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amok: agrssive contract threating developers with court is aggresive contract. no one likes aggresive contracts, no matter what it is about. gOg already have a little bit of reputation of being difficult to work with, they do not need more. gOg still depends on the goodwill of publisheres to survive, so a clause like this will never happen
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Crosmando: And then more people will leave GOG for Steam because GOG cannot even guarantee them that the games they buy will be updated....
*shrug* by then people have already left, as there are no games to buy
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amok: and as a result, even less publisher would like to use gOg with a threat like this hanging over them. Being aggressive and alienating publishers is not a good buinsess decision
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Crosmando: Lolwut, asking to receive the same updates that Steam users get isn't a big ask dude, it's a bare minimum requirement. And if a developer/publisher isn't going to update their game here, it's better off not being here.

Imagine thinking that allocating a few minutes for one coder to make a GOG version of the latest patch is such a massive ask.
I think the point is that GOG would be the only digital gaming store having extra clauses like that, which is why GOG would overall be even less lucrative to new developers, even those who WOULD keep the GOG version up to date.

After all, why risk it with a minority store, especially when that clause would most probably be so vague? Most developers wouldn't have any idea what a "reasonable timeframe" is. I don't think that is a real legal term anyway, "reasonable timeframe".

Also, what the heck would GOG demand in the court? That the developer updates their game? The developer pulls their game from the store? If the latter, why doesn't GOG just do it themselves then (which they sometimes do)?

Taking lots of publishers to court would at least be a fast way for GOG to run out of any money, the lawyers would get rich though.
Anyone prepared to make a list of the dev's who have abandoned updating the games on GOG (but still going strong on the other platform?)??
Can we include the fact that GOG itself flat out does not bother to update specific games here on the site even though they have the latest version on GOG Galaxy Client?

One to add here due to this problem.

Mitsurugi Kamui Hikae

we have 1.1.4 while Galaxy client for months has 1.1.5

Here is what MarkoH01 said on the forum

The GOG version is outdated again. Actual release is 1.1.5 while GOG has 1.1.4. GOG has been informed about this but apparently is not planning to update the installer even though they have all the necessary files by using the updater included in the installer.

I'm starting to seeing this more and more. Over the past years, this same thing keeps popping up and I'm like great... seems like there taking this route now to make the sites versions outdated so you use the Client...
Post edited January 08, 2021 by DreamedArtist
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Niggles: Anyone prepared to make a list of the dev's who have abandoned updating the games on GOG (but still going strong on the other platform?)??
Just check the 2nd class doc:
https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2/page1

Plus the broken achievs one:
https://www.gog.com/forum/general/list_of_broken_gog_achievements/page1
Post edited January 08, 2021 by phaolo
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DreamedArtist: Can we include the fact that GOG itself flat out does not bother to update specific games here on the site even though they have the latest version on GOG Galaxy Client?

One to add here due to this problem.

Mitsurugi Kamui Hikae

we have 1.1.4 while Galaxy client for months has 1.1.5

Here is what MarkoH01 said on the forum

The GOG version is outdated again. Actual release is 1.1.5 while GOG has 1.1.4. GOG has been informed about this but apparently is not planning to update the installer even though they have all the necessary files by using the updater included in the installer.

I'm starting to seeing this more and more. Over the past years, this same thing keeps popping up and I'm like great... seems like there taking this route now to make the sites versions outdated so you use the Client...
Thanks for bringing this up, I was not aware of this before. As someone that only uses offline installers nowadays, this is disturbing. With GOG's library growing, I can forgive accidents, but to deliberately keep offline installers outdated is unacceptable.
Post edited January 12, 2021 by SpaceMadness
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DreamedArtist: Can we include the fact that GOG itself flat out does not bother to update specific games here on the site even though they have the latest version on GOG Galaxy Client?

One to add here due to this problem.

Mitsurugi Kamui Hikae

we have 1.1.4 while Galaxy client for months has 1.1.5

Here is what MarkoH01 said on the forum

The GOG version is outdated again. Actual release is 1.1.5 while GOG has 1.1.4. GOG has been informed about this but apparently is not planning to update the installer even though they have all the necessary files by using the updater included in the installer.

I'm starting to seeing this more and more. Over the past years, this same thing keeps popping up and I'm like great... seems like there taking this route now to make the sites versions outdated so you use the Client...
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SpaceMadness: Thanks for bringing this up, I was not aware of this before. As someone that only uses offline installers nowadays, this is disturbing. With GOG's library growing, I can forgive accidents, but to deliberate keep offline installers outdated is unacceptable.
Np, There is quit a few games that get this treatment from GOG... It saddens me to see this and worries me at the same time as well. Well lets see how this goes over the next few years.. Hopefully they will update it this year to get the latest version maybe? I know the 1.14 version had this issue and took a long while to get updated.
We'll have to do something about it (*picks up heavily modified chainsaw*)
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DreamedArtist: Can we include the fact that GOG itself flat out does not bother to update specific games here on the site even though they have the latest version on GOG Galaxy Client?

One to add here due to this problem.

Mitsurugi Kamui Hikae

we have 1.1.4 while Galaxy client for months has 1.1.5
Something similar was done with the Director's Cut of Bard's Tale IV. You can only patch to updates 2, 3, and 4 through Galaxy. There are no offline installers for 2 and 3. If you want to update to 4 with offline installers, you have to download the entire game again. It's 26 gigs. Also, they still haven't linked the Director's Cut to the messageboard. If you click "Forum", it'll send you right to General. It's been that way for a couple of years. The link for theregular version works fine.
Post edited January 12, 2021 by DoomSooth
I'm not a dev, so I don't know entirely how this mess all works.

I would guess....they would have to test the game to work for different platforms; and w/ all of the main platforms running (Steam, GOG Galaxy, or whatever) or whatever else is running in the background.

We've had games w/ either specific issues to each platform before - b/c it has all of this mess (client-app programs) running in the background with their own features.

i.e. Wizardry 8 never worked on the Steam-version for me b/c it doesn't like where it's installed and really needs C:\WIZ8 for that version, so I have to run it outside of Steam from the EXE just to boot it.

IIRC, Dying Light has Steamworks support on Steam; and GOG Galaxy Support on Galaxy - which means there's probably at least 2 versions of this game, both with their own different versions and toolsets used for each platform. This was the only nice thing about stuff like GameSpy (when it was up), as....well, dev's could use Middleware to just have different versions everywhere for players to do MP.

I would guess they'd have to make different versions too - i.e. Steam-version has to use Steam-stuff (even more so true with the game there used CEG - for Steam Achievements, Steam Cloud Sync, Steamworks for Multiplayer); and GOG version has to use Galaxy stuff for Cloud Sync & Galaxy MP (if this game supports MP over there).

This, of course, gives more reason - especially when games get old and eventually show-up on GOG - that they should get rid of CEG/Steamworks DRM wrapped around EXE by then. By the time a game's old and everybody owns it on Steam or GOG, it's a waste. Less for them to test and can make it easier to have to change less stuff, once they un-wrap the EXE from any annoying client-app DRM.

I don't know if they could "comment code out" for each version (i.e. when using C, you can lazily comment code out so it doesn't use it, especially if there's tons of code there); or write code to detect if you're using either Steam or GOG version also; or if they just create different versions for each platform to utilize specific toolsets - i.e. Steam has Steam-works; GOG has Galaxy.

This is why I think games sgould just have in-game Achievements done that way - and when players Achieve something, it's done in game...and THEN uploads to the appropriate servers depending on what version you have (i.e. it detects if you have a GOG Version or Steam Version).

Regardless - yes, games should be always kept up-to-date, on all platforms...but likely, this ain't going to be the easiest thing for them to Achieve, depending on what each version entails, in terms of extra mess for Achievements, Cloud Sync, Multiplayer Suite, etc...b/c Steam and GOG each have their own Suites of stuff now.
Post edited January 12, 2021 by MysterD
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fr33kSh0w2012: We'll have to do something about it (*picks up heavily modified chainsaw*)
needed that, thanks lol