah, the Chinese government and their diehard patriots need to grow thicker skin if they want to be taken seriously in global dialogue. But the depiction of GOG being in bed with the CCP isn't exactly accurate either. If a global business relies on the Chinese market directly for revenue, then this appears to be a strictly business decision to me.
EDIT: misquoted, thanks joppo.